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The Acceptability of Virtual Characters as Social Skills Trainers: Usability Study

BACKGROUND: Social skills training by human trainers is a well-established method to provide appropriate social interaction skills and strengthen social self-efficacy. In our previous work, we attempted to automate social skills training by developing a virtual agent that taught social skills throug...

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Autores principales: Tanaka, Hiroki, Nakamura, Satoshi
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9006137/
https://www.ncbi.nlm.nih.gov/pubmed/35348468
http://dx.doi.org/10.2196/35358
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author Tanaka, Hiroki
Nakamura, Satoshi
author_facet Tanaka, Hiroki
Nakamura, Satoshi
author_sort Tanaka, Hiroki
collection PubMed
description BACKGROUND: Social skills training by human trainers is a well-established method to provide appropriate social interaction skills and strengthen social self-efficacy. In our previous work, we attempted to automate social skills training by developing a virtual agent that taught social skills through interaction. Previous research has not investigated the visual design of virtual agents for social skills training. Thus, we investigated the effect of virtual agent visual design on automated social skills training. OBJECTIVE: The 3 main purposes of this research were to investigate the effect of virtual agent appearance on automated social skills training, the relationship between acceptability and other measures (eg, likeability, realism, and familiarity), and the relationship between likeability and individual user characteristics (eg, gender, age, and autistic traits). METHODS: We prepared images and videos of a virtual agent, and 1218 crowdsourced workers rated the virtual agents through a questionnaire. In designing personalized virtual agents, we investigated the acceptability, likeability, and other impressions of the virtual agents and their relationship to individual characteristics. RESULTS: We found that there were differences between the virtual agents in all measures (P<.001). A female anime-type virtual agent was rated as the most likeable. We also confirmed that participants’ gender, age, and autistic traits were related to their ratings. CONCLUSIONS: We confirmed the effect of virtual agent design on automated social skills training. Our findings are important in designing the appearance of an agent for use in personalized automated social skills training.
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spelling pubmed-90061372022-04-14 The Acceptability of Virtual Characters as Social Skills Trainers: Usability Study Tanaka, Hiroki Nakamura, Satoshi JMIR Hum Factors Original Paper BACKGROUND: Social skills training by human trainers is a well-established method to provide appropriate social interaction skills and strengthen social self-efficacy. In our previous work, we attempted to automate social skills training by developing a virtual agent that taught social skills through interaction. Previous research has not investigated the visual design of virtual agents for social skills training. Thus, we investigated the effect of virtual agent visual design on automated social skills training. OBJECTIVE: The 3 main purposes of this research were to investigate the effect of virtual agent appearance on automated social skills training, the relationship between acceptability and other measures (eg, likeability, realism, and familiarity), and the relationship between likeability and individual user characteristics (eg, gender, age, and autistic traits). METHODS: We prepared images and videos of a virtual agent, and 1218 crowdsourced workers rated the virtual agents through a questionnaire. In designing personalized virtual agents, we investigated the acceptability, likeability, and other impressions of the virtual agents and their relationship to individual characteristics. RESULTS: We found that there were differences between the virtual agents in all measures (P<.001). A female anime-type virtual agent was rated as the most likeable. We also confirmed that participants’ gender, age, and autistic traits were related to their ratings. CONCLUSIONS: We confirmed the effect of virtual agent design on automated social skills training. Our findings are important in designing the appearance of an agent for use in personalized automated social skills training. JMIR Publications 2022-03-29 /pmc/articles/PMC9006137/ /pubmed/35348468 http://dx.doi.org/10.2196/35358 Text en ©Hiroki Tanaka, Satoshi Nakamura. Originally published in JMIR Human Factors (https://humanfactors.jmir.org), 29.03.2022. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Human Factors, is properly cited. The complete bibliographic information, a link to the original publication on https://humanfactors.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Tanaka, Hiroki
Nakamura, Satoshi
The Acceptability of Virtual Characters as Social Skills Trainers: Usability Study
title The Acceptability of Virtual Characters as Social Skills Trainers: Usability Study
title_full The Acceptability of Virtual Characters as Social Skills Trainers: Usability Study
title_fullStr The Acceptability of Virtual Characters as Social Skills Trainers: Usability Study
title_full_unstemmed The Acceptability of Virtual Characters as Social Skills Trainers: Usability Study
title_short The Acceptability of Virtual Characters as Social Skills Trainers: Usability Study
title_sort acceptability of virtual characters as social skills trainers: usability study
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9006137/
https://www.ncbi.nlm.nih.gov/pubmed/35348468
http://dx.doi.org/10.2196/35358
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