Cargando…
Comment on: Problematic online gaming and the COVID-19 pandemic – The role of exergames
Although significant increases in gaming may not always be beneficial, exergames (a new generation of video games also known as exergaming or active video games) appear as an alternative, feasible, attractive, and safe way to perform physical exercise for most clinical and nonclinical populations. T...
Autores principales: | Viana, Ricardo B., Vancini, Rodrigo L., Silva, Wellington F., Morais, Naiane S., de Oliveira, Vinnycius N., Andrade, Marília S., de Lira, Claudio A. B. |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Akadémiai Kiadó
2021
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8969849/ https://www.ncbi.nlm.nih.gov/pubmed/33666566 http://dx.doi.org/10.1556/2006.2021.00014 |
Ejemplares similares
-
State Anxiety after Exergame Beach Volleyball Did Not Differ between the Single and Multiplayer Modes in Adult Men
por: de Oliveira, Vinnycius, et al.
Publicado: (2021) -
Acute effects of exergame-based calisthenics versus traditional calisthenics on state-anxiety levels in young adult men: a randomized trial
por: da Silva, Wellington F., et al.
Publicado: (2021) -
Profiling exercise intensity during the exergame Hollywood Workout on XBOX 360 Kinect®
por: Viana, Ricardo B., et al.
Publicado: (2018) -
Are exergames an option to cope with sleep disorders during the COVID-19 outbreak?
por: Rosa, João Paulo Pereira, et al.
Publicado: (2022) -
Profiling Rest Intervals between Sets and Associated Factors in Resistance Training Participants
por: Silva, Wellington, et al.
Publicado: (2018)