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Imbalanced sensitivities to primary and secondary rewards in internet gaming disorder

BACKGROUND: Internet gaming disorder (IGD) is a type of behavioral addiction characterized by poorly controlled and interfering patterns of game playing. Studies have suggested that the IGD is usually accompanied by increased desire or craving for gaming, suggesting that secondary rewards related to...

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Autores principales: Zhou, Wei-Ran, Wang, Min, Dong, Hao-Hao, Zhang, Zhaojie, Du, Xiaoxia, Potenza, Marc N., Dong, Guang-Heng
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Akadémiai Kiadó 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8987426/
https://www.ncbi.nlm.nih.gov/pubmed/34727087
http://dx.doi.org/10.1556/2006.2021.00072
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author Zhou, Wei-Ran
Wang, Min
Dong, Hao-Hao
Zhang, Zhaojie
Du, Xiaoxia
Potenza, Marc N.
Dong, Guang-Heng
author_facet Zhou, Wei-Ran
Wang, Min
Dong, Hao-Hao
Zhang, Zhaojie
Du, Xiaoxia
Potenza, Marc N.
Dong, Guang-Heng
author_sort Zhou, Wei-Ran
collection PubMed
description BACKGROUND: Internet gaming disorder (IGD) is a type of behavioral addiction characterized by poorly controlled and interfering patterns of game playing. Studies have suggested that the IGD is usually accompanied by increased desire or craving for gaming, suggesting that secondary rewards related to gaming may become more salient than those for primary rewards like food. However, this hypothesis has not been formally tested and potential neural mechanisms remain unclear. METHODS: This is a functional magnetic resonance imaging (fMRI) study. Twenty-one IGD subjects and 23 matched individuals with recreational game use (RGU) were scanned when exposed to gaming (secondary rewards), food (primary rewards) and neutral cues. Group-by-cue-type interaction analyses and subsequent within-group analyses for fMRI data were performed and seed-based functional connectivity (FC) analyses explored further potential neural features. RESULTS: IGD subjects’ subjective craving responses to gaming cues were higher than to food cues, while the opposite was observed in RGU subjects. Group-by-cue interaction effects implicated the precuneus and precuneus-caudate FC. Simple effect analysis showed that for IGD subjects, gaming-related cues elicited higher FC in precuneus-caudate relationships than did food-related cues. In the RGU subjects, the opposite was observed. Significant correlations were found between brain features and craving scores. CONCLUSIONS: These results support the hypothesis regarding imbalances in sensitivities to different types of reward in IGD, and suggest neural mechanisms by which craving for gaming may make secondary rewards more salient than primary ones, thus promoting participation in addictive patterns of gaming.
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spelling pubmed-89874262022-04-19 Imbalanced sensitivities to primary and secondary rewards in internet gaming disorder Zhou, Wei-Ran Wang, Min Dong, Hao-Hao Zhang, Zhaojie Du, Xiaoxia Potenza, Marc N. Dong, Guang-Heng J Behav Addict Article BACKGROUND: Internet gaming disorder (IGD) is a type of behavioral addiction characterized by poorly controlled and interfering patterns of game playing. Studies have suggested that the IGD is usually accompanied by increased desire or craving for gaming, suggesting that secondary rewards related to gaming may become more salient than those for primary rewards like food. However, this hypothesis has not been formally tested and potential neural mechanisms remain unclear. METHODS: This is a functional magnetic resonance imaging (fMRI) study. Twenty-one IGD subjects and 23 matched individuals with recreational game use (RGU) were scanned when exposed to gaming (secondary rewards), food (primary rewards) and neutral cues. Group-by-cue-type interaction analyses and subsequent within-group analyses for fMRI data were performed and seed-based functional connectivity (FC) analyses explored further potential neural features. RESULTS: IGD subjects’ subjective craving responses to gaming cues were higher than to food cues, while the opposite was observed in RGU subjects. Group-by-cue interaction effects implicated the precuneus and precuneus-caudate FC. Simple effect analysis showed that for IGD subjects, gaming-related cues elicited higher FC in precuneus-caudate relationships than did food-related cues. In the RGU subjects, the opposite was observed. Significant correlations were found between brain features and craving scores. CONCLUSIONS: These results support the hypothesis regarding imbalances in sensitivities to different types of reward in IGD, and suggest neural mechanisms by which craving for gaming may make secondary rewards more salient than primary ones, thus promoting participation in addictive patterns of gaming. Akadémiai Kiadó 2021-10-29 2021-12 /pmc/articles/PMC8987426/ /pubmed/34727087 http://dx.doi.org/10.1556/2006.2021.00072 Text en © 2021 The Author(s) https://creativecommons.org/licenses/by-nc/4.0/ Open Access. This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (https://creativecommons.org/licenses/by-nc/4.0/), which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated.
spellingShingle Article
Zhou, Wei-Ran
Wang, Min
Dong, Hao-Hao
Zhang, Zhaojie
Du, Xiaoxia
Potenza, Marc N.
Dong, Guang-Heng
Imbalanced sensitivities to primary and secondary rewards in internet gaming disorder
title Imbalanced sensitivities to primary and secondary rewards in internet gaming disorder
title_full Imbalanced sensitivities to primary and secondary rewards in internet gaming disorder
title_fullStr Imbalanced sensitivities to primary and secondary rewards in internet gaming disorder
title_full_unstemmed Imbalanced sensitivities to primary and secondary rewards in internet gaming disorder
title_short Imbalanced sensitivities to primary and secondary rewards in internet gaming disorder
title_sort imbalanced sensitivities to primary and secondary rewards in internet gaming disorder
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8987426/
https://www.ncbi.nlm.nih.gov/pubmed/34727087
http://dx.doi.org/10.1556/2006.2021.00072
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