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Unlock Me: A Real-World Driven Smartphone Game to Stimulate COVID-19 Awareness

Despite having numerous platforms to promote coronavirus awareness, a part of the population is not well informed about the basic knowledge related to the pandemic. This inspired us to design and implement a free-to-play game, Unlock Me, to help people learn about coronavirus easily yet effectively....

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Detalles Bibliográficos
Autores principales: Phutela, Nishtha, Chowdary, Atluri Nikhitha, Anchlia, Shreyansh, Jaisinghani, Dheryta, Gabrani, Goldie
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier Ltd. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8956355/
https://www.ncbi.nlm.nih.gov/pubmed/35370390
http://dx.doi.org/10.1016/j.ijhcs.2022.102818
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author Phutela, Nishtha
Chowdary, Atluri Nikhitha
Anchlia, Shreyansh
Jaisinghani, Dheryta
Gabrani, Goldie
author_facet Phutela, Nishtha
Chowdary, Atluri Nikhitha
Anchlia, Shreyansh
Jaisinghani, Dheryta
Gabrani, Goldie
author_sort Phutela, Nishtha
collection PubMed
description Despite having numerous platforms to promote coronavirus awareness, a part of the population is not well informed about the basic knowledge related to the pandemic. This inspired us to design and implement a free-to-play game, Unlock Me, to help people learn about coronavirus easily yet effectively. A user-centric approach to designing the game has helped us understand the challenges people face and eventually to deliver an interactive game. We conducted an evaluation study across multiple age groups to understand the impact of  Unlock Me to enhance COVID-19 learning of the player and to evaluate the quality of the game. The results are obtained by studying the player behavior and performing comparative analysis with Model for the Evaluation of Educational Games (MEEGA+), a standard game evaluation model. Our evaluation shows that there has been an increase in the awareness of players by 53% compared to pre-game awareness. 52.40% of the players found the game to be usable with a good player experience and learning.
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spelling pubmed-89563552022-03-28 Unlock Me: A Real-World Driven Smartphone Game to Stimulate COVID-19 Awareness Phutela, Nishtha Chowdary, Atluri Nikhitha Anchlia, Shreyansh Jaisinghani, Dheryta Gabrani, Goldie Int J Hum Comput Stud Article Despite having numerous platforms to promote coronavirus awareness, a part of the population is not well informed about the basic knowledge related to the pandemic. This inspired us to design and implement a free-to-play game, Unlock Me, to help people learn about coronavirus easily yet effectively. A user-centric approach to designing the game has helped us understand the challenges people face and eventually to deliver an interactive game. We conducted an evaluation study across multiple age groups to understand the impact of  Unlock Me to enhance COVID-19 learning of the player and to evaluate the quality of the game. The results are obtained by studying the player behavior and performing comparative analysis with Model for the Evaluation of Educational Games (MEEGA+), a standard game evaluation model. Our evaluation shows that there has been an increase in the awareness of players by 53% compared to pre-game awareness. 52.40% of the players found the game to be usable with a good player experience and learning. Elsevier Ltd. 2022-08 2022-03-25 /pmc/articles/PMC8956355/ /pubmed/35370390 http://dx.doi.org/10.1016/j.ijhcs.2022.102818 Text en © 2022 Elsevier Ltd. All rights reserved. Since January 2020 Elsevier has created a COVID-19 resource centre with free information in English and Mandarin on the novel coronavirus COVID-19. The COVID-19 resource centre is hosted on Elsevier Connect, the company's public news and information website. Elsevier hereby grants permission to make all its COVID-19-related research that is available on the COVID-19 resource centre - including this research content - immediately available in PubMed Central and other publicly funded repositories, such as the WHO COVID database with rights for unrestricted research re-use and analyses in any form or by any means with acknowledgement of the original source. These permissions are granted for free by Elsevier for as long as the COVID-19 resource centre remains active.
spellingShingle Article
Phutela, Nishtha
Chowdary, Atluri Nikhitha
Anchlia, Shreyansh
Jaisinghani, Dheryta
Gabrani, Goldie
Unlock Me: A Real-World Driven Smartphone Game to Stimulate COVID-19 Awareness
title Unlock Me: A Real-World Driven Smartphone Game to Stimulate COVID-19 Awareness
title_full Unlock Me: A Real-World Driven Smartphone Game to Stimulate COVID-19 Awareness
title_fullStr Unlock Me: A Real-World Driven Smartphone Game to Stimulate COVID-19 Awareness
title_full_unstemmed Unlock Me: A Real-World Driven Smartphone Game to Stimulate COVID-19 Awareness
title_short Unlock Me: A Real-World Driven Smartphone Game to Stimulate COVID-19 Awareness
title_sort unlock me: a real-world driven smartphone game to stimulate covid-19 awareness
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8956355/
https://www.ncbi.nlm.nih.gov/pubmed/35370390
http://dx.doi.org/10.1016/j.ijhcs.2022.102818
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