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Perspective Taking and Avatar-Self Merging

Today, avatars often represent users in digital worlds such as in video games or workplace applications. Avatars embody the user and perform their actions in these artificial environments. As a result, users sometimes develop the feeling that their self merges with their avatar. The user realizes th...

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Autores principales: Müsseler, Jochen, von Salm-Hoogstraeten, Sophia, Böffel, Christian
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8971368/
https://www.ncbi.nlm.nih.gov/pubmed/35369185
http://dx.doi.org/10.3389/fpsyg.2022.714464
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author Müsseler, Jochen
von Salm-Hoogstraeten, Sophia
Böffel, Christian
author_facet Müsseler, Jochen
von Salm-Hoogstraeten, Sophia
Böffel, Christian
author_sort Müsseler, Jochen
collection PubMed
description Today, avatars often represent users in digital worlds such as in video games or workplace applications. Avatars embody the user and perform their actions in these artificial environments. As a result, users sometimes develop the feeling that their self merges with their avatar. The user realizes that they are the avatar, but the avatar is also the user—meaning that avatar’s appearance, character, and actions also affect their self. In the present paper, we first introduce the event-coding approach of the self and then argue based on the reviewed literature on human-avatar interaction that a self-controlled avatar can lead to avatar-self merging: the user sets their own goals in the virtual environment, plans and executes the avatar’s actions, and compares the predicted with the actual motion outcomes of the avatar. This makes the user feel body ownership and agency over the avatar’s action. Following the event-coding account, avatar-self merging should not be seen as an all-or-nothing process, but rather as a continuous process to which various factors contribute, including successfully taking the perspective of the avatar. Against this background, we discuss affective, cognitive, and visuo-spatial perspective taking of the avatar. As evidence for avatar-self merging, we present findings showing that when users take the avatar’s perspective, they can show spontaneous behavioral tendencies that run counter to their own.
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spelling pubmed-89713682022-04-02 Perspective Taking and Avatar-Self Merging Müsseler, Jochen von Salm-Hoogstraeten, Sophia Böffel, Christian Front Psychol Psychology Today, avatars often represent users in digital worlds such as in video games or workplace applications. Avatars embody the user and perform their actions in these artificial environments. As a result, users sometimes develop the feeling that their self merges with their avatar. The user realizes that they are the avatar, but the avatar is also the user—meaning that avatar’s appearance, character, and actions also affect their self. In the present paper, we first introduce the event-coding approach of the self and then argue based on the reviewed literature on human-avatar interaction that a self-controlled avatar can lead to avatar-self merging: the user sets their own goals in the virtual environment, plans and executes the avatar’s actions, and compares the predicted with the actual motion outcomes of the avatar. This makes the user feel body ownership and agency over the avatar’s action. Following the event-coding account, avatar-self merging should not be seen as an all-or-nothing process, but rather as a continuous process to which various factors contribute, including successfully taking the perspective of the avatar. Against this background, we discuss affective, cognitive, and visuo-spatial perspective taking of the avatar. As evidence for avatar-self merging, we present findings showing that when users take the avatar’s perspective, they can show spontaneous behavioral tendencies that run counter to their own. Frontiers Media S.A. 2022-03-18 /pmc/articles/PMC8971368/ /pubmed/35369185 http://dx.doi.org/10.3389/fpsyg.2022.714464 Text en Copyright © 2022 Müsseler, von Salm-Hoogstraeten and Böffel. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Müsseler, Jochen
von Salm-Hoogstraeten, Sophia
Böffel, Christian
Perspective Taking and Avatar-Self Merging
title Perspective Taking and Avatar-Self Merging
title_full Perspective Taking and Avatar-Self Merging
title_fullStr Perspective Taking and Avatar-Self Merging
title_full_unstemmed Perspective Taking and Avatar-Self Merging
title_short Perspective Taking and Avatar-Self Merging
title_sort perspective taking and avatar-self merging
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8971368/
https://www.ncbi.nlm.nih.gov/pubmed/35369185
http://dx.doi.org/10.3389/fpsyg.2022.714464
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