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Virtual Reality for Health Care Professionals During a Pandemic: A Pilot Program

OBJECTIVE: The purpose of this pilot study was to evaluate the safety and use of a nature-based virtual reality (VR) experience among health care providers (HCP) during a pandemic. METHODS: Twenty-four frontline HCP participated in this crossover pilot where the viewing order of the experiences were...

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Autores principales: Croghan, Ivana T., Hurt, Ryan T., Aakre, Christopher A., Fokken, Shawn C., Fischer, Karen M., Lindeen, Stephanie A., Schroeder, Darrell R., Ganesh, Ravindra, Ghosh, Karthik, Bauer, Brent A.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8972930/
https://www.ncbi.nlm.nih.gov/pubmed/35352605
http://dx.doi.org/10.1177/21501319221086716
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author Croghan, Ivana T.
Hurt, Ryan T.
Aakre, Christopher A.
Fokken, Shawn C.
Fischer, Karen M.
Lindeen, Stephanie A.
Schroeder, Darrell R.
Ganesh, Ravindra
Ghosh, Karthik
Bauer, Brent A.
author_facet Croghan, Ivana T.
Hurt, Ryan T.
Aakre, Christopher A.
Fokken, Shawn C.
Fischer, Karen M.
Lindeen, Stephanie A.
Schroeder, Darrell R.
Ganesh, Ravindra
Ghosh, Karthik
Bauer, Brent A.
author_sort Croghan, Ivana T.
collection PubMed
description OBJECTIVE: The purpose of this pilot study was to evaluate the safety and use of a nature-based virtual reality (VR) experience among health care providers (HCP) during a pandemic. METHODS: Twenty-four frontline HCP participated in this crossover pilot where the viewing order of the experiences were randomized. All participants attended in-person consent, baseline, and end-of-study visits. The intervention consisted of viewing 2 nature-based scenes (“walk in the woods” and “forest of focus”) through 3-D VR and with computer 4K graphic imagery. Randomization took place with regards to the viewing order (VR vs 4K computer video, scene 1 and 2). Outcomes measured were safety, acceptability and changes in intensity of anxiety feelings, resilience, emotional distress, cognitive function, and self-efficacy. RESULTS: Among the 26 HCP expressing interest in the study, 24 enrolled in this study. The majority were male (58.3%), white (66.7%) and of an average age of 46.3 ± 10.5 years (standard deviation (SD)). End of the study survey showed that almost all participants (96%) would participate in the study again and recommend it to others. Twenty-three of the 24 participants also felt relaxed after seeing the imagery. With respect to anxiety (as measured by the STAI Y1), the VR “walk in the woods” had the greatest reduction from pre to post (6.4 points, SD = 5.98) followed by VR “forest of focus” (5.8 points, SD = 9.29), computer screen “forest of focus” (5.0 points, SD = 8.89), and computer screen “walk in the woods” (4.1 points, SD = 6.22). All 4 sessions had a significant decrease in score from pre to post (P-values ≤.005), but there was no significant difference in the change from pre- to post-session between the 4 groups (P-value = .5835). CONCLUSION: The use of the VR among HCP has promise for reducing stress among health care providers during a high stress period, such as a pandemic but much larger studies are needed.
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spelling pubmed-89729302022-04-02 Virtual Reality for Health Care Professionals During a Pandemic: A Pilot Program Croghan, Ivana T. Hurt, Ryan T. Aakre, Christopher A. Fokken, Shawn C. Fischer, Karen M. Lindeen, Stephanie A. Schroeder, Darrell R. Ganesh, Ravindra Ghosh, Karthik Bauer, Brent A. J Prim Care Community Health Original Research OBJECTIVE: The purpose of this pilot study was to evaluate the safety and use of a nature-based virtual reality (VR) experience among health care providers (HCP) during a pandemic. METHODS: Twenty-four frontline HCP participated in this crossover pilot where the viewing order of the experiences were randomized. All participants attended in-person consent, baseline, and end-of-study visits. The intervention consisted of viewing 2 nature-based scenes (“walk in the woods” and “forest of focus”) through 3-D VR and with computer 4K graphic imagery. Randomization took place with regards to the viewing order (VR vs 4K computer video, scene 1 and 2). Outcomes measured were safety, acceptability and changes in intensity of anxiety feelings, resilience, emotional distress, cognitive function, and self-efficacy. RESULTS: Among the 26 HCP expressing interest in the study, 24 enrolled in this study. The majority were male (58.3%), white (66.7%) and of an average age of 46.3 ± 10.5 years (standard deviation (SD)). End of the study survey showed that almost all participants (96%) would participate in the study again and recommend it to others. Twenty-three of the 24 participants also felt relaxed after seeing the imagery. With respect to anxiety (as measured by the STAI Y1), the VR “walk in the woods” had the greatest reduction from pre to post (6.4 points, SD = 5.98) followed by VR “forest of focus” (5.8 points, SD = 9.29), computer screen “forest of focus” (5.0 points, SD = 8.89), and computer screen “walk in the woods” (4.1 points, SD = 6.22). All 4 sessions had a significant decrease in score from pre to post (P-values ≤.005), but there was no significant difference in the change from pre- to post-session between the 4 groups (P-value = .5835). CONCLUSION: The use of the VR among HCP has promise for reducing stress among health care providers during a high stress period, such as a pandemic but much larger studies are needed. SAGE Publications 2022-03-30 /pmc/articles/PMC8972930/ /pubmed/35352605 http://dx.doi.org/10.1177/21501319221086716 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by-nc/4.0/This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 License (https://creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage).
spellingShingle Original Research
Croghan, Ivana T.
Hurt, Ryan T.
Aakre, Christopher A.
Fokken, Shawn C.
Fischer, Karen M.
Lindeen, Stephanie A.
Schroeder, Darrell R.
Ganesh, Ravindra
Ghosh, Karthik
Bauer, Brent A.
Virtual Reality for Health Care Professionals During a Pandemic: A Pilot Program
title Virtual Reality for Health Care Professionals During a Pandemic: A Pilot Program
title_full Virtual Reality for Health Care Professionals During a Pandemic: A Pilot Program
title_fullStr Virtual Reality for Health Care Professionals During a Pandemic: A Pilot Program
title_full_unstemmed Virtual Reality for Health Care Professionals During a Pandemic: A Pilot Program
title_short Virtual Reality for Health Care Professionals During a Pandemic: A Pilot Program
title_sort virtual reality for health care professionals during a pandemic: a pilot program
topic Original Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8972930/
https://www.ncbi.nlm.nih.gov/pubmed/35352605
http://dx.doi.org/10.1177/21501319221086716
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