Cargando…

“CityQuest,” A Custom-Designed Serious Game, Enhances Spatial Memory Performance in Older Adults

Spatial cognition is known to decline with aging. However, little is known about whether training can reduce or eliminate age-related deficits in spatial memory. We investigated whether a custom-designed video game involving spatial navigation, obstacle avoidance, and balance control would improve s...

Descripción completa

Detalles Bibliográficos
Autores principales: Merriman, Niamh A., Roudaia, Eugenie, Ondřej, Jan, Romagnoli, Matteo, Orvieto, Ivan, O’Sullivan, Carol, Newell, Fiona N.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8959141/
https://www.ncbi.nlm.nih.gov/pubmed/35356302
http://dx.doi.org/10.3389/fnagi.2022.806418
_version_ 1784677084772171776
author Merriman, Niamh A.
Roudaia, Eugenie
Ondřej, Jan
Romagnoli, Matteo
Orvieto, Ivan
O’Sullivan, Carol
Newell, Fiona N.
author_facet Merriman, Niamh A.
Roudaia, Eugenie
Ondřej, Jan
Romagnoli, Matteo
Orvieto, Ivan
O’Sullivan, Carol
Newell, Fiona N.
author_sort Merriman, Niamh A.
collection PubMed
description Spatial cognition is known to decline with aging. However, little is known about whether training can reduce or eliminate age-related deficits in spatial memory. We investigated whether a custom-designed video game involving spatial navigation, obstacle avoidance, and balance control would improve spatial memory in older adults. Specifically, 56 healthy adults aged 65 to 84 years received 10 sessions of multicomponent video game training, based on a virtual cityscape, over 5 weeks. Participants were allocated to one of three training conditions: the main intervention, the “CityQuest” group (n = 19), and two control groups, spatial navigation without obstacle avoidance (“Spatial Navigation-only” group, n = 21) and obstacle avoidance without spatial navigation (“Obstacles-only” group, n = 15). Performance on object recognition, egocentric and allocentric spatial memory (incorporating direction judgment tasks and landmark location tasks, respectively), navigation strategy preference, and executive functioning was assessed in pre- and post-intervention sessions. The results showed an overall benefit on performance in a number of spatial memory measures and executive function for participants who received spatial navigation training, particularly the CityQuest group, who also showed significant improvement on the landmark location task. However, there was no evidence of a shift from egocentric to allocentric strategy preference. We conclude that spatial memory in healthy older participants is amenable to improvement with training over a short term. Moreover, technology based on age-appropriate, multicomponent video games may play a key role in cognitive training in older adults.
format Online
Article
Text
id pubmed-8959141
institution National Center for Biotechnology Information
language English
publishDate 2022
publisher Frontiers Media S.A.
record_format MEDLINE/PubMed
spelling pubmed-89591412022-03-29 “CityQuest,” A Custom-Designed Serious Game, Enhances Spatial Memory Performance in Older Adults Merriman, Niamh A. Roudaia, Eugenie Ondřej, Jan Romagnoli, Matteo Orvieto, Ivan O’Sullivan, Carol Newell, Fiona N. Front Aging Neurosci Aging Neuroscience Spatial cognition is known to decline with aging. However, little is known about whether training can reduce or eliminate age-related deficits in spatial memory. We investigated whether a custom-designed video game involving spatial navigation, obstacle avoidance, and balance control would improve spatial memory in older adults. Specifically, 56 healthy adults aged 65 to 84 years received 10 sessions of multicomponent video game training, based on a virtual cityscape, over 5 weeks. Participants were allocated to one of three training conditions: the main intervention, the “CityQuest” group (n = 19), and two control groups, spatial navigation without obstacle avoidance (“Spatial Navigation-only” group, n = 21) and obstacle avoidance without spatial navigation (“Obstacles-only” group, n = 15). Performance on object recognition, egocentric and allocentric spatial memory (incorporating direction judgment tasks and landmark location tasks, respectively), navigation strategy preference, and executive functioning was assessed in pre- and post-intervention sessions. The results showed an overall benefit on performance in a number of spatial memory measures and executive function for participants who received spatial navigation training, particularly the CityQuest group, who also showed significant improvement on the landmark location task. However, there was no evidence of a shift from egocentric to allocentric strategy preference. We conclude that spatial memory in healthy older participants is amenable to improvement with training over a short term. Moreover, technology based on age-appropriate, multicomponent video games may play a key role in cognitive training in older adults. Frontiers Media S.A. 2022-03-08 /pmc/articles/PMC8959141/ /pubmed/35356302 http://dx.doi.org/10.3389/fnagi.2022.806418 Text en Copyright © 2022 Merriman, Roudaia, Ondřej, Romagnoli, Orvieto, O’Sullivan and Newell. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Aging Neuroscience
Merriman, Niamh A.
Roudaia, Eugenie
Ondřej, Jan
Romagnoli, Matteo
Orvieto, Ivan
O’Sullivan, Carol
Newell, Fiona N.
“CityQuest,” A Custom-Designed Serious Game, Enhances Spatial Memory Performance in Older Adults
title “CityQuest,” A Custom-Designed Serious Game, Enhances Spatial Memory Performance in Older Adults
title_full “CityQuest,” A Custom-Designed Serious Game, Enhances Spatial Memory Performance in Older Adults
title_fullStr “CityQuest,” A Custom-Designed Serious Game, Enhances Spatial Memory Performance in Older Adults
title_full_unstemmed “CityQuest,” A Custom-Designed Serious Game, Enhances Spatial Memory Performance in Older Adults
title_short “CityQuest,” A Custom-Designed Serious Game, Enhances Spatial Memory Performance in Older Adults
title_sort “cityquest,” a custom-designed serious game, enhances spatial memory performance in older adults
topic Aging Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8959141/
https://www.ncbi.nlm.nih.gov/pubmed/35356302
http://dx.doi.org/10.3389/fnagi.2022.806418
work_keys_str_mv AT merrimanniamha cityquestacustomdesignedseriousgameenhancesspatialmemoryperformanceinolderadults
AT roudaiaeugenie cityquestacustomdesignedseriousgameenhancesspatialmemoryperformanceinolderadults
AT ondrejjan cityquestacustomdesignedseriousgameenhancesspatialmemoryperformanceinolderadults
AT romagnolimatteo cityquestacustomdesignedseriousgameenhancesspatialmemoryperformanceinolderadults
AT orvietoivan cityquestacustomdesignedseriousgameenhancesspatialmemoryperformanceinolderadults
AT osullivancarol cityquestacustomdesignedseriousgameenhancesspatialmemoryperformanceinolderadults
AT newellfionan cityquestacustomdesignedseriousgameenhancesspatialmemoryperformanceinolderadults