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A Fully-Immersive Virtual Reality Setup to Study Gait Modulation
Objective: Gait adaptation to environmental challenges is fundamental for independent and safe community ambulation. The possibility of precisely studying gait modulation using standardized protocols of gait analysis closely resembling everyday life scenarios is still an unmet need. Methods: We have...
Autores principales: | , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8983870/ https://www.ncbi.nlm.nih.gov/pubmed/35399359 http://dx.doi.org/10.3389/fnhum.2022.783452 |
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author | Palmisano, Chiara Kullmann, Peter Hanafi, Ibrahem Verrecchia, Marta Latoschik, Marc Erich Canessa, Andrea Fischbach, Martin Isaias, Ioannis Ugo |
author_facet | Palmisano, Chiara Kullmann, Peter Hanafi, Ibrahem Verrecchia, Marta Latoschik, Marc Erich Canessa, Andrea Fischbach, Martin Isaias, Ioannis Ugo |
author_sort | Palmisano, Chiara |
collection | PubMed |
description | Objective: Gait adaptation to environmental challenges is fundamental for independent and safe community ambulation. The possibility of precisely studying gait modulation using standardized protocols of gait analysis closely resembling everyday life scenarios is still an unmet need. Methods: We have developed a fully-immersive virtual reality (VR) environment where subjects have to adjust their walking pattern to avoid collision with a virtual agent (VA) crossing their gait trajectory. We collected kinematic data of 12 healthy young subjects walking in real world (RW) and in the VR environment, both with (VR/A+) and without (VR/A-) the VA perturbation. The VR environment closely resembled the RW scenario of the gait laboratory. To ensure standardization of the obstacle presentation the starting time speed and trajectory of the VA were defined using the kinematics of the participant as detected online during each walking trial. Results: We did not observe kinematic differences between walking in RW and VR/A-, suggesting that our VR environment per se might not induce significant changes in the locomotor pattern. When facing the VA all subjects consistently reduced stride length and velocity while increasing stride duration. Trunk inclination and mediolateral trajectory deviation also facilitated avoidance of the obstacle. Conclusions: This proof-of-concept study shows that our VR/A+ paradigm effectively induced a timely gait modulation in a standardized immersive and realistic scenario. This protocol could be a powerful research tool to study gait modulation and its derangements in relation to aging and clinical conditions. |
format | Online Article Text |
id | pubmed-8983870 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-89838702022-04-07 A Fully-Immersive Virtual Reality Setup to Study Gait Modulation Palmisano, Chiara Kullmann, Peter Hanafi, Ibrahem Verrecchia, Marta Latoschik, Marc Erich Canessa, Andrea Fischbach, Martin Isaias, Ioannis Ugo Front Hum Neurosci Human Neuroscience Objective: Gait adaptation to environmental challenges is fundamental for independent and safe community ambulation. The possibility of precisely studying gait modulation using standardized protocols of gait analysis closely resembling everyday life scenarios is still an unmet need. Methods: We have developed a fully-immersive virtual reality (VR) environment where subjects have to adjust their walking pattern to avoid collision with a virtual agent (VA) crossing their gait trajectory. We collected kinematic data of 12 healthy young subjects walking in real world (RW) and in the VR environment, both with (VR/A+) and without (VR/A-) the VA perturbation. The VR environment closely resembled the RW scenario of the gait laboratory. To ensure standardization of the obstacle presentation the starting time speed and trajectory of the VA were defined using the kinematics of the participant as detected online during each walking trial. Results: We did not observe kinematic differences between walking in RW and VR/A-, suggesting that our VR environment per se might not induce significant changes in the locomotor pattern. When facing the VA all subjects consistently reduced stride length and velocity while increasing stride duration. Trunk inclination and mediolateral trajectory deviation also facilitated avoidance of the obstacle. Conclusions: This proof-of-concept study shows that our VR/A+ paradigm effectively induced a timely gait modulation in a standardized immersive and realistic scenario. This protocol could be a powerful research tool to study gait modulation and its derangements in relation to aging and clinical conditions. Frontiers Media S.A. 2022-03-23 /pmc/articles/PMC8983870/ /pubmed/35399359 http://dx.doi.org/10.3389/fnhum.2022.783452 Text en Copyright © 2022 Palmisano, Kullmann, Hanafi, Verrecchia, Latoschik, Canessa, Fischbach and Isaias. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Human Neuroscience Palmisano, Chiara Kullmann, Peter Hanafi, Ibrahem Verrecchia, Marta Latoschik, Marc Erich Canessa, Andrea Fischbach, Martin Isaias, Ioannis Ugo A Fully-Immersive Virtual Reality Setup to Study Gait Modulation |
title | A Fully-Immersive Virtual Reality Setup to Study Gait Modulation |
title_full | A Fully-Immersive Virtual Reality Setup to Study Gait Modulation |
title_fullStr | A Fully-Immersive Virtual Reality Setup to Study Gait Modulation |
title_full_unstemmed | A Fully-Immersive Virtual Reality Setup to Study Gait Modulation |
title_short | A Fully-Immersive Virtual Reality Setup to Study Gait Modulation |
title_sort | fully-immersive virtual reality setup to study gait modulation |
topic | Human Neuroscience |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8983870/ https://www.ncbi.nlm.nih.gov/pubmed/35399359 http://dx.doi.org/10.3389/fnhum.2022.783452 |
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