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Correlates of internet gaming among violent and nonviolent gamers and comparison of their psychological well-being with nongamers in a university student population
BACKGROUND: India’s population has seen increasing access to the Internet and gaming mainly in adolescents and young adults. AIM: The aim of the study was to assess the prevalence and correlates of Internet gaming and its effects on the psychological well-being of gamers versus nongamers. MATERIALS...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Wolters Kluwer - Medknow
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8992759/ https://www.ncbi.nlm.nih.gov/pubmed/35400738 http://dx.doi.org/10.4103/indianjpsychiatry.indianjpsychiatry_1208_20 |
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author | Ansari, Maliha Patel, Nisheet M. Mahida, Ankur N. Phatak, Ajay G. Prabhakaran, Anusha Varma, Jagdish R. |
author_facet | Ansari, Maliha Patel, Nisheet M. Mahida, Ankur N. Phatak, Ajay G. Prabhakaran, Anusha Varma, Jagdish R. |
author_sort | Ansari, Maliha |
collection | PubMed |
description | BACKGROUND: India’s population has seen increasing access to the Internet and gaming mainly in adolescents and young adults. AIM: The aim of the study was to assess the prevalence and correlates of Internet gaming and its effects on the psychological well-being of gamers versus nongamers. MATERIALS AND METHODS: Cross-sectional survey was done to enroll a convenient sample of nongamers, violent gamers, and nonviolent gamers. Measures included Psychological general well-being scale-short (PGWB-S), Internet Gaming Disorder-Short Form-9 (IGDS9-SF), name, frequency, and duration of game use. RESULTS: The study enrolled 119 nongamers, 62 violent gamers, and 58 non-violent gamers. The prevalence of IGD was 0.8%. PGWB-S scores of gamers were comparable to nongamers. On multiple linear regression, lower PGWB-S score and higher frequency of use were found significantly associated with higher IGDSF-S9 scores. Violent gaming was found significantly associated with male gender (P ≤ 0.001), frequency (P = 0.012), and duration of game use (P ≤ 0.001). CONCLUSIONS: The study provides empirical evidence for the “gaming as a consequence of self-medication” hypothesis. |
format | Online Article Text |
id | pubmed-8992759 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Wolters Kluwer - Medknow |
record_format | MEDLINE/PubMed |
spelling | pubmed-89927592022-04-09 Correlates of internet gaming among violent and nonviolent gamers and comparison of their psychological well-being with nongamers in a university student population Ansari, Maliha Patel, Nisheet M. Mahida, Ankur N. Phatak, Ajay G. Prabhakaran, Anusha Varma, Jagdish R. Indian J Psychiatry Brief Communication BACKGROUND: India’s population has seen increasing access to the Internet and gaming mainly in adolescents and young adults. AIM: The aim of the study was to assess the prevalence and correlates of Internet gaming and its effects on the psychological well-being of gamers versus nongamers. MATERIALS AND METHODS: Cross-sectional survey was done to enroll a convenient sample of nongamers, violent gamers, and nonviolent gamers. Measures included Psychological general well-being scale-short (PGWB-S), Internet Gaming Disorder-Short Form-9 (IGDS9-SF), name, frequency, and duration of game use. RESULTS: The study enrolled 119 nongamers, 62 violent gamers, and 58 non-violent gamers. The prevalence of IGD was 0.8%. PGWB-S scores of gamers were comparable to nongamers. On multiple linear regression, lower PGWB-S score and higher frequency of use were found significantly associated with higher IGDSF-S9 scores. Violent gaming was found significantly associated with male gender (P ≤ 0.001), frequency (P = 0.012), and duration of game use (P ≤ 0.001). CONCLUSIONS: The study provides empirical evidence for the “gaming as a consequence of self-medication” hypothesis. Wolters Kluwer - Medknow 2022 2022-01-21 /pmc/articles/PMC8992759/ /pubmed/35400738 http://dx.doi.org/10.4103/indianjpsychiatry.indianjpsychiatry_1208_20 Text en Copyright: © 2022 Indian Journal of Psychiatry https://creativecommons.org/licenses/by-nc-sa/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution-Noncommercial-Share Alike 4.0 Unported, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Brief Communication Ansari, Maliha Patel, Nisheet M. Mahida, Ankur N. Phatak, Ajay G. Prabhakaran, Anusha Varma, Jagdish R. Correlates of internet gaming among violent and nonviolent gamers and comparison of their psychological well-being with nongamers in a university student population |
title | Correlates of internet gaming among violent and nonviolent gamers and comparison of their psychological well-being with nongamers in a university student population |
title_full | Correlates of internet gaming among violent and nonviolent gamers and comparison of their psychological well-being with nongamers in a university student population |
title_fullStr | Correlates of internet gaming among violent and nonviolent gamers and comparison of their psychological well-being with nongamers in a university student population |
title_full_unstemmed | Correlates of internet gaming among violent and nonviolent gamers and comparison of their psychological well-being with nongamers in a university student population |
title_short | Correlates of internet gaming among violent and nonviolent gamers and comparison of their psychological well-being with nongamers in a university student population |
title_sort | correlates of internet gaming among violent and nonviolent gamers and comparison of their psychological well-being with nongamers in a university student population |
topic | Brief Communication |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8992759/ https://www.ncbi.nlm.nih.gov/pubmed/35400738 http://dx.doi.org/10.4103/indianjpsychiatry.indianjpsychiatry_1208_20 |
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