Cargando…
Design to Assist Better Youthhood for Adolescents with Lower-Limb Disability through Virtual Reality Sports
Background: Youths with lower limb dysfunction display low levels of sports participation, which limits their growth and self-development, both physically and mentally. Recently, VR technology has proven its profound value in the psychological evaluation and treatment, rehabilitation, and immersive...
Autores principales: | , , , , , , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8997947/ https://www.ncbi.nlm.nih.gov/pubmed/35409674 http://dx.doi.org/10.3390/ijerph19073985 |
_version_ | 1784684824802361344 |
---|---|
author | Zhang, Xiaochen Hui, Lanxin Li, Muge Huang, Jiajing Chen, Chengyuan Yang, Yunping Song, Fuchuan Hu, Fei Luh, Ding-Bang |
author_facet | Zhang, Xiaochen Hui, Lanxin Li, Muge Huang, Jiajing Chen, Chengyuan Yang, Yunping Song, Fuchuan Hu, Fei Luh, Ding-Bang |
author_sort | Zhang, Xiaochen |
collection | PubMed |
description | Background: Youths with lower limb dysfunction display low levels of sports participation, which limits their growth and self-development, both physically and mentally. Recently, VR technology has proven its profound value in the psychological evaluation and treatment, rehabilitation, and immersive training of people in need. We have proposed, designed, and developed a VR rock-climbing game for youths with lower-limb dysfunction that allows them to engage in enjoyable and purposeful in-game tasks that simultaneously bring about intensive real-world exercise. Methods: Pilot studies were conducted on college students whose lower limbs were fixed to chairs. Heart rate monitoring, a flow questionnaire, interviews, and observation were conducted for each participant to evaluate the impact of the VR rock-climbing game. The collected data were trimmed on the basis of Cronbach’s alpha and corrected item–total correlation (CITC) to guarantee the data’s reliability. Results: The average value of each flow experience dimension was greater than 4 (0.76 < SD < 0.91). According to the flow-based analysis and the whole-process feeling distribution (WPFD), the evaluated study brought about the participants’ happiness and a sense of mastery and achievement. Conclusions: By bringing about a deep and enjoyable immersion in VR, it remarkably promotes the participants’ intention to participate in exercises. |
format | Online Article Text |
id | pubmed-8997947 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-89979472022-04-12 Design to Assist Better Youthhood for Adolescents with Lower-Limb Disability through Virtual Reality Sports Zhang, Xiaochen Hui, Lanxin Li, Muge Huang, Jiajing Chen, Chengyuan Yang, Yunping Song, Fuchuan Hu, Fei Luh, Ding-Bang Int J Environ Res Public Health Article Background: Youths with lower limb dysfunction display low levels of sports participation, which limits their growth and self-development, both physically and mentally. Recently, VR technology has proven its profound value in the psychological evaluation and treatment, rehabilitation, and immersive training of people in need. We have proposed, designed, and developed a VR rock-climbing game for youths with lower-limb dysfunction that allows them to engage in enjoyable and purposeful in-game tasks that simultaneously bring about intensive real-world exercise. Methods: Pilot studies were conducted on college students whose lower limbs were fixed to chairs. Heart rate monitoring, a flow questionnaire, interviews, and observation were conducted for each participant to evaluate the impact of the VR rock-climbing game. The collected data were trimmed on the basis of Cronbach’s alpha and corrected item–total correlation (CITC) to guarantee the data’s reliability. Results: The average value of each flow experience dimension was greater than 4 (0.76 < SD < 0.91). According to the flow-based analysis and the whole-process feeling distribution (WPFD), the evaluated study brought about the participants’ happiness and a sense of mastery and achievement. Conclusions: By bringing about a deep and enjoyable immersion in VR, it remarkably promotes the participants’ intention to participate in exercises. MDPI 2022-03-27 /pmc/articles/PMC8997947/ /pubmed/35409674 http://dx.doi.org/10.3390/ijerph19073985 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Zhang, Xiaochen Hui, Lanxin Li, Muge Huang, Jiajing Chen, Chengyuan Yang, Yunping Song, Fuchuan Hu, Fei Luh, Ding-Bang Design to Assist Better Youthhood for Adolescents with Lower-Limb Disability through Virtual Reality Sports |
title | Design to Assist Better Youthhood for Adolescents with Lower-Limb Disability through Virtual Reality Sports |
title_full | Design to Assist Better Youthhood for Adolescents with Lower-Limb Disability through Virtual Reality Sports |
title_fullStr | Design to Assist Better Youthhood for Adolescents with Lower-Limb Disability through Virtual Reality Sports |
title_full_unstemmed | Design to Assist Better Youthhood for Adolescents with Lower-Limb Disability through Virtual Reality Sports |
title_short | Design to Assist Better Youthhood for Adolescents with Lower-Limb Disability through Virtual Reality Sports |
title_sort | design to assist better youthhood for adolescents with lower-limb disability through virtual reality sports |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8997947/ https://www.ncbi.nlm.nih.gov/pubmed/35409674 http://dx.doi.org/10.3390/ijerph19073985 |
work_keys_str_mv | AT zhangxiaochen designtoassistbetteryouthhoodforadolescentswithlowerlimbdisabilitythroughvirtualrealitysports AT huilanxin designtoassistbetteryouthhoodforadolescentswithlowerlimbdisabilitythroughvirtualrealitysports AT limuge designtoassistbetteryouthhoodforadolescentswithlowerlimbdisabilitythroughvirtualrealitysports AT huangjiajing designtoassistbetteryouthhoodforadolescentswithlowerlimbdisabilitythroughvirtualrealitysports AT chenchengyuan designtoassistbetteryouthhoodforadolescentswithlowerlimbdisabilitythroughvirtualrealitysports AT yangyunping designtoassistbetteryouthhoodforadolescentswithlowerlimbdisabilitythroughvirtualrealitysports AT songfuchuan designtoassistbetteryouthhoodforadolescentswithlowerlimbdisabilitythroughvirtualrealitysports AT hufei designtoassistbetteryouthhoodforadolescentswithlowerlimbdisabilitythroughvirtualrealitysports AT luhdingbang designtoassistbetteryouthhoodforadolescentswithlowerlimbdisabilitythroughvirtualrealitysports |