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Comment on: Problematic online gaming and the COVID-19 pandemic – The role of exergames

Although significant increases in gaming may not always be beneficial, exergames (a new generation of video games also known as exergaming or active video games) appear as an alternative, feasible, attractive, and safe way to perform physical exercise for most clinical and nonclinical populations. T...

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Detalles Bibliográficos
Autores principales: Viana, Ricardo B., Vancini, Rodrigo L., Silva, Wellington F., Morais, Naiane S., de Oliveira, Vinnycius N., Andrade, Marília S., de Lira, Claudio A. B.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Akadémiai Kiadó 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8969849/
https://www.ncbi.nlm.nih.gov/pubmed/33666566
http://dx.doi.org/10.1556/2006.2021.00014
Descripción
Sumario:Although significant increases in gaming may not always be beneficial, exergames (a new generation of video games also known as exergaming or active video games) appear as an alternative, feasible, attractive, and safe way to perform physical exercise for most clinical and nonclinical populations. Therefore, it is important to recognize that exergames can be considered a useful tool for coping with the COVID-19 outbreak and the recommended social distancing period.