Cargando…
Development and validation of a nine-item short screening test for ICD-11 gaming disorder (GAMES test) and estimation of the prevalence in the general young population
BACKGROUND AND AIMS: A definition of gaming disorder (GD) was introduced in ICD-11. The purpose of this study was to develop a short screening test for GD, utilizing a reference GD group. It also sought to estimate the prevalence of GD among individuals, representative of the general young populatio...
Autores principales: | , , , , , , , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Akadémiai Kiadó
2021
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8996803/ https://www.ncbi.nlm.nih.gov/pubmed/34232907 http://dx.doi.org/10.1556/2006.2021.00041 |
_version_ | 1784684557667139584 |
---|---|
author | Higuchi, Susumu Osaki, Yoneatsu Kinjo, Aya Mihara, Satoko Maezono, Masaki Kitayuguchi, Takashi Matsuzaki, Takanobu Nakayama, Hideki Rumpf, Hans-Jürgen Saunders, John B. |
author_facet | Higuchi, Susumu Osaki, Yoneatsu Kinjo, Aya Mihara, Satoko Maezono, Masaki Kitayuguchi, Takashi Matsuzaki, Takanobu Nakayama, Hideki Rumpf, Hans-Jürgen Saunders, John B. |
author_sort | Higuchi, Susumu |
collection | PubMed |
description | BACKGROUND AND AIMS: A definition of gaming disorder (GD) was introduced in ICD-11. The purpose of this study was to develop a short screening test for GD, utilizing a reference GD group. It also sought to estimate the prevalence of GD among individuals, representative of the general young population in Japan. METHODS: Two hundred eighty one men and women selected from the general population, aged between 10 and 29 years, and 44 treatment seekers at our center completed a self-reported questionnaire comprising candidate questions for the screening test. The reference group with ICD-11 GD was established, based on face-to-face interviews with behavioral addiction experts, using a diagnostic interview instrument. The questions in the screening test were selected to best differentiate those who had GD from those who did not, and the cutoff value was determined using the Youden index. RESULTS: A nine-item screening test (GAMES test) was developed. The sensitivity and specificity of the test were both 98% and the positive predictive value in the study sample was 91%. The GAMES test comprised two factors, showed high internal consistency and was highly reproducible. The estimated prevalence of GD among the general young population was 7.6% (95% confidence interval; 6.6–8.7%) for males and 2.5% (1.9–3.2%) for females, with a combined prevalence of 5.1% (4.5–5.8%). DISCUSSION AND CONCLUSION: The GAMES test shows high validity and reliability for screening of ICD-11 GD. The estimated prevalence of 5.1% among the general young population was comparable to the pooled estimates of young people globally. |
format | Online Article Text |
id | pubmed-8996803 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Akadémiai Kiadó |
record_format | MEDLINE/PubMed |
spelling | pubmed-89968032022-04-22 Development and validation of a nine-item short screening test for ICD-11 gaming disorder (GAMES test) and estimation of the prevalence in the general young population Higuchi, Susumu Osaki, Yoneatsu Kinjo, Aya Mihara, Satoko Maezono, Masaki Kitayuguchi, Takashi Matsuzaki, Takanobu Nakayama, Hideki Rumpf, Hans-Jürgen Saunders, John B. J Behav Addict Article BACKGROUND AND AIMS: A definition of gaming disorder (GD) was introduced in ICD-11. The purpose of this study was to develop a short screening test for GD, utilizing a reference GD group. It also sought to estimate the prevalence of GD among individuals, representative of the general young population in Japan. METHODS: Two hundred eighty one men and women selected from the general population, aged between 10 and 29 years, and 44 treatment seekers at our center completed a self-reported questionnaire comprising candidate questions for the screening test. The reference group with ICD-11 GD was established, based on face-to-face interviews with behavioral addiction experts, using a diagnostic interview instrument. The questions in the screening test were selected to best differentiate those who had GD from those who did not, and the cutoff value was determined using the Youden index. RESULTS: A nine-item screening test (GAMES test) was developed. The sensitivity and specificity of the test were both 98% and the positive predictive value in the study sample was 91%. The GAMES test comprised two factors, showed high internal consistency and was highly reproducible. The estimated prevalence of GD among the general young population was 7.6% (95% confidence interval; 6.6–8.7%) for males and 2.5% (1.9–3.2%) for females, with a combined prevalence of 5.1% (4.5–5.8%). DISCUSSION AND CONCLUSION: The GAMES test shows high validity and reliability for screening of ICD-11 GD. The estimated prevalence of 5.1% among the general young population was comparable to the pooled estimates of young people globally. Akadémiai Kiadó 2021-07-06 2021-07 /pmc/articles/PMC8996803/ /pubmed/34232907 http://dx.doi.org/10.1556/2006.2021.00041 Text en © 2021 The Author(s) https://creativecommons.org/licenses/by-nc/4.0/Open Access. This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (https://creativecommons.org/licenses/by-nc/4.0/), which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated. |
spellingShingle | Article Higuchi, Susumu Osaki, Yoneatsu Kinjo, Aya Mihara, Satoko Maezono, Masaki Kitayuguchi, Takashi Matsuzaki, Takanobu Nakayama, Hideki Rumpf, Hans-Jürgen Saunders, John B. Development and validation of a nine-item short screening test for ICD-11 gaming disorder (GAMES test) and estimation of the prevalence in the general young population |
title | Development and validation of a nine-item short screening test for ICD-11 gaming disorder (GAMES test) and estimation of the prevalence in the general young population |
title_full | Development and validation of a nine-item short screening test for ICD-11 gaming disorder (GAMES test) and estimation of the prevalence in the general young population |
title_fullStr | Development and validation of a nine-item short screening test for ICD-11 gaming disorder (GAMES test) and estimation of the prevalence in the general young population |
title_full_unstemmed | Development and validation of a nine-item short screening test for ICD-11 gaming disorder (GAMES test) and estimation of the prevalence in the general young population |
title_short | Development and validation of a nine-item short screening test for ICD-11 gaming disorder (GAMES test) and estimation of the prevalence in the general young population |
title_sort | development and validation of a nine-item short screening test for icd-11 gaming disorder (games test) and estimation of the prevalence in the general young population |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8996803/ https://www.ncbi.nlm.nih.gov/pubmed/34232907 http://dx.doi.org/10.1556/2006.2021.00041 |
work_keys_str_mv | AT higuchisusumu developmentandvalidationofanineitemshortscreeningtestforicd11gamingdisordergamestestandestimationoftheprevalenceinthegeneralyoungpopulation AT osakiyoneatsu developmentandvalidationofanineitemshortscreeningtestforicd11gamingdisordergamestestandestimationoftheprevalenceinthegeneralyoungpopulation AT kinjoaya developmentandvalidationofanineitemshortscreeningtestforicd11gamingdisordergamestestandestimationoftheprevalenceinthegeneralyoungpopulation AT miharasatoko developmentandvalidationofanineitemshortscreeningtestforicd11gamingdisordergamestestandestimationoftheprevalenceinthegeneralyoungpopulation AT maezonomasaki developmentandvalidationofanineitemshortscreeningtestforicd11gamingdisordergamestestandestimationoftheprevalenceinthegeneralyoungpopulation AT kitayuguchitakashi developmentandvalidationofanineitemshortscreeningtestforicd11gamingdisordergamestestandestimationoftheprevalenceinthegeneralyoungpopulation AT matsuzakitakanobu developmentandvalidationofanineitemshortscreeningtestforicd11gamingdisordergamestestandestimationoftheprevalenceinthegeneralyoungpopulation AT nakayamahideki developmentandvalidationofanineitemshortscreeningtestforicd11gamingdisordergamestestandestimationoftheprevalenceinthegeneralyoungpopulation AT rumpfhansjurgen developmentandvalidationofanineitemshortscreeningtestforicd11gamingdisordergamestestandestimationoftheprevalenceinthegeneralyoungpopulation AT saundersjohnb developmentandvalidationofanineitemshortscreeningtestforicd11gamingdisordergamestestandestimationoftheprevalenceinthegeneralyoungpopulation |