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Creating online animated videos to reach and engage youth: Lessons learned from pain science education and a call to action
Engaging youth in evidence‐based health education has the capacity to positively impact their experiences of health and illness across the lifespan. In particular, pain science education is now an established part of the treatment arsenal for persistent pain conditions in adults, and there are calls...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
John Wiley and Sons Inc.
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8975222/ https://www.ncbi.nlm.nih.gov/pubmed/35548258 http://dx.doi.org/10.1002/pne2.12015 |
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author | Pate, Joshua W. Heathcote, Lauren C. Simons, Laura E. Leake, Hayley Moseley, G. Lorimer |
author_facet | Pate, Joshua W. Heathcote, Lauren C. Simons, Laura E. Leake, Hayley Moseley, G. Lorimer |
author_sort | Pate, Joshua W. |
collection | PubMed |
description | Engaging youth in evidence‐based health education has the capacity to positively impact their experiences of health and illness across the lifespan. In particular, pain science education is now an established part of the treatment arsenal for persistent pain conditions in adults, and there are calls to build educational resources for youth with pain. In this paper, we argue that high‐quality online animated videos are a potentially excellent medium to engage youth at a mass level in pain science education. We present and compare two collaborations between clinician‐scientists and industry to create and disseminate online animated videos for pain science education (“Mysterious Science of Pain” and “Tame the Beast”). We discuss the advantages, disadvantages, and methods of evaluation for each approach, as well as summarizing overall lessons learned. We provide this information as a guiding framework for clinician‐scientists to collaborate with industry in building engaging and impactful health education resources for young people. |
format | Online Article Text |
id | pubmed-8975222 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | John Wiley and Sons Inc. |
record_format | MEDLINE/PubMed |
spelling | pubmed-89752222022-05-10 Creating online animated videos to reach and engage youth: Lessons learned from pain science education and a call to action Pate, Joshua W. Heathcote, Lauren C. Simons, Laura E. Leake, Hayley Moseley, G. Lorimer Paediatr Neonatal Pain Original Articles Engaging youth in evidence‐based health education has the capacity to positively impact their experiences of health and illness across the lifespan. In particular, pain science education is now an established part of the treatment arsenal for persistent pain conditions in adults, and there are calls to build educational resources for youth with pain. In this paper, we argue that high‐quality online animated videos are a potentially excellent medium to engage youth at a mass level in pain science education. We present and compare two collaborations between clinician‐scientists and industry to create and disseminate online animated videos for pain science education (“Mysterious Science of Pain” and “Tame the Beast”). We discuss the advantages, disadvantages, and methods of evaluation for each approach, as well as summarizing overall lessons learned. We provide this information as a guiding framework for clinician‐scientists to collaborate with industry in building engaging and impactful health education resources for young people. John Wiley and Sons Inc. 2020-03-23 /pmc/articles/PMC8975222/ /pubmed/35548258 http://dx.doi.org/10.1002/pne2.12015 Text en © 2020 The Authors. Paediatric and Neonatal Pain published by John Wiley & Sons Ltd https://creativecommons.org/licenses/by-nc-nd/4.0/This is an open access article under the terms of the http://creativecommons.org/licenses/by-nc-nd/4.0/ (https://creativecommons.org/licenses/by-nc-nd/4.0/) License, which permits use and distribution in any medium, provided the original work is properly cited, the use is non‐commercial and no modifications or adaptations are made. |
spellingShingle | Original Articles Pate, Joshua W. Heathcote, Lauren C. Simons, Laura E. Leake, Hayley Moseley, G. Lorimer Creating online animated videos to reach and engage youth: Lessons learned from pain science education and a call to action |
title | Creating online animated videos to reach and engage youth: Lessons learned from pain science education and a call to action |
title_full | Creating online animated videos to reach and engage youth: Lessons learned from pain science education and a call to action |
title_fullStr | Creating online animated videos to reach and engage youth: Lessons learned from pain science education and a call to action |
title_full_unstemmed | Creating online animated videos to reach and engage youth: Lessons learned from pain science education and a call to action |
title_short | Creating online animated videos to reach and engage youth: Lessons learned from pain science education and a call to action |
title_sort | creating online animated videos to reach and engage youth: lessons learned from pain science education and a call to action |
topic | Original Articles |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8975222/ https://www.ncbi.nlm.nih.gov/pubmed/35548258 http://dx.doi.org/10.1002/pne2.12015 |
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