Cargando…

Feasibility and Reliability of a Novel Game-Based Test of Neurological Function in Youth: The Equilibrium Test Battery

BACKGROUND: An estimated 11% of Canadian adolescents will sustain a sport-related concussion each year. However, diagnostic tools to detect and monitor concussive outcomes are limited. PURPOSE: To evaluate the feasibility and test-retest reliability of the Highmark Interactive Equilibrium (HIEQ) tes...

Descripción completa

Detalles Bibliográficos
Autores principales: Shepherd, Heather A, van Rassel, Cody R, Black, Amanda M, Graham, Robert F, Yeates, Keith Owen, Emery, Carolyn A, Schneider, Kathryn J
Formato: Online Artículo Texto
Lenguaje:English
Publicado: NASMI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8975567/
https://www.ncbi.nlm.nih.gov/pubmed/35391865
_version_ 1784680391943127040
author Shepherd, Heather A
van Rassel, Cody R
Black, Amanda M
Graham, Robert F
Yeates, Keith Owen
Emery, Carolyn A
Schneider, Kathryn J
author_facet Shepherd, Heather A
van Rassel, Cody R
Black, Amanda M
Graham, Robert F
Yeates, Keith Owen
Emery, Carolyn A
Schneider, Kathryn J
author_sort Shepherd, Heather A
collection PubMed
description BACKGROUND: An estimated 11% of Canadian adolescents will sustain a sport-related concussion each year. However, diagnostic tools to detect and monitor concussive outcomes are limited. PURPOSE: To evaluate the feasibility and test-retest reliability of the Highmark Interactive Equilibrium (HIEQ) test battery in uninjured adolescents. STUDY DESIGN: Observational study with repeated measurements. METHODS: Participants completed the HIEQ test battery, a game-based platform on an iPad application, that assesses balance, cognitive function, and visual function, for up to 15 consecutive school days in a group classroom setting. Feasibility for use of the HIEQ was evaluated by (1) recruitment rates; (2) retention rates; (3) test completion without assistance; and (4) adverse events. Test-retest reliability was examined using Bland Altman 95% limits of agreement and intraclass correlation coefficients comparing the first and second and second and third obtained scores. Reliability across multiple baseline assessments was also analyzed using intraclass correlations for the second to sixth and seventh to eleventh obtained scores. RESULTS: Fifty-five uninjured high school students (31 females and 24 males, mean age = 16.24 [1.09]) from three high schools participated in the study. Three participants (5%) completed all 15 days of testing, and 73% completed at least 10 of 15 test days. No adverse events were reported. Although the test was feasible, all subtests showed wide limits of agreement from first to second and from second to third testing occasions. Results indicate poor-to-moderate reliability (<0.50 to 0.75) across those intervals, as well as across the second to sixth and seventh to eleventh testing occasions. CONCLUSION: The HIEQ is feasible in high school students; however, performance was characterized by wide limits of agreement and poor-to-moderate reliability across test occasions. Future evaluation of the HIEQ in visual and auditory distraction free individual testing settings is warranted. LEVEL OF EVIDENCE: Level 3.
format Online
Article
Text
id pubmed-8975567
institution National Center for Biotechnology Information
language English
publishDate 2022
publisher NASMI
record_format MEDLINE/PubMed
spelling pubmed-89755672022-04-06 Feasibility and Reliability of a Novel Game-Based Test of Neurological Function in Youth: The Equilibrium Test Battery Shepherd, Heather A van Rassel, Cody R Black, Amanda M Graham, Robert F Yeates, Keith Owen Emery, Carolyn A Schneider, Kathryn J Int J Sports Phys Ther Original Research BACKGROUND: An estimated 11% of Canadian adolescents will sustain a sport-related concussion each year. However, diagnostic tools to detect and monitor concussive outcomes are limited. PURPOSE: To evaluate the feasibility and test-retest reliability of the Highmark Interactive Equilibrium (HIEQ) test battery in uninjured adolescents. STUDY DESIGN: Observational study with repeated measurements. METHODS: Participants completed the HIEQ test battery, a game-based platform on an iPad application, that assesses balance, cognitive function, and visual function, for up to 15 consecutive school days in a group classroom setting. Feasibility for use of the HIEQ was evaluated by (1) recruitment rates; (2) retention rates; (3) test completion without assistance; and (4) adverse events. Test-retest reliability was examined using Bland Altman 95% limits of agreement and intraclass correlation coefficients comparing the first and second and second and third obtained scores. Reliability across multiple baseline assessments was also analyzed using intraclass correlations for the second to sixth and seventh to eleventh obtained scores. RESULTS: Fifty-five uninjured high school students (31 females and 24 males, mean age = 16.24 [1.09]) from three high schools participated in the study. Three participants (5%) completed all 15 days of testing, and 73% completed at least 10 of 15 test days. No adverse events were reported. Although the test was feasible, all subtests showed wide limits of agreement from first to second and from second to third testing occasions. Results indicate poor-to-moderate reliability (<0.50 to 0.75) across those intervals, as well as across the second to sixth and seventh to eleventh testing occasions. CONCLUSION: The HIEQ is feasible in high school students; however, performance was characterized by wide limits of agreement and poor-to-moderate reliability across test occasions. Future evaluation of the HIEQ in visual and auditory distraction free individual testing settings is warranted. LEVEL OF EVIDENCE: Level 3. NASMI 2022-04-01 /pmc/articles/PMC8975567/ /pubmed/35391865 Text en https://creativecommons.org/licenses/by-nc/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution-NonCommercial License (4.0) (https://creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Original Research
Shepherd, Heather A
van Rassel, Cody R
Black, Amanda M
Graham, Robert F
Yeates, Keith Owen
Emery, Carolyn A
Schneider, Kathryn J
Feasibility and Reliability of a Novel Game-Based Test of Neurological Function in Youth: The Equilibrium Test Battery
title Feasibility and Reliability of a Novel Game-Based Test of Neurological Function in Youth: The Equilibrium Test Battery
title_full Feasibility and Reliability of a Novel Game-Based Test of Neurological Function in Youth: The Equilibrium Test Battery
title_fullStr Feasibility and Reliability of a Novel Game-Based Test of Neurological Function in Youth: The Equilibrium Test Battery
title_full_unstemmed Feasibility and Reliability of a Novel Game-Based Test of Neurological Function in Youth: The Equilibrium Test Battery
title_short Feasibility and Reliability of a Novel Game-Based Test of Neurological Function in Youth: The Equilibrium Test Battery
title_sort feasibility and reliability of a novel game-based test of neurological function in youth: the equilibrium test battery
topic Original Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8975567/
https://www.ncbi.nlm.nih.gov/pubmed/35391865
work_keys_str_mv AT shepherdheathera feasibilityandreliabilityofanovelgamebasedtestofneurologicalfunctioninyouththeequilibriumtestbattery
AT vanrasselcodyr feasibilityandreliabilityofanovelgamebasedtestofneurologicalfunctioninyouththeequilibriumtestbattery
AT blackamandam feasibilityandreliabilityofanovelgamebasedtestofneurologicalfunctioninyouththeequilibriumtestbattery
AT grahamrobertf feasibilityandreliabilityofanovelgamebasedtestofneurologicalfunctioninyouththeequilibriumtestbattery
AT yeateskeithowen feasibilityandreliabilityofanovelgamebasedtestofneurologicalfunctioninyouththeequilibriumtestbattery
AT emerycarolyna feasibilityandreliabilityofanovelgamebasedtestofneurologicalfunctioninyouththeequilibriumtestbattery
AT schneiderkathrynj feasibilityandreliabilityofanovelgamebasedtestofneurologicalfunctioninyouththeequilibriumtestbattery