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Correlates of internet gaming among violent and nonviolent gamers and comparison of their psychological well-being with nongamers in a university student population

BACKGROUND: India’s population has seen increasing access to the Internet and gaming mainly in adolescents and young adults. AIM: The aim of the study was to assess the prevalence and correlates of Internet gaming and its effects on the psychological well-being of gamers versus nongamers. MATERIALS...

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Autores principales: Ansari, Maliha, Patel, Nisheet M., Mahida, Ankur N., Phatak, Ajay G., Prabhakaran, Anusha, Varma, Jagdish R.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Wolters Kluwer - Medknow 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8992759/
https://www.ncbi.nlm.nih.gov/pubmed/35400738
http://dx.doi.org/10.4103/indianjpsychiatry.indianjpsychiatry_1208_20
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author Ansari, Maliha
Patel, Nisheet M.
Mahida, Ankur N.
Phatak, Ajay G.
Prabhakaran, Anusha
Varma, Jagdish R.
author_facet Ansari, Maliha
Patel, Nisheet M.
Mahida, Ankur N.
Phatak, Ajay G.
Prabhakaran, Anusha
Varma, Jagdish R.
author_sort Ansari, Maliha
collection PubMed
description BACKGROUND: India’s population has seen increasing access to the Internet and gaming mainly in adolescents and young adults. AIM: The aim of the study was to assess the prevalence and correlates of Internet gaming and its effects on the psychological well-being of gamers versus nongamers. MATERIALS AND METHODS: Cross-sectional survey was done to enroll a convenient sample of nongamers, violent gamers, and nonviolent gamers. Measures included Psychological general well-being scale-short (PGWB-S), Internet Gaming Disorder-Short Form-9 (IGDS9-SF), name, frequency, and duration of game use. RESULTS: The study enrolled 119 nongamers, 62 violent gamers, and 58 non-violent gamers. The prevalence of IGD was 0.8%. PGWB-S scores of gamers were comparable to nongamers. On multiple linear regression, lower PGWB-S score and higher frequency of use were found significantly associated with higher IGDSF-S9 scores. Violent gaming was found significantly associated with male gender (P ≤ 0.001), frequency (P = 0.012), and duration of game use (P ≤ 0.001). CONCLUSIONS: The study provides empirical evidence for the “gaming as a consequence of self-medication” hypothesis.
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spelling pubmed-89927592022-04-09 Correlates of internet gaming among violent and nonviolent gamers and comparison of their psychological well-being with nongamers in a university student population Ansari, Maliha Patel, Nisheet M. Mahida, Ankur N. Phatak, Ajay G. Prabhakaran, Anusha Varma, Jagdish R. Indian J Psychiatry Brief Communication BACKGROUND: India’s population has seen increasing access to the Internet and gaming mainly in adolescents and young adults. AIM: The aim of the study was to assess the prevalence and correlates of Internet gaming and its effects on the psychological well-being of gamers versus nongamers. MATERIALS AND METHODS: Cross-sectional survey was done to enroll a convenient sample of nongamers, violent gamers, and nonviolent gamers. Measures included Psychological general well-being scale-short (PGWB-S), Internet Gaming Disorder-Short Form-9 (IGDS9-SF), name, frequency, and duration of game use. RESULTS: The study enrolled 119 nongamers, 62 violent gamers, and 58 non-violent gamers. The prevalence of IGD was 0.8%. PGWB-S scores of gamers were comparable to nongamers. On multiple linear regression, lower PGWB-S score and higher frequency of use were found significantly associated with higher IGDSF-S9 scores. Violent gaming was found significantly associated with male gender (P ≤ 0.001), frequency (P = 0.012), and duration of game use (P ≤ 0.001). CONCLUSIONS: The study provides empirical evidence for the “gaming as a consequence of self-medication” hypothesis. Wolters Kluwer - Medknow 2022 2022-01-21 /pmc/articles/PMC8992759/ /pubmed/35400738 http://dx.doi.org/10.4103/indianjpsychiatry.indianjpsychiatry_1208_20 Text en Copyright: © 2022 Indian Journal of Psychiatry https://creativecommons.org/licenses/by-nc-sa/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution-Noncommercial-Share Alike 4.0 Unported, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Brief Communication
Ansari, Maliha
Patel, Nisheet M.
Mahida, Ankur N.
Phatak, Ajay G.
Prabhakaran, Anusha
Varma, Jagdish R.
Correlates of internet gaming among violent and nonviolent gamers and comparison of their psychological well-being with nongamers in a university student population
title Correlates of internet gaming among violent and nonviolent gamers and comparison of their psychological well-being with nongamers in a university student population
title_full Correlates of internet gaming among violent and nonviolent gamers and comparison of their psychological well-being with nongamers in a university student population
title_fullStr Correlates of internet gaming among violent and nonviolent gamers and comparison of their psychological well-being with nongamers in a university student population
title_full_unstemmed Correlates of internet gaming among violent and nonviolent gamers and comparison of their psychological well-being with nongamers in a university student population
title_short Correlates of internet gaming among violent and nonviolent gamers and comparison of their psychological well-being with nongamers in a university student population
title_sort correlates of internet gaming among violent and nonviolent gamers and comparison of their psychological well-being with nongamers in a university student population
topic Brief Communication
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8992759/
https://www.ncbi.nlm.nih.gov/pubmed/35400738
http://dx.doi.org/10.4103/indianjpsychiatry.indianjpsychiatry_1208_20
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