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Feasibility and Efficacy of a Virtual Reality Game-Based Upper Extremity Motor Function Rehabilitation Therapy in Patients with Chronic Stroke: A Pilot Study

Background: The objective of the present study was to develop a virtual reality protocol based on activities of daily living and conventional rehabilitation, using Leap Motion Controller to improve motor function in upper extremity rehabilitation in stroke patients. At the same time, the purpose was...

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Autores principales: Aguilera-Rubio, Ángela, Cuesta-Gómez, Alicia, Mallo-López, Ana, Jardón-Huete, Alberto, Oña-Simbaña, Edwin Daniel, Alguacil-Diego, Isabel Mª
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8948798/
https://www.ncbi.nlm.nih.gov/pubmed/35329069
http://dx.doi.org/10.3390/ijerph19063381
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author Aguilera-Rubio, Ángela
Cuesta-Gómez, Alicia
Mallo-López, Ana
Jardón-Huete, Alberto
Oña-Simbaña, Edwin Daniel
Alguacil-Diego, Isabel Mª
author_facet Aguilera-Rubio, Ángela
Cuesta-Gómez, Alicia
Mallo-López, Ana
Jardón-Huete, Alberto
Oña-Simbaña, Edwin Daniel
Alguacil-Diego, Isabel Mª
author_sort Aguilera-Rubio, Ángela
collection PubMed
description Background: The objective of the present study was to develop a virtual reality protocol based on activities of daily living and conventional rehabilitation, using Leap Motion Controller to improve motor function in upper extremity rehabilitation in stroke patients. At the same time, the purpose was to explore its efficacy in the recovery of upper extremity motor function in chronic stroke survivors, and to determine feasibility, satisfaction and attendance rate; Methods: A prospective pilot experimental clinical trial was conducted. The outcome measures used were the grip strength, the Action Research Arm Test (ARAT), the Block and Box Test (BBT), the Short Form Health Survey-36 Questionnaire, a satisfaction questionnaire and attendance rate; Results: Our results showed statistically significant changes in the variables grip strength, BBT and ARAT as well as high levels of satisfaction and attendance; Conclusions: This virtual reality platform represents an effective tool in aspects of upper extremity functionality rehabilitation in patients with chronic stroke, demonstrating feasibility and high levels of attendance and satisfaction.
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spelling pubmed-89487982022-03-26 Feasibility and Efficacy of a Virtual Reality Game-Based Upper Extremity Motor Function Rehabilitation Therapy in Patients with Chronic Stroke: A Pilot Study Aguilera-Rubio, Ángela Cuesta-Gómez, Alicia Mallo-López, Ana Jardón-Huete, Alberto Oña-Simbaña, Edwin Daniel Alguacil-Diego, Isabel Mª Int J Environ Res Public Health Article Background: The objective of the present study was to develop a virtual reality protocol based on activities of daily living and conventional rehabilitation, using Leap Motion Controller to improve motor function in upper extremity rehabilitation in stroke patients. At the same time, the purpose was to explore its efficacy in the recovery of upper extremity motor function in chronic stroke survivors, and to determine feasibility, satisfaction and attendance rate; Methods: A prospective pilot experimental clinical trial was conducted. The outcome measures used were the grip strength, the Action Research Arm Test (ARAT), the Block and Box Test (BBT), the Short Form Health Survey-36 Questionnaire, a satisfaction questionnaire and attendance rate; Results: Our results showed statistically significant changes in the variables grip strength, BBT and ARAT as well as high levels of satisfaction and attendance; Conclusions: This virtual reality platform represents an effective tool in aspects of upper extremity functionality rehabilitation in patients with chronic stroke, demonstrating feasibility and high levels of attendance and satisfaction. MDPI 2022-03-13 /pmc/articles/PMC8948798/ /pubmed/35329069 http://dx.doi.org/10.3390/ijerph19063381 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Aguilera-Rubio, Ángela
Cuesta-Gómez, Alicia
Mallo-López, Ana
Jardón-Huete, Alberto
Oña-Simbaña, Edwin Daniel
Alguacil-Diego, Isabel Mª
Feasibility and Efficacy of a Virtual Reality Game-Based Upper Extremity Motor Function Rehabilitation Therapy in Patients with Chronic Stroke: A Pilot Study
title Feasibility and Efficacy of a Virtual Reality Game-Based Upper Extremity Motor Function Rehabilitation Therapy in Patients with Chronic Stroke: A Pilot Study
title_full Feasibility and Efficacy of a Virtual Reality Game-Based Upper Extremity Motor Function Rehabilitation Therapy in Patients with Chronic Stroke: A Pilot Study
title_fullStr Feasibility and Efficacy of a Virtual Reality Game-Based Upper Extremity Motor Function Rehabilitation Therapy in Patients with Chronic Stroke: A Pilot Study
title_full_unstemmed Feasibility and Efficacy of a Virtual Reality Game-Based Upper Extremity Motor Function Rehabilitation Therapy in Patients with Chronic Stroke: A Pilot Study
title_short Feasibility and Efficacy of a Virtual Reality Game-Based Upper Extremity Motor Function Rehabilitation Therapy in Patients with Chronic Stroke: A Pilot Study
title_sort feasibility and efficacy of a virtual reality game-based upper extremity motor function rehabilitation therapy in patients with chronic stroke: a pilot study
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8948798/
https://www.ncbi.nlm.nih.gov/pubmed/35329069
http://dx.doi.org/10.3390/ijerph19063381
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