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Using virtual reality in lumbar puncture training improves students learning experience
BACKGROUND: Lumbar puncture (LP) is a commonly performed medical procedure in a wide range of indications. Virtual reality (VR) provides a stimulating, safe and efficient learning environment. We report the design and the evaluation of a three dimensions (3D) video for LP training. METHODS: We recor...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8981937/ https://www.ncbi.nlm.nih.gov/pubmed/35379253 http://dx.doi.org/10.1186/s12909-022-03317-7 |
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author | Vrillon, Agathe Gonzales-Marabal, Laurent Ceccaldi, Pierre-François Plaisance, Patrick Desrentes, Eric Paquet, Claire Dumurgier, Julien |
author_facet | Vrillon, Agathe Gonzales-Marabal, Laurent Ceccaldi, Pierre-François Plaisance, Patrick Desrentes, Eric Paquet, Claire Dumurgier, Julien |
author_sort | Vrillon, Agathe |
collection | PubMed |
description | BACKGROUND: Lumbar puncture (LP) is a commonly performed medical procedure in a wide range of indications. Virtual reality (VR) provides a stimulating, safe and efficient learning environment. We report the design and the evaluation of a three dimensions (3D) video for LP training. METHODS: We recorded a stereoscopic 180-degrees 3D video from two LPs performed in clinical settings in Fernand Widal Lariboisière University Hospital, Paris, France. The video was administered to third-year medical students as well as to a residents and attendings group during LP simulation-based training sessions. RESULTS: On 168 participants (108 novice third-year medical students, and 60 residents and attendings with prior LP experience), satisfaction after video exposure was high (rated 4.7 ± 0.6 on a 5-point scale). No significant discomfort was reported (comfort score graded 4.5 ± 0.8 on 5). LP-naive students displayed higher satisfaction and perceived benefit than users with prior LP experience (overall, P < 0.05). Trainees evaluated favorably the 3D feature and supported the development of similar tutorials for other medical procedures (respectively, 3.9 ± 1.1 and 4.4 ± 0.9 on 5). CONCLUSION: We report our experience with a 3D video for LP training. VR support could increase knowledge retention and skill acquisition in association to LP simulation training. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12909-022-03317-7. |
format | Online Article Text |
id | pubmed-8981937 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-89819372022-04-06 Using virtual reality in lumbar puncture training improves students learning experience Vrillon, Agathe Gonzales-Marabal, Laurent Ceccaldi, Pierre-François Plaisance, Patrick Desrentes, Eric Paquet, Claire Dumurgier, Julien BMC Med Educ Research BACKGROUND: Lumbar puncture (LP) is a commonly performed medical procedure in a wide range of indications. Virtual reality (VR) provides a stimulating, safe and efficient learning environment. We report the design and the evaluation of a three dimensions (3D) video for LP training. METHODS: We recorded a stereoscopic 180-degrees 3D video from two LPs performed in clinical settings in Fernand Widal Lariboisière University Hospital, Paris, France. The video was administered to third-year medical students as well as to a residents and attendings group during LP simulation-based training sessions. RESULTS: On 168 participants (108 novice third-year medical students, and 60 residents and attendings with prior LP experience), satisfaction after video exposure was high (rated 4.7 ± 0.6 on a 5-point scale). No significant discomfort was reported (comfort score graded 4.5 ± 0.8 on 5). LP-naive students displayed higher satisfaction and perceived benefit than users with prior LP experience (overall, P < 0.05). Trainees evaluated favorably the 3D feature and supported the development of similar tutorials for other medical procedures (respectively, 3.9 ± 1.1 and 4.4 ± 0.9 on 5). CONCLUSION: We report our experience with a 3D video for LP training. VR support could increase knowledge retention and skill acquisition in association to LP simulation training. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12909-022-03317-7. BioMed Central 2022-04-04 /pmc/articles/PMC8981937/ /pubmed/35379253 http://dx.doi.org/10.1186/s12909-022-03317-7 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data. |
spellingShingle | Research Vrillon, Agathe Gonzales-Marabal, Laurent Ceccaldi, Pierre-François Plaisance, Patrick Desrentes, Eric Paquet, Claire Dumurgier, Julien Using virtual reality in lumbar puncture training improves students learning experience |
title | Using virtual reality in lumbar puncture training improves students learning experience |
title_full | Using virtual reality in lumbar puncture training improves students learning experience |
title_fullStr | Using virtual reality in lumbar puncture training improves students learning experience |
title_full_unstemmed | Using virtual reality in lumbar puncture training improves students learning experience |
title_short | Using virtual reality in lumbar puncture training improves students learning experience |
title_sort | using virtual reality in lumbar puncture training improves students learning experience |
topic | Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8981937/ https://www.ncbi.nlm.nih.gov/pubmed/35379253 http://dx.doi.org/10.1186/s12909-022-03317-7 |
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