Cargando…

Comparison of the effects of virtual training by serious game and lecture on operating room novices’ knowledge and performance about surgical instruments setup: a multi-center, two-arm study

BACKGROUND: Game-based training is increasingly implemented in different nursing fields, as it allows students to learn experientially, with the flexibility to regulate their training based on their personal progresses and abilities. This study aimed to compare the effects of virtual training by the...

Descripción completa

Detalles Bibliográficos
Autores principales: Akbari, Fakhridokht, Nasiri, Morteza, Rashidi, Neda, Zonoori, Sahar, Amirmohseni, Leila, Eslami, Jamshid, Torabizadeh, Camellia, Havaeji, Fahimeh Sadat, Bigdeli Shamloo, Marzieh Beigom, Paim, Crislaine Pires Padilha, Naghibeiranvand, Mehran, Asadi, Masoomeh
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8999983/
https://www.ncbi.nlm.nih.gov/pubmed/35410279
http://dx.doi.org/10.1186/s12909-022-03351-5
_version_ 1784685321727770624
author Akbari, Fakhridokht
Nasiri, Morteza
Rashidi, Neda
Zonoori, Sahar
Amirmohseni, Leila
Eslami, Jamshid
Torabizadeh, Camellia
Havaeji, Fahimeh Sadat
Bigdeli Shamloo, Marzieh Beigom
Paim, Crislaine Pires Padilha
Naghibeiranvand, Mehran
Asadi, Masoomeh
author_facet Akbari, Fakhridokht
Nasiri, Morteza
Rashidi, Neda
Zonoori, Sahar
Amirmohseni, Leila
Eslami, Jamshid
Torabizadeh, Camellia
Havaeji, Fahimeh Sadat
Bigdeli Shamloo, Marzieh Beigom
Paim, Crislaine Pires Padilha
Naghibeiranvand, Mehran
Asadi, Masoomeh
author_sort Akbari, Fakhridokht
collection PubMed
description BACKGROUND: Game-based training is increasingly implemented in different nursing fields, as it allows students to learn experientially, with the flexibility to regulate their training based on their personal progresses and abilities. This study aimed to compare the effects of virtual training by the “Playing with Surgical Instruments (PlaSurIn)” game and the lecture on the surgical instruments setup knowledge and performance of Operating Room (OR) novices. METHODS: This study was conducted on 51 s-semester undergraduate OR technology students taking the course “An Introduction to Surgical Instruments and Equipment.” An additional virtual training session was held via a learning management system using two different methods. The students of the Game Training Group (GTG, n = 27) played individually with the “PlaSurIn” game during a week, while the students of the Lecture Training Group (LTG, n = 24) received the lecture-based training during a week. To measure knowledge, all the students participated in a theoretical test with 10 multiple-choice questions before and immediately after the training. They also participated in an Objective Structured Clinical Examination (OSCE) after the training, and their performance was evaluated by the remained time for setup completion and the scores, errors, and bonuses. RESULTS: The mean score of the theoretical test was significantly higher in the GTG than in the LTG after the training (p = 0.040). Additionally, the GTG participants had higher scores (p = 0.016), fewer errors (p = 0.001), and higher bonuses (p = 0.011) compared to the LTG ones. The remained time for setup completion was also significantly longer in the GTG than in the LTG (p < 0.001). CONCLUSION: Virtual training by “PlaSurIn” was superior to the lecture-based method for the enhancement of surgical instruments setup knowledge and performance amongst OR novices.
format Online
Article
Text
id pubmed-8999983
institution National Center for Biotechnology Information
language English
publishDate 2022
publisher BioMed Central
record_format MEDLINE/PubMed
spelling pubmed-89999832022-04-12 Comparison of the effects of virtual training by serious game and lecture on operating room novices’ knowledge and performance about surgical instruments setup: a multi-center, two-arm study Akbari, Fakhridokht Nasiri, Morteza Rashidi, Neda Zonoori, Sahar Amirmohseni, Leila Eslami, Jamshid Torabizadeh, Camellia Havaeji, Fahimeh Sadat Bigdeli Shamloo, Marzieh Beigom Paim, Crislaine Pires Padilha Naghibeiranvand, Mehran Asadi, Masoomeh BMC Med Educ Research BACKGROUND: Game-based training is increasingly implemented in different nursing fields, as it allows students to learn experientially, with the flexibility to regulate their training based on their personal progresses and abilities. This study aimed to compare the effects of virtual training by the “Playing with Surgical Instruments (PlaSurIn)” game and the lecture on the surgical instruments setup knowledge and performance of Operating Room (OR) novices. METHODS: This study was conducted on 51 s-semester undergraduate OR technology students taking the course “An Introduction to Surgical Instruments and Equipment.” An additional virtual training session was held via a learning management system using two different methods. The students of the Game Training Group (GTG, n = 27) played individually with the “PlaSurIn” game during a week, while the students of the Lecture Training Group (LTG, n = 24) received the lecture-based training during a week. To measure knowledge, all the students participated in a theoretical test with 10 multiple-choice questions before and immediately after the training. They also participated in an Objective Structured Clinical Examination (OSCE) after the training, and their performance was evaluated by the remained time for setup completion and the scores, errors, and bonuses. RESULTS: The mean score of the theoretical test was significantly higher in the GTG than in the LTG after the training (p = 0.040). Additionally, the GTG participants had higher scores (p = 0.016), fewer errors (p = 0.001), and higher bonuses (p = 0.011) compared to the LTG ones. The remained time for setup completion was also significantly longer in the GTG than in the LTG (p < 0.001). CONCLUSION: Virtual training by “PlaSurIn” was superior to the lecture-based method for the enhancement of surgical instruments setup knowledge and performance amongst OR novices. BioMed Central 2022-04-11 /pmc/articles/PMC8999983/ /pubmed/35410279 http://dx.doi.org/10.1186/s12909-022-03351-5 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Research
Akbari, Fakhridokht
Nasiri, Morteza
Rashidi, Neda
Zonoori, Sahar
Amirmohseni, Leila
Eslami, Jamshid
Torabizadeh, Camellia
Havaeji, Fahimeh Sadat
Bigdeli Shamloo, Marzieh Beigom
Paim, Crislaine Pires Padilha
Naghibeiranvand, Mehran
Asadi, Masoomeh
Comparison of the effects of virtual training by serious game and lecture on operating room novices’ knowledge and performance about surgical instruments setup: a multi-center, two-arm study
title Comparison of the effects of virtual training by serious game and lecture on operating room novices’ knowledge and performance about surgical instruments setup: a multi-center, two-arm study
title_full Comparison of the effects of virtual training by serious game and lecture on operating room novices’ knowledge and performance about surgical instruments setup: a multi-center, two-arm study
title_fullStr Comparison of the effects of virtual training by serious game and lecture on operating room novices’ knowledge and performance about surgical instruments setup: a multi-center, two-arm study
title_full_unstemmed Comparison of the effects of virtual training by serious game and lecture on operating room novices’ knowledge and performance about surgical instruments setup: a multi-center, two-arm study
title_short Comparison of the effects of virtual training by serious game and lecture on operating room novices’ knowledge and performance about surgical instruments setup: a multi-center, two-arm study
title_sort comparison of the effects of virtual training by serious game and lecture on operating room novices’ knowledge and performance about surgical instruments setup: a multi-center, two-arm study
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8999983/
https://www.ncbi.nlm.nih.gov/pubmed/35410279
http://dx.doi.org/10.1186/s12909-022-03351-5
work_keys_str_mv AT akbarifakhridokht comparisonoftheeffectsofvirtualtrainingbyseriousgameandlectureonoperatingroomnovicesknowledgeandperformanceaboutsurgicalinstrumentssetupamulticentertwoarmstudy
AT nasirimorteza comparisonoftheeffectsofvirtualtrainingbyseriousgameandlectureonoperatingroomnovicesknowledgeandperformanceaboutsurgicalinstrumentssetupamulticentertwoarmstudy
AT rashidineda comparisonoftheeffectsofvirtualtrainingbyseriousgameandlectureonoperatingroomnovicesknowledgeandperformanceaboutsurgicalinstrumentssetupamulticentertwoarmstudy
AT zonoorisahar comparisonoftheeffectsofvirtualtrainingbyseriousgameandlectureonoperatingroomnovicesknowledgeandperformanceaboutsurgicalinstrumentssetupamulticentertwoarmstudy
AT amirmohsenileila comparisonoftheeffectsofvirtualtrainingbyseriousgameandlectureonoperatingroomnovicesknowledgeandperformanceaboutsurgicalinstrumentssetupamulticentertwoarmstudy
AT eslamijamshid comparisonoftheeffectsofvirtualtrainingbyseriousgameandlectureonoperatingroomnovicesknowledgeandperformanceaboutsurgicalinstrumentssetupamulticentertwoarmstudy
AT torabizadehcamellia comparisonoftheeffectsofvirtualtrainingbyseriousgameandlectureonoperatingroomnovicesknowledgeandperformanceaboutsurgicalinstrumentssetupamulticentertwoarmstudy
AT havaejifahimehsadat comparisonoftheeffectsofvirtualtrainingbyseriousgameandlectureonoperatingroomnovicesknowledgeandperformanceaboutsurgicalinstrumentssetupamulticentertwoarmstudy
AT bigdelishamloomarziehbeigom comparisonoftheeffectsofvirtualtrainingbyseriousgameandlectureonoperatingroomnovicesknowledgeandperformanceaboutsurgicalinstrumentssetupamulticentertwoarmstudy
AT paimcrislainepirespadilha comparisonoftheeffectsofvirtualtrainingbyseriousgameandlectureonoperatingroomnovicesknowledgeandperformanceaboutsurgicalinstrumentssetupamulticentertwoarmstudy
AT naghibeiranvandmehran comparisonoftheeffectsofvirtualtrainingbyseriousgameandlectureonoperatingroomnovicesknowledgeandperformanceaboutsurgicalinstrumentssetupamulticentertwoarmstudy
AT asadimasoomeh comparisonoftheeffectsofvirtualtrainingbyseriousgameandlectureonoperatingroomnovicesknowledgeandperformanceaboutsurgicalinstrumentssetupamulticentertwoarmstudy