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Evaluation of a mobile-based scaffolding board game developed by scaffolding-based game editor: analysis of learners’ performance, anxiety and behavior patterns
Game-based learning with scaffolding is expected to provide learners with an effective and positive learning environment. This study developed a scaffold-oriented educational game editor that allows teachers to design educational game activities that combine physical board game cards. Players could...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer Berlin Heidelberg
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9005909/ http://dx.doi.org/10.1007/s40692-022-00231-1 |
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author | Hou, Huei-Tse Wu, Chung-Sheng Wu, Chang-Hsin |
author_facet | Hou, Huei-Tse Wu, Chung-Sheng Wu, Chang-Hsin |
author_sort | Hou, Huei-Tse |
collection | PubMed |
description | Game-based learning with scaffolding is expected to provide learners with an effective and positive learning environment. This study developed a scaffold-oriented educational game editor that allows teachers to design educational game activities that combine physical board game cards. Players could obtain mobile-based scaffolding by manipulating and scanning the cards. We used the editor to develop a game activity, "Return," for a high school chemistry course, and conducted a preliminary empirical evaluation of the mobile-based scaffolding game. Participants were students in a high school in northern Taiwan. The study analyzed the learning effectiveness, anxiety level, and learning behavior patterns of the learners. Results showed that learners' learning effectiveness improved significantly, and their anxiety level decreased after using the game. Analysis of learning behavior patterns revealed that learners were able to fully utilize the mobile-based cognitive scaffolding and real-time feedback provided in the game to try to combine various hidden clues to solve problems. |
format | Online Article Text |
id | pubmed-9005909 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Springer Berlin Heidelberg |
record_format | MEDLINE/PubMed |
spelling | pubmed-90059092022-04-13 Evaluation of a mobile-based scaffolding board game developed by scaffolding-based game editor: analysis of learners’ performance, anxiety and behavior patterns Hou, Huei-Tse Wu, Chung-Sheng Wu, Chang-Hsin J. Comput. Educ. Article Game-based learning with scaffolding is expected to provide learners with an effective and positive learning environment. This study developed a scaffold-oriented educational game editor that allows teachers to design educational game activities that combine physical board game cards. Players could obtain mobile-based scaffolding by manipulating and scanning the cards. We used the editor to develop a game activity, "Return," for a high school chemistry course, and conducted a preliminary empirical evaluation of the mobile-based scaffolding game. Participants were students in a high school in northern Taiwan. The study analyzed the learning effectiveness, anxiety level, and learning behavior patterns of the learners. Results showed that learners' learning effectiveness improved significantly, and their anxiety level decreased after using the game. Analysis of learning behavior patterns revealed that learners were able to fully utilize the mobile-based cognitive scaffolding and real-time feedback provided in the game to try to combine various hidden clues to solve problems. Springer Berlin Heidelberg 2022-04-13 2023 /pmc/articles/PMC9005909/ http://dx.doi.org/10.1007/s40692-022-00231-1 Text en © Beijing Normal University 2022 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic. |
spellingShingle | Article Hou, Huei-Tse Wu, Chung-Sheng Wu, Chang-Hsin Evaluation of a mobile-based scaffolding board game developed by scaffolding-based game editor: analysis of learners’ performance, anxiety and behavior patterns |
title | Evaluation of a mobile-based scaffolding board game developed by scaffolding-based game editor: analysis of learners’ performance, anxiety and behavior patterns |
title_full | Evaluation of a mobile-based scaffolding board game developed by scaffolding-based game editor: analysis of learners’ performance, anxiety and behavior patterns |
title_fullStr | Evaluation of a mobile-based scaffolding board game developed by scaffolding-based game editor: analysis of learners’ performance, anxiety and behavior patterns |
title_full_unstemmed | Evaluation of a mobile-based scaffolding board game developed by scaffolding-based game editor: analysis of learners’ performance, anxiety and behavior patterns |
title_short | Evaluation of a mobile-based scaffolding board game developed by scaffolding-based game editor: analysis of learners’ performance, anxiety and behavior patterns |
title_sort | evaluation of a mobile-based scaffolding board game developed by scaffolding-based game editor: analysis of learners’ performance, anxiety and behavior patterns |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9005909/ http://dx.doi.org/10.1007/s40692-022-00231-1 |
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