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The Potential Application of Commercially Available Active Video Games to Cardiac Rehabilitation: Scoping Review
BACKGROUND: Commercially available active video games (AVGs) have recently been used for rehabilitation in some specific patient populations but rarely in those with cardiovascular disease (CVD). Commercially available AVGs are designed to increase motivation for continuous play, which could be appl...
Autores principales: | , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8976248/ https://www.ncbi.nlm.nih.gov/pubmed/35302503 http://dx.doi.org/10.2196/31974 |
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author | Sawa, Ryuichi Saitoh, Masakazu Morisawa, Tomoyuki Takahashi, Tetsuya Morimoto, Yuh Kagiyama, Nobuyuki Kasai, Takatoshi Dinesen, Birthe Daida, Hiroyuki |
author_facet | Sawa, Ryuichi Saitoh, Masakazu Morisawa, Tomoyuki Takahashi, Tetsuya Morimoto, Yuh Kagiyama, Nobuyuki Kasai, Takatoshi Dinesen, Birthe Daida, Hiroyuki |
author_sort | Sawa, Ryuichi |
collection | PubMed |
description | BACKGROUND: Commercially available active video games (AVGs) have recently been used for rehabilitation in some specific patient populations but rarely in those with cardiovascular disease (CVD). Commercially available AVGs are designed to increase motivation for continuous play, which could be applicable to the long-term cardiac rehabilitation process. OBJECTIVE: The objective of this scoping review was to assess the effectiveness of AVG-induced physical exercise, safety management, and patient adherence by applying commercially available AVGs to cardiac rehabilitation. METHODS: Four databases (CINAHL, MEDLINE, PubMed, and SPORTDiscus) were searched for all years up to August 12, 2020. Articles were retained if they were written in English, included patients with CVD who were aged 18 years or older, and used AVGs as part of a physical exercise program. The included studies were then evaluated from the viewpoints of effectiveness as physical exercise, safety, and adherence management. RESULTS: Among 120 nonduplicate articles reviewed, 5 (4.2%) were eligible for inclusion, of which 3 (2.5%) were reported by the same research group. The AVG consoles used were Xbox Kinect and Nintendo Wii, and sports-related programs were adopted for the intervention. No adverse cardiac events occurred in the identified studies, and dropout rates tended to be low. CONCLUSIONS: AVGs appear to be safe and feasible for promoting an active lifestyle in patients with CVD. However, the effectiveness of AVGs alone as a therapeutic exercise to improve physical function may be limited. |
format | Online Article Text |
id | pubmed-8976248 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-89762482022-04-03 The Potential Application of Commercially Available Active Video Games to Cardiac Rehabilitation: Scoping Review Sawa, Ryuichi Saitoh, Masakazu Morisawa, Tomoyuki Takahashi, Tetsuya Morimoto, Yuh Kagiyama, Nobuyuki Kasai, Takatoshi Dinesen, Birthe Daida, Hiroyuki JMIR Serious Games Review BACKGROUND: Commercially available active video games (AVGs) have recently been used for rehabilitation in some specific patient populations but rarely in those with cardiovascular disease (CVD). Commercially available AVGs are designed to increase motivation for continuous play, which could be applicable to the long-term cardiac rehabilitation process. OBJECTIVE: The objective of this scoping review was to assess the effectiveness of AVG-induced physical exercise, safety management, and patient adherence by applying commercially available AVGs to cardiac rehabilitation. METHODS: Four databases (CINAHL, MEDLINE, PubMed, and SPORTDiscus) were searched for all years up to August 12, 2020. Articles were retained if they were written in English, included patients with CVD who were aged 18 years or older, and used AVGs as part of a physical exercise program. The included studies were then evaluated from the viewpoints of effectiveness as physical exercise, safety, and adherence management. RESULTS: Among 120 nonduplicate articles reviewed, 5 (4.2%) were eligible for inclusion, of which 3 (2.5%) were reported by the same research group. The AVG consoles used were Xbox Kinect and Nintendo Wii, and sports-related programs were adopted for the intervention. No adverse cardiac events occurred in the identified studies, and dropout rates tended to be low. CONCLUSIONS: AVGs appear to be safe and feasible for promoting an active lifestyle in patients with CVD. However, the effectiveness of AVGs alone as a therapeutic exercise to improve physical function may be limited. JMIR Publications 2022-03-18 /pmc/articles/PMC8976248/ /pubmed/35302503 http://dx.doi.org/10.2196/31974 Text en ©Ryuichi Sawa, Masakazu Saitoh, Tomoyuki Morisawa, Tetsuya Takahashi, Yuh Morimoto, Nobuyuki Kagiyama, Takatoshi Kasai, Birthe Dinesen, Hiroyuki Daida. Originally published in JMIR Serious Games (https://games.jmir.org), 18.03.2022. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included. |
spellingShingle | Review Sawa, Ryuichi Saitoh, Masakazu Morisawa, Tomoyuki Takahashi, Tetsuya Morimoto, Yuh Kagiyama, Nobuyuki Kasai, Takatoshi Dinesen, Birthe Daida, Hiroyuki The Potential Application of Commercially Available Active Video Games to Cardiac Rehabilitation: Scoping Review |
title | The Potential Application of Commercially Available Active Video Games to Cardiac Rehabilitation: Scoping Review |
title_full | The Potential Application of Commercially Available Active Video Games to Cardiac Rehabilitation: Scoping Review |
title_fullStr | The Potential Application of Commercially Available Active Video Games to Cardiac Rehabilitation: Scoping Review |
title_full_unstemmed | The Potential Application of Commercially Available Active Video Games to Cardiac Rehabilitation: Scoping Review |
title_short | The Potential Application of Commercially Available Active Video Games to Cardiac Rehabilitation: Scoping Review |
title_sort | potential application of commercially available active video games to cardiac rehabilitation: scoping review |
topic | Review |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8976248/ https://www.ncbi.nlm.nih.gov/pubmed/35302503 http://dx.doi.org/10.2196/31974 |
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