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Comment on: Problematic online gaming and the COVID-19 pandemic – The role of exergames

Although significant increases in gaming may not always be beneficial, exergames (a new generation of video games also known as exergaming or active video games) appear as an alternative, feasible, attractive, and safe way to perform physical exercise for most clinical and nonclinical populations. T...

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Detalles Bibliográficos
Autores principales: Viana, Ricardo B., Vancini, Rodrigo L., Silva, Wellington F., Morais, Naiane S., de Oliveira, Vinnycius N., Andrade, Marília S., de Lira, Claudio A. B.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Akadémiai Kiadó 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8969849/
https://www.ncbi.nlm.nih.gov/pubmed/33666566
http://dx.doi.org/10.1556/2006.2021.00014
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author Viana, Ricardo B.
Vancini, Rodrigo L.
Silva, Wellington F.
Morais, Naiane S.
de Oliveira, Vinnycius N.
Andrade, Marília S.
de Lira, Claudio A. B.
author_facet Viana, Ricardo B.
Vancini, Rodrigo L.
Silva, Wellington F.
Morais, Naiane S.
de Oliveira, Vinnycius N.
Andrade, Marília S.
de Lira, Claudio A. B.
author_sort Viana, Ricardo B.
collection PubMed
description Although significant increases in gaming may not always be beneficial, exergames (a new generation of video games also known as exergaming or active video games) appear as an alternative, feasible, attractive, and safe way to perform physical exercise for most clinical and nonclinical populations. Therefore, it is important to recognize that exergames can be considered a useful tool for coping with the COVID-19 outbreak and the recommended social distancing period.
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spelling pubmed-89698492022-04-11 Comment on: Problematic online gaming and the COVID-19 pandemic – The role of exergames Viana, Ricardo B. Vancini, Rodrigo L. Silva, Wellington F. Morais, Naiane S. de Oliveira, Vinnycius N. Andrade, Marília S. de Lira, Claudio A. B. J Behav Addict Article Although significant increases in gaming may not always be beneficial, exergames (a new generation of video games also known as exergaming or active video games) appear as an alternative, feasible, attractive, and safe way to perform physical exercise for most clinical and nonclinical populations. Therefore, it is important to recognize that exergames can be considered a useful tool for coping with the COVID-19 outbreak and the recommended social distancing period. Akadémiai Kiadó 2021-03-04 2021-04 /pmc/articles/PMC8969849/ /pubmed/33666566 http://dx.doi.org/10.1556/2006.2021.00014 Text en © 2021 The Author(s) https://creativecommons.org/licenses/by-nc/4.0/Open access. This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (https://creativecommons.org/licenses/by-nc/4.0/), which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated.
spellingShingle Article
Viana, Ricardo B.
Vancini, Rodrigo L.
Silva, Wellington F.
Morais, Naiane S.
de Oliveira, Vinnycius N.
Andrade, Marília S.
de Lira, Claudio A. B.
Comment on: Problematic online gaming and the COVID-19 pandemic – The role of exergames
title Comment on: Problematic online gaming and the COVID-19 pandemic – The role of exergames
title_full Comment on: Problematic online gaming and the COVID-19 pandemic – The role of exergames
title_fullStr Comment on: Problematic online gaming and the COVID-19 pandemic – The role of exergames
title_full_unstemmed Comment on: Problematic online gaming and the COVID-19 pandemic – The role of exergames
title_short Comment on: Problematic online gaming and the COVID-19 pandemic – The role of exergames
title_sort comment on: problematic online gaming and the covid-19 pandemic – the role of exergames
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8969849/
https://www.ncbi.nlm.nih.gov/pubmed/33666566
http://dx.doi.org/10.1556/2006.2021.00014
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