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Research on the Influence of AI and VR Technology for Students’ Concentration and Creativity
The application of digital technology in teaching has triggered the evolution of traditional teaching. Students have different corresponding relationships under digital behavior. The interactive technology of artificial intelligence (AI) and virtual reality (VR) provides a new driving force for the...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8987582/ https://www.ncbi.nlm.nih.gov/pubmed/35401322 http://dx.doi.org/10.3389/fpsyg.2022.767689 |
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author | Rong, Qiming Lian, Qiu Tang, Tianran |
author_facet | Rong, Qiming Lian, Qiu Tang, Tianran |
author_sort | Rong, Qiming |
collection | PubMed |
description | The application of digital technology in teaching has triggered the evolution of traditional teaching. Students have different corresponding relationships under digital behavior. The interactive technology of artificial intelligence (AI) and virtual reality (VR) provides a new driving force for the development of art education and psychology. Firstly, this thesis analyzes the limitations and existing problems of traditional art education. Especially, the influence of the teaching mode of art education on the teaching of other disciplines develops a targeted student-centered digital education program. Secondly, the author used VR equipment and technology to let students experience the virtual world freely, and then, the relevant data model was established on the basis of analyzing the reasons affecting students’ creativity and concentration. Thirdly, the data model was applied to art education in order to improve students’ concentration and creativity. Then, the author compared and analyzed the data of the students under different teaching models through questionnaires. The results show that introducing VR and AI technology into art education and encouraging students to carry out deep learning can significantly improve student concentration and creativity. Finally, the influence reasons are analyzed from the perspective of psychology. VR interaction and Artificial Intelligence can be introduced into middle school fine art education which is to the benefit of students’ deep learning, thus students’ concentration and creativity can be improved. |
format | Online Article Text |
id | pubmed-8987582 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-89875822022-04-08 Research on the Influence of AI and VR Technology for Students’ Concentration and Creativity Rong, Qiming Lian, Qiu Tang, Tianran Front Psychol Psychology The application of digital technology in teaching has triggered the evolution of traditional teaching. Students have different corresponding relationships under digital behavior. The interactive technology of artificial intelligence (AI) and virtual reality (VR) provides a new driving force for the development of art education and psychology. Firstly, this thesis analyzes the limitations and existing problems of traditional art education. Especially, the influence of the teaching mode of art education on the teaching of other disciplines develops a targeted student-centered digital education program. Secondly, the author used VR equipment and technology to let students experience the virtual world freely, and then, the relevant data model was established on the basis of analyzing the reasons affecting students’ creativity and concentration. Thirdly, the data model was applied to art education in order to improve students’ concentration and creativity. Then, the author compared and analyzed the data of the students under different teaching models through questionnaires. The results show that introducing VR and AI technology into art education and encouraging students to carry out deep learning can significantly improve student concentration and creativity. Finally, the influence reasons are analyzed from the perspective of psychology. VR interaction and Artificial Intelligence can be introduced into middle school fine art education which is to the benefit of students’ deep learning, thus students’ concentration and creativity can be improved. Frontiers Media S.A. 2022-03-24 /pmc/articles/PMC8987582/ /pubmed/35401322 http://dx.doi.org/10.3389/fpsyg.2022.767689 Text en Copyright © 2022 Rong, Lian and Tang. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Rong, Qiming Lian, Qiu Tang, Tianran Research on the Influence of AI and VR Technology for Students’ Concentration and Creativity |
title | Research on the Influence of AI and VR Technology for Students’ Concentration and Creativity |
title_full | Research on the Influence of AI and VR Technology for Students’ Concentration and Creativity |
title_fullStr | Research on the Influence of AI and VR Technology for Students’ Concentration and Creativity |
title_full_unstemmed | Research on the Influence of AI and VR Technology for Students’ Concentration and Creativity |
title_short | Research on the Influence of AI and VR Technology for Students’ Concentration and Creativity |
title_sort | research on the influence of ai and vr technology for students’ concentration and creativity |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8987582/ https://www.ncbi.nlm.nih.gov/pubmed/35401322 http://dx.doi.org/10.3389/fpsyg.2022.767689 |
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