Cargando…
Feasibility and Efficacy of a Virtual Reality Game-Based Upper Extremity Motor Function Rehabilitation Therapy in Patients with Chronic Stroke: A Pilot Study
Background: The objective of the present study was to develop a virtual reality protocol based on activities of daily living and conventional rehabilitation, using Leap Motion Controller to improve motor function in upper extremity rehabilitation in stroke patients. At the same time, the purpose was...
Autores principales: | Aguilera-Rubio, Ángela, Cuesta-Gómez, Alicia, Mallo-López, Ana, Jardón-Huete, Alberto, Oña-Simbaña, Edwin Daniel, Alguacil-Diego, Isabel Mª |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8948798/ https://www.ncbi.nlm.nih.gov/pubmed/35329069 http://dx.doi.org/10.3390/ijerph19063381 |
Ejemplares similares
-
Effects of virtual reality associated with serious games for upper limb rehabilitation inpatients with multiple sclerosis: randomized controlled trial
por: Cuesta-Gómez, Alicia, et al.
Publicado: (2020) -
The Impact of a Novel Immersive Virtual Reality Technology Associated with Serious Games in Parkinson’s Disease Patients on Upper Limb Rehabilitation: A Mixed Methods Intervention Study
por: Sánchez-Herrera-Baeza, Patricia, et al.
Publicado: (2020) -
Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson’s disease: a feasibility study
por: Fernández-González, Pilar, et al.
Publicado: (2019) -
sEMG-controlled forearm bracelet and serious game-based rehabilitation for training manual dexterity in people with multiple sclerosis: a randomised controlled trial
por: Marcos-Antón, Selena, et al.
Publicado: (2023) -
Virtual Reality in the Rehabilitation of Patients with Injuries and Diseases of Upper Extremities
por: Tokgöz, Pinar, et al.
Publicado: (2022)