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Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors Among University Students Engaging in Distance Learning During the COVID-19 Pandemic: Randomized Controlled Trial

BACKGROUND: The COVID-19 outbreak has not only changed the lifestyles of people globally but has also resulted in other challenges, such as the requirement of self-isolation and distance learning. Moreover, people are unable to venture out to exercise, leading to reduced movement, and therefore, the...

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Autores principales: Wu, Yi-Syuan, Wang, Wei-Yun, Chan, Ta-Chien, Chiu, Yu-Lung, Lin, Hung-Che, Chang, Yu-Tien, Wu, Hao-Yi, Liu, Tzu-Chi, Chuang, Yu-Cheng, Wu, Jonan, Chang, Wen-Yen, Sun, Chien-An, Lin, Meng-Chiung, Tseng, Vincent S, Hu, Je-Ming, Li, Yuan-Kuei, Hsiao, Po-Jen, Chen, Chao-Wen, Kao, Hao-Yun, Lee, Chia-Cheng, Hsieh, Chung-Bao, Wang, Chih-Hung, Chu, Chi-Ming
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8984830/
https://www.ncbi.nlm.nih.gov/pubmed/35315780
http://dx.doi.org/10.2196/35040
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author Wu, Yi-Syuan
Wang, Wei-Yun
Chan, Ta-Chien
Chiu, Yu-Lung
Lin, Hung-Che
Chang, Yu-Tien
Wu, Hao-Yi
Liu, Tzu-Chi
Chuang, Yu-Cheng
Wu, Jonan
Chang, Wen-Yen
Sun, Chien-An
Lin, Meng-Chiung
Tseng, Vincent S
Hu, Je-Ming
Li, Yuan-Kuei
Hsiao, Po-Jen
Chen, Chao-Wen
Kao, Hao-Yun
Lee, Chia-Cheng
Hsieh, Chung-Bao
Wang, Chih-Hung
Chu, Chi-Ming
author_facet Wu, Yi-Syuan
Wang, Wei-Yun
Chan, Ta-Chien
Chiu, Yu-Lung
Lin, Hung-Che
Chang, Yu-Tien
Wu, Hao-Yi
Liu, Tzu-Chi
Chuang, Yu-Cheng
Wu, Jonan
Chang, Wen-Yen
Sun, Chien-An
Lin, Meng-Chiung
Tseng, Vincent S
Hu, Je-Ming
Li, Yuan-Kuei
Hsiao, Po-Jen
Chen, Chao-Wen
Kao, Hao-Yun
Lee, Chia-Cheng
Hsieh, Chung-Bao
Wang, Chih-Hung
Chu, Chi-Ming
author_sort Wu, Yi-Syuan
collection PubMed
description BACKGROUND: The COVID-19 outbreak has not only changed the lifestyles of people globally but has also resulted in other challenges, such as the requirement of self-isolation and distance learning. Moreover, people are unable to venture out to exercise, leading to reduced movement, and therefore, the demand for exercise at home has increased. OBJECTIVE: We intended to investigate the relationships between a Nintendo Ring Fit Adventure (RFA) intervention and improvements in running time, cardiac force index (CFI), sleep quality (Chinese version of the Pittsburgh Sleep Quality Index score), and mood disorders (5-item Brief Symptom Rating Scale score). METHODS: This was a randomized prospective study and included 80 students who were required to complete a 1600-meter outdoor run before and after the intervention, the completion times of which were recorded in seconds. They were also required to fill out a lifestyle questionnaire. During the study, 40 participants (16 males and 24 females, with an average age of 23.75 years) were assigned to the RFA group and were required to exercise for 30 minutes 3 times per week (in the adventure mode) over 4 weeks. The exercise intensity was set according to the instructions given by the virtual coach during the first game. The remaining 40 participants (30 males and 10 females, with an average age of 22.65 years) were assigned to the control group and maintained their regular habits during the study period. RESULTS: The study was completed by 80 participants aged 20 to 36 years (mean 23.20, SD 2.96 years). The results showed that the running time in the RFA group was significantly reduced. After 4 weeks of physical training, it took females in the RFA group 19.79 seconds (P=.03) and males 22.56 seconds (P=.03) less than the baseline to complete the 1600-meter run. In contrast, there were no significant differences in the performance of the control group in the run before and after the fourth week of intervention. In terms of mood disorders, the average score of the RFA group increased from 1.81 to 3.31 for males (difference=1.50, P=.04) and from 3.17 to 4.54 for females (difference=1.38, P=.06). In addition, no significant differences between the RFA and control groups were observed for the CFI peak acceleration (CFIPA)_walk, CFIPA_run, or sleep quality. CONCLUSIONS: RFA could either maintain or improve an individual’s physical fitness, thereby providing a good solution for people involved in distance learning or those who have not exercised for an extended period. TRIAL REGISTRATION: ClinicalTrials.gov NCT05227040; https://clinicaltrials.gov/ct2/show/NCT05227040
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spelling pubmed-89848302022-04-07 Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors Among University Students Engaging in Distance Learning During the COVID-19 Pandemic: Randomized Controlled Trial Wu, Yi-Syuan Wang, Wei-Yun Chan, Ta-Chien Chiu, Yu-Lung Lin, Hung-Che Chang, Yu-Tien Wu, Hao-Yi Liu, Tzu-Chi Chuang, Yu-Cheng Wu, Jonan Chang, Wen-Yen Sun, Chien-An Lin, Meng-Chiung Tseng, Vincent S Hu, Je-Ming Li, Yuan-Kuei Hsiao, Po-Jen Chen, Chao-Wen Kao, Hao-Yun Lee, Chia-Cheng Hsieh, Chung-Bao Wang, Chih-Hung Chu, Chi-Ming JMIR Serious Games Original Paper BACKGROUND: The COVID-19 outbreak has not only changed the lifestyles of people globally but has also resulted in other challenges, such as the requirement of self-isolation and distance learning. Moreover, people are unable to venture out to exercise, leading to reduced movement, and therefore, the demand for exercise at home has increased. OBJECTIVE: We intended to investigate the relationships between a Nintendo Ring Fit Adventure (RFA) intervention and improvements in running time, cardiac force index (CFI), sleep quality (Chinese version of the Pittsburgh Sleep Quality Index score), and mood disorders (5-item Brief Symptom Rating Scale score). METHODS: This was a randomized prospective study and included 80 students who were required to complete a 1600-meter outdoor run before and after the intervention, the completion times of which were recorded in seconds. They were also required to fill out a lifestyle questionnaire. During the study, 40 participants (16 males and 24 females, with an average age of 23.75 years) were assigned to the RFA group and were required to exercise for 30 minutes 3 times per week (in the adventure mode) over 4 weeks. The exercise intensity was set according to the instructions given by the virtual coach during the first game. The remaining 40 participants (30 males and 10 females, with an average age of 22.65 years) were assigned to the control group and maintained their regular habits during the study period. RESULTS: The study was completed by 80 participants aged 20 to 36 years (mean 23.20, SD 2.96 years). The results showed that the running time in the RFA group was significantly reduced. After 4 weeks of physical training, it took females in the RFA group 19.79 seconds (P=.03) and males 22.56 seconds (P=.03) less than the baseline to complete the 1600-meter run. In contrast, there were no significant differences in the performance of the control group in the run before and after the fourth week of intervention. In terms of mood disorders, the average score of the RFA group increased from 1.81 to 3.31 for males (difference=1.50, P=.04) and from 3.17 to 4.54 for females (difference=1.38, P=.06). In addition, no significant differences between the RFA and control groups were observed for the CFI peak acceleration (CFIPA)_walk, CFIPA_run, or sleep quality. CONCLUSIONS: RFA could either maintain or improve an individual’s physical fitness, thereby providing a good solution for people involved in distance learning or those who have not exercised for an extended period. TRIAL REGISTRATION: ClinicalTrials.gov NCT05227040; https://clinicaltrials.gov/ct2/show/NCT05227040 JMIR Publications 2022-03-22 /pmc/articles/PMC8984830/ /pubmed/35315780 http://dx.doi.org/10.2196/35040 Text en ©Yi-Syuan Wu, Wei-Yun Wang, Ta-Chien Chan, Yu-Lung Chiu, Hung-Che Lin, Yu-Tien Chang, Hao-Yi Wu, Tzu-Chi Liu, Yu-Cheng Chuang, Jonan Wu, Wen-Yen Chang, Chien-An Sun, Meng-Chiung Lin, Vincent S Tseng, Je-Ming Hu, Yuan-Kuei Li, Po-Jen Hsiao, Chao-Wen Chen, Hao-Yun Kao, Chia-Cheng Lee, Chung-Bao Hsieh, Chih-Hung Wang, Chi-Ming Chu. Originally published in JMIR Serious Games (https://games.jmir.org), 22.03.2022. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Wu, Yi-Syuan
Wang, Wei-Yun
Chan, Ta-Chien
Chiu, Yu-Lung
Lin, Hung-Che
Chang, Yu-Tien
Wu, Hao-Yi
Liu, Tzu-Chi
Chuang, Yu-Cheng
Wu, Jonan
Chang, Wen-Yen
Sun, Chien-An
Lin, Meng-Chiung
Tseng, Vincent S
Hu, Je-Ming
Li, Yuan-Kuei
Hsiao, Po-Jen
Chen, Chao-Wen
Kao, Hao-Yun
Lee, Chia-Cheng
Hsieh, Chung-Bao
Wang, Chih-Hung
Chu, Chi-Ming
Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors Among University Students Engaging in Distance Learning During the COVID-19 Pandemic: Randomized Controlled Trial
title Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors Among University Students Engaging in Distance Learning During the COVID-19 Pandemic: Randomized Controlled Trial
title_full Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors Among University Students Engaging in Distance Learning During the COVID-19 Pandemic: Randomized Controlled Trial
title_fullStr Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors Among University Students Engaging in Distance Learning During the COVID-19 Pandemic: Randomized Controlled Trial
title_full_unstemmed Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors Among University Students Engaging in Distance Learning During the COVID-19 Pandemic: Randomized Controlled Trial
title_short Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors Among University Students Engaging in Distance Learning During the COVID-19 Pandemic: Randomized Controlled Trial
title_sort effect of the nintendo ring fit adventure exergame on running completion time and psychological factors among university students engaging in distance learning during the covid-19 pandemic: randomized controlled trial
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8984830/
https://www.ncbi.nlm.nih.gov/pubmed/35315780
http://dx.doi.org/10.2196/35040
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