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Using virtual reality in lumbar puncture training improves students learning experience

BACKGROUND: Lumbar puncture (LP) is a commonly performed medical procedure in a wide range of indications. Virtual reality (VR) provides a stimulating, safe and efficient learning environment. We report the design and the evaluation of a three dimensions (3D) video for LP training. METHODS: We recor...

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Autores principales: Vrillon, Agathe, Gonzales-Marabal, Laurent, Ceccaldi, Pierre-François, Plaisance, Patrick, Desrentes, Eric, Paquet, Claire, Dumurgier, Julien
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8981937/
https://www.ncbi.nlm.nih.gov/pubmed/35379253
http://dx.doi.org/10.1186/s12909-022-03317-7
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author Vrillon, Agathe
Gonzales-Marabal, Laurent
Ceccaldi, Pierre-François
Plaisance, Patrick
Desrentes, Eric
Paquet, Claire
Dumurgier, Julien
author_facet Vrillon, Agathe
Gonzales-Marabal, Laurent
Ceccaldi, Pierre-François
Plaisance, Patrick
Desrentes, Eric
Paquet, Claire
Dumurgier, Julien
author_sort Vrillon, Agathe
collection PubMed
description BACKGROUND: Lumbar puncture (LP) is a commonly performed medical procedure in a wide range of indications. Virtual reality (VR) provides a stimulating, safe and efficient learning environment. We report the design and the evaluation of a three dimensions (3D) video for LP training. METHODS: We recorded a stereoscopic 180-degrees 3D video from two LPs performed in clinical settings in Fernand Widal Lariboisière University Hospital, Paris, France. The video was administered to third-year medical students as well as to a residents and attendings group during LP simulation-based training sessions. RESULTS: On 168 participants (108 novice third-year medical students, and 60 residents and attendings with prior LP experience), satisfaction after video exposure was high (rated 4.7 ± 0.6 on a 5-point scale). No significant discomfort was reported (comfort score graded 4.5 ± 0.8 on 5). LP-naive students displayed higher satisfaction and perceived benefit than users with prior LP experience (overall, P < 0.05). Trainees evaluated favorably the 3D feature and supported the development of similar tutorials for other medical procedures (respectively, 3.9 ± 1.1 and 4.4 ± 0.9 on 5). CONCLUSION: We report our experience with a 3D video for LP training. VR support could increase knowledge retention and skill acquisition in association to LP simulation training. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12909-022-03317-7.
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spelling pubmed-89819372022-04-06 Using virtual reality in lumbar puncture training improves students learning experience Vrillon, Agathe Gonzales-Marabal, Laurent Ceccaldi, Pierre-François Plaisance, Patrick Desrentes, Eric Paquet, Claire Dumurgier, Julien BMC Med Educ Research BACKGROUND: Lumbar puncture (LP) is a commonly performed medical procedure in a wide range of indications. Virtual reality (VR) provides a stimulating, safe and efficient learning environment. We report the design and the evaluation of a three dimensions (3D) video for LP training. METHODS: We recorded a stereoscopic 180-degrees 3D video from two LPs performed in clinical settings in Fernand Widal Lariboisière University Hospital, Paris, France. The video was administered to third-year medical students as well as to a residents and attendings group during LP simulation-based training sessions. RESULTS: On 168 participants (108 novice third-year medical students, and 60 residents and attendings with prior LP experience), satisfaction after video exposure was high (rated 4.7 ± 0.6 on a 5-point scale). No significant discomfort was reported (comfort score graded 4.5 ± 0.8 on 5). LP-naive students displayed higher satisfaction and perceived benefit than users with prior LP experience (overall, P < 0.05). Trainees evaluated favorably the 3D feature and supported the development of similar tutorials for other medical procedures (respectively, 3.9 ± 1.1 and 4.4 ± 0.9 on 5). CONCLUSION: We report our experience with a 3D video for LP training. VR support could increase knowledge retention and skill acquisition in association to LP simulation training. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12909-022-03317-7. BioMed Central 2022-04-04 /pmc/articles/PMC8981937/ /pubmed/35379253 http://dx.doi.org/10.1186/s12909-022-03317-7 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Research
Vrillon, Agathe
Gonzales-Marabal, Laurent
Ceccaldi, Pierre-François
Plaisance, Patrick
Desrentes, Eric
Paquet, Claire
Dumurgier, Julien
Using virtual reality in lumbar puncture training improves students learning experience
title Using virtual reality in lumbar puncture training improves students learning experience
title_full Using virtual reality in lumbar puncture training improves students learning experience
title_fullStr Using virtual reality in lumbar puncture training improves students learning experience
title_full_unstemmed Using virtual reality in lumbar puncture training improves students learning experience
title_short Using virtual reality in lumbar puncture training improves students learning experience
title_sort using virtual reality in lumbar puncture training improves students learning experience
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8981937/
https://www.ncbi.nlm.nih.gov/pubmed/35379253
http://dx.doi.org/10.1186/s12909-022-03317-7
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