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An End-to-End Deep Learning Pipeline for Football Activity Recognition Based on Wearable Acceleration Sensors
Action statistics in sports, such as the number of sprints and jumps, along with the details of the corresponding locomotor actions, are of high interest to coaches and players, as well as medical staff. Current video-based systems have the disadvantage that they are costly and not easily transporta...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8963100/ https://www.ncbi.nlm.nih.gov/pubmed/35214245 http://dx.doi.org/10.3390/s22041347 |
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author | Cuperman, Rafael Jansen, Kaspar M. B. Ciszewski, Michał G. |
author_facet | Cuperman, Rafael Jansen, Kaspar M. B. Ciszewski, Michał G. |
author_sort | Cuperman, Rafael |
collection | PubMed |
description | Action statistics in sports, such as the number of sprints and jumps, along with the details of the corresponding locomotor actions, are of high interest to coaches and players, as well as medical staff. Current video-based systems have the disadvantage that they are costly and not easily transportable to new locations. In this study, we investigated the possibility to extract these statistics from acceleration sensor data generated by a previously developed sensor garment. We used deep learning-based models to recognize five football-related activities (jogging, sprinting, passing, shooting and jumping) in an accurate, robust, and fast manner. A combination of convolutional (CNN) layers followed by recurrent (bidirectional) LSTM layers achieved up to 98.3% of accuracy. Our results showed that deep learning models performed better in evaluation time and prediction accuracy than traditional machine learning algorithms. In addition to an increase in accuracy, the proposed deep learning architecture showed to be 2.7 to 3.4 times faster in evaluation time than traditional machine learning methods. This demonstrated that deep learning models are accurate as well as time-efficient and are thus highly suitable for cost-effective, fast, and accurate human activity recognition tasks. |
format | Online Article Text |
id | pubmed-8963100 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-89631002022-03-30 An End-to-End Deep Learning Pipeline for Football Activity Recognition Based on Wearable Acceleration Sensors Cuperman, Rafael Jansen, Kaspar M. B. Ciszewski, Michał G. Sensors (Basel) Article Action statistics in sports, such as the number of sprints and jumps, along with the details of the corresponding locomotor actions, are of high interest to coaches and players, as well as medical staff. Current video-based systems have the disadvantage that they are costly and not easily transportable to new locations. In this study, we investigated the possibility to extract these statistics from acceleration sensor data generated by a previously developed sensor garment. We used deep learning-based models to recognize five football-related activities (jogging, sprinting, passing, shooting and jumping) in an accurate, robust, and fast manner. A combination of convolutional (CNN) layers followed by recurrent (bidirectional) LSTM layers achieved up to 98.3% of accuracy. Our results showed that deep learning models performed better in evaluation time and prediction accuracy than traditional machine learning algorithms. In addition to an increase in accuracy, the proposed deep learning architecture showed to be 2.7 to 3.4 times faster in evaluation time than traditional machine learning methods. This demonstrated that deep learning models are accurate as well as time-efficient and are thus highly suitable for cost-effective, fast, and accurate human activity recognition tasks. MDPI 2022-02-10 /pmc/articles/PMC8963100/ /pubmed/35214245 http://dx.doi.org/10.3390/s22041347 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Cuperman, Rafael Jansen, Kaspar M. B. Ciszewski, Michał G. An End-to-End Deep Learning Pipeline for Football Activity Recognition Based on Wearable Acceleration Sensors |
title | An End-to-End Deep Learning Pipeline for Football Activity Recognition Based on Wearable Acceleration Sensors |
title_full | An End-to-End Deep Learning Pipeline for Football Activity Recognition Based on Wearable Acceleration Sensors |
title_fullStr | An End-to-End Deep Learning Pipeline for Football Activity Recognition Based on Wearable Acceleration Sensors |
title_full_unstemmed | An End-to-End Deep Learning Pipeline for Football Activity Recognition Based on Wearable Acceleration Sensors |
title_short | An End-to-End Deep Learning Pipeline for Football Activity Recognition Based on Wearable Acceleration Sensors |
title_sort | end-to-end deep learning pipeline for football activity recognition based on wearable acceleration sensors |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8963100/ https://www.ncbi.nlm.nih.gov/pubmed/35214245 http://dx.doi.org/10.3390/s22041347 |
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