Cargando…

Viewpoint: Virtual and Augmented Reality in Basic and Advanced Life Support Training

The use of augmented reality (AR) and virtual reality (VR) for life support training is increasing. These technologies provide an immersive experience that supports learning in a safe and controlled environment. This review focuses on the use of AR and VR for emergency care training for health care...

Descripción completa

Detalles Bibliográficos
Autores principales: Ricci, Serena, Calandrino, Andrea, Borgonovo, Giacomo, Chirico, Marco, Casadio, Maura
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8987970/
https://www.ncbi.nlm.nih.gov/pubmed/35319477
http://dx.doi.org/10.2196/28595
_version_ 1784682860624478208
author Ricci, Serena
Calandrino, Andrea
Borgonovo, Giacomo
Chirico, Marco
Casadio, Maura
author_facet Ricci, Serena
Calandrino, Andrea
Borgonovo, Giacomo
Chirico, Marco
Casadio, Maura
author_sort Ricci, Serena
collection PubMed
description The use of augmented reality (AR) and virtual reality (VR) for life support training is increasing. These technologies provide an immersive experience that supports learning in a safe and controlled environment. This review focuses on the use of AR and VR for emergency care training for health care providers, medical students, and nonprofessionals. In particular, we analyzed (1) serious games, nonimmersive games, both single-player and multiplayer; (2) VR tools ranging from semi-immersive to immersive virtual and mixed reality; and (3) AR applications. All the toolkits have been investigated in terms of application goals (training, assessment, or both), simulated procedures, and skills. The main goal of this work is to summarize and organize the findings of studies coming from multiple research areas in order to make them accessible to all the professionals involved in medical simulation. The analysis of the state-of-the-art technologies reveals that tools and studies related to the multiplayer experience, haptic feedback, and evaluation of user’s manual skills in the foregoing health care-related environments are still limited and require further investigation. Also, there is an additional need to conduct studies aimed at assessing whether AR/VR-based systems are superior or, at the minimum, comparable to traditional training methods.
format Online
Article
Text
id pubmed-8987970
institution National Center for Biotechnology Information
language English
publishDate 2022
publisher JMIR Publications
record_format MEDLINE/PubMed
spelling pubmed-89879702022-04-08 Viewpoint: Virtual and Augmented Reality in Basic and Advanced Life Support Training Ricci, Serena Calandrino, Andrea Borgonovo, Giacomo Chirico, Marco Casadio, Maura JMIR Serious Games Original Paper The use of augmented reality (AR) and virtual reality (VR) for life support training is increasing. These technologies provide an immersive experience that supports learning in a safe and controlled environment. This review focuses on the use of AR and VR for emergency care training for health care providers, medical students, and nonprofessionals. In particular, we analyzed (1) serious games, nonimmersive games, both single-player and multiplayer; (2) VR tools ranging from semi-immersive to immersive virtual and mixed reality; and (3) AR applications. All the toolkits have been investigated in terms of application goals (training, assessment, or both), simulated procedures, and skills. The main goal of this work is to summarize and organize the findings of studies coming from multiple research areas in order to make them accessible to all the professionals involved in medical simulation. The analysis of the state-of-the-art technologies reveals that tools and studies related to the multiplayer experience, haptic feedback, and evaluation of user’s manual skills in the foregoing health care-related environments are still limited and require further investigation. Also, there is an additional need to conduct studies aimed at assessing whether AR/VR-based systems are superior or, at the minimum, comparable to traditional training methods. JMIR Publications 2022-03-23 /pmc/articles/PMC8987970/ /pubmed/35319477 http://dx.doi.org/10.2196/28595 Text en ©Serena Ricci, Andrea Calandrino, Giacomo Borgonovo, Marco Chirico, Maura Casadio. Originally published in JMIR Serious Games (https://games.jmir.org), 23.03.2022. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Ricci, Serena
Calandrino, Andrea
Borgonovo, Giacomo
Chirico, Marco
Casadio, Maura
Viewpoint: Virtual and Augmented Reality in Basic and Advanced Life Support Training
title Viewpoint: Virtual and Augmented Reality in Basic and Advanced Life Support Training
title_full Viewpoint: Virtual and Augmented Reality in Basic and Advanced Life Support Training
title_fullStr Viewpoint: Virtual and Augmented Reality in Basic and Advanced Life Support Training
title_full_unstemmed Viewpoint: Virtual and Augmented Reality in Basic and Advanced Life Support Training
title_short Viewpoint: Virtual and Augmented Reality in Basic and Advanced Life Support Training
title_sort viewpoint: virtual and augmented reality in basic and advanced life support training
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8987970/
https://www.ncbi.nlm.nih.gov/pubmed/35319477
http://dx.doi.org/10.2196/28595
work_keys_str_mv AT ricciserena viewpointvirtualandaugmentedrealityinbasicandadvancedlifesupporttraining
AT calandrinoandrea viewpointvirtualandaugmentedrealityinbasicandadvancedlifesupporttraining
AT borgonovogiacomo viewpointvirtualandaugmentedrealityinbasicandadvancedlifesupporttraining
AT chiricomarco viewpointvirtualandaugmentedrealityinbasicandadvancedlifesupporttraining
AT casadiomaura viewpointvirtualandaugmentedrealityinbasicandadvancedlifesupporttraining