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Applying machine learning to dissociate between stroke patients and healthy controls using eye movement features obtained from a virtual reality task

Conventional neuropsychological tests do not represent the complex and dynamic situations encountered in daily life. Immersive virtual reality simulations can be used to simulate dynamic and interactive situations in a controlled setting. Adding eye tracking to such simulations may provide highly de...

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Autores principales: Brouwer, Veerle H.E.W., Stuit, Sjoerd, Hoogerbrugge, Alex, Ten Brink, Antonia F., Gosselt, Isabel K., Van der Stigchel, Stefan, Nijboer, Tanja C.W.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8991384/
https://www.ncbi.nlm.nih.gov/pubmed/35399377
http://dx.doi.org/10.1016/j.heliyon.2022.e09207
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author Brouwer, Veerle H.E.W.
Stuit, Sjoerd
Hoogerbrugge, Alex
Ten Brink, Antonia F.
Gosselt, Isabel K.
Van der Stigchel, Stefan
Nijboer, Tanja C.W.
author_facet Brouwer, Veerle H.E.W.
Stuit, Sjoerd
Hoogerbrugge, Alex
Ten Brink, Antonia F.
Gosselt, Isabel K.
Van der Stigchel, Stefan
Nijboer, Tanja C.W.
author_sort Brouwer, Veerle H.E.W.
collection PubMed
description Conventional neuropsychological tests do not represent the complex and dynamic situations encountered in daily life. Immersive virtual reality simulations can be used to simulate dynamic and interactive situations in a controlled setting. Adding eye tracking to such simulations may provide highly detailed outcome measures, and has great potential for neuropsychological assessment. Here, participants (83 stroke patients and 103 healthy controls) we instructed to find either 3 or 7 items from a shopping list in a virtual super market environment while eye movements were being recorded. Using Logistic Regression and Support Vector Machine models, we aimed to predict the task of the participant and whether they belonged to the stroke or the control group. With a limited number of eye movement features, our models achieved an average Area Under the Curve (AUC) of .76 in predicting whether each participant was assigned a short or long shopping list (3 or 7 items). Identifying participant as either stroke patients and controls led to an AUC of .64. In both classification tasks, the frequency with which aisles were revisited was the most dissociating feature. As such, eye movement data obtained from a virtual reality simulation contain a rich set of signatures for detecting cognitive deficits, opening the door to potential clinical applications.
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spelling pubmed-89913842022-04-09 Applying machine learning to dissociate between stroke patients and healthy controls using eye movement features obtained from a virtual reality task Brouwer, Veerle H.E.W. Stuit, Sjoerd Hoogerbrugge, Alex Ten Brink, Antonia F. Gosselt, Isabel K. Van der Stigchel, Stefan Nijboer, Tanja C.W. Heliyon Research Article Conventional neuropsychological tests do not represent the complex and dynamic situations encountered in daily life. Immersive virtual reality simulations can be used to simulate dynamic and interactive situations in a controlled setting. Adding eye tracking to such simulations may provide highly detailed outcome measures, and has great potential for neuropsychological assessment. Here, participants (83 stroke patients and 103 healthy controls) we instructed to find either 3 or 7 items from a shopping list in a virtual super market environment while eye movements were being recorded. Using Logistic Regression and Support Vector Machine models, we aimed to predict the task of the participant and whether they belonged to the stroke or the control group. With a limited number of eye movement features, our models achieved an average Area Under the Curve (AUC) of .76 in predicting whether each participant was assigned a short or long shopping list (3 or 7 items). Identifying participant as either stroke patients and controls led to an AUC of .64. In both classification tasks, the frequency with which aisles were revisited was the most dissociating feature. As such, eye movement data obtained from a virtual reality simulation contain a rich set of signatures for detecting cognitive deficits, opening the door to potential clinical applications. Elsevier 2022-03-31 /pmc/articles/PMC8991384/ /pubmed/35399377 http://dx.doi.org/10.1016/j.heliyon.2022.e09207 Text en © 2022 The Authors https://creativecommons.org/licenses/by-nc-nd/4.0/This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).
spellingShingle Research Article
Brouwer, Veerle H.E.W.
Stuit, Sjoerd
Hoogerbrugge, Alex
Ten Brink, Antonia F.
Gosselt, Isabel K.
Van der Stigchel, Stefan
Nijboer, Tanja C.W.
Applying machine learning to dissociate between stroke patients and healthy controls using eye movement features obtained from a virtual reality task
title Applying machine learning to dissociate between stroke patients and healthy controls using eye movement features obtained from a virtual reality task
title_full Applying machine learning to dissociate between stroke patients and healthy controls using eye movement features obtained from a virtual reality task
title_fullStr Applying machine learning to dissociate between stroke patients and healthy controls using eye movement features obtained from a virtual reality task
title_full_unstemmed Applying machine learning to dissociate between stroke patients and healthy controls using eye movement features obtained from a virtual reality task
title_short Applying machine learning to dissociate between stroke patients and healthy controls using eye movement features obtained from a virtual reality task
title_sort applying machine learning to dissociate between stroke patients and healthy controls using eye movement features obtained from a virtual reality task
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8991384/
https://www.ncbi.nlm.nih.gov/pubmed/35399377
http://dx.doi.org/10.1016/j.heliyon.2022.e09207
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