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Feasibility of virtual reality based training for optimising COVID-19 case handling in Uganda
BACKGROUND: Epidemics and pandemics are causing high morbidity and mortality on a still-evolving scale exemplified by the COVID-19 pandemic. Infection prevention and control (IPC) training for frontline health workers is thus essential. However, classroom or hospital ward-based training portends an...
Autores principales: | , , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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BioMed Central
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9006530/ https://www.ncbi.nlm.nih.gov/pubmed/35418070 http://dx.doi.org/10.1186/s12909-022-03294-x |
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author | Buyego, Paul Katwesigye, Elizabeth Kebirungi, Grace Nsubuga, Mike Nakyejwe, Shirley Cruz, Phillip McCarthy, Meghan C. Hurt, Darrell Kambugu, Andrew Arinaitwe, Joseph Walter Ssekabira, Umaru Jjingo, Daudi |
author_facet | Buyego, Paul Katwesigye, Elizabeth Kebirungi, Grace Nsubuga, Mike Nakyejwe, Shirley Cruz, Phillip McCarthy, Meghan C. Hurt, Darrell Kambugu, Andrew Arinaitwe, Joseph Walter Ssekabira, Umaru Jjingo, Daudi |
author_sort | Buyego, Paul |
collection | PubMed |
description | BACKGROUND: Epidemics and pandemics are causing high morbidity and mortality on a still-evolving scale exemplified by the COVID-19 pandemic. Infection prevention and control (IPC) training for frontline health workers is thus essential. However, classroom or hospital ward-based training portends an infection risk due to the in-person interaction of participants. We explored the use of Virtual Reality (VR) simulations for frontline health worker training since it trains participants without exposing them to infections that would arise from in-person training. It does away with the requirement for expensive personal protective equipment (PPE) that has been in acute shortage and improves learning, retention, and recall. This represents the first attempt in deploying VR-based pedagogy in a Ugandan medical education context. METHODS: We used animated VR-based simulations of bedside and ward-based training scenarios for frontline health workers. The training covered the donning and doffing of PPE, case management of COVID-19 infected individuals, and hand hygiene. It used VR headsets to actualize an immersive experience, via a hybrid of fully-interactive VR and 360° videos. The level of knowledge acquisition between individuals trained using this method was compared to similar cohorts previously trained in a classroom setting. That evaluation was supplemented by a qualitative assessment based on feedback from participants about their experience. RESULTS: The effort resulted in a COVID-19 IPC curriculum adapted into VR, corresponding VR content, and a pioneer cohort of VR trained frontline health workers. The formalized comparison with classroom-trained cohorts showed relatively better outcomes by way of skills acquired, speed of learning, and rates of information retention (P-value = 4.0e-09). In the qualitative assessment, 90% of the participants rated the method as very good, 58.1% strongly agreed that the activities met the course objectives, and 97.7% strongly indicated willingness to refer the course to colleagues. CONCLUSION: VR-based COVID-19 IPC training is feasible, effective and achieves enhanced learning while protecting participants from infections within a pandemic setting in Uganda. It is a delivery medium transferable to the contexts of other highly infectious diseases. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12909-022-03294-x. |
format | Online Article Text |
id | pubmed-9006530 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-90065302022-04-13 Feasibility of virtual reality based training for optimising COVID-19 case handling in Uganda Buyego, Paul Katwesigye, Elizabeth Kebirungi, Grace Nsubuga, Mike Nakyejwe, Shirley Cruz, Phillip McCarthy, Meghan C. Hurt, Darrell Kambugu, Andrew Arinaitwe, Joseph Walter Ssekabira, Umaru Jjingo, Daudi BMC Med Educ Research BACKGROUND: Epidemics and pandemics are causing high morbidity and mortality on a still-evolving scale exemplified by the COVID-19 pandemic. Infection prevention and control (IPC) training for frontline health workers is thus essential. However, classroom or hospital ward-based training portends an infection risk due to the in-person interaction of participants. We explored the use of Virtual Reality (VR) simulations for frontline health worker training since it trains participants without exposing them to infections that would arise from in-person training. It does away with the requirement for expensive personal protective equipment (PPE) that has been in acute shortage and improves learning, retention, and recall. This represents the first attempt in deploying VR-based pedagogy in a Ugandan medical education context. METHODS: We used animated VR-based simulations of bedside and ward-based training scenarios for frontline health workers. The training covered the donning and doffing of PPE, case management of COVID-19 infected individuals, and hand hygiene. It used VR headsets to actualize an immersive experience, via a hybrid of fully-interactive VR and 360° videos. The level of knowledge acquisition between individuals trained using this method was compared to similar cohorts previously trained in a classroom setting. That evaluation was supplemented by a qualitative assessment based on feedback from participants about their experience. RESULTS: The effort resulted in a COVID-19 IPC curriculum adapted into VR, corresponding VR content, and a pioneer cohort of VR trained frontline health workers. The formalized comparison with classroom-trained cohorts showed relatively better outcomes by way of skills acquired, speed of learning, and rates of information retention (P-value = 4.0e-09). In the qualitative assessment, 90% of the participants rated the method as very good, 58.1% strongly agreed that the activities met the course objectives, and 97.7% strongly indicated willingness to refer the course to colleagues. CONCLUSION: VR-based COVID-19 IPC training is feasible, effective and achieves enhanced learning while protecting participants from infections within a pandemic setting in Uganda. It is a delivery medium transferable to the contexts of other highly infectious diseases. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12909-022-03294-x. BioMed Central 2022-04-13 /pmc/articles/PMC9006530/ /pubmed/35418070 http://dx.doi.org/10.1186/s12909-022-03294-x Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data. |
spellingShingle | Research Buyego, Paul Katwesigye, Elizabeth Kebirungi, Grace Nsubuga, Mike Nakyejwe, Shirley Cruz, Phillip McCarthy, Meghan C. Hurt, Darrell Kambugu, Andrew Arinaitwe, Joseph Walter Ssekabira, Umaru Jjingo, Daudi Feasibility of virtual reality based training for optimising COVID-19 case handling in Uganda |
title | Feasibility of virtual reality based training for optimising COVID-19 case handling in Uganda |
title_full | Feasibility of virtual reality based training for optimising COVID-19 case handling in Uganda |
title_fullStr | Feasibility of virtual reality based training for optimising COVID-19 case handling in Uganda |
title_full_unstemmed | Feasibility of virtual reality based training for optimising COVID-19 case handling in Uganda |
title_short | Feasibility of virtual reality based training for optimising COVID-19 case handling in Uganda |
title_sort | feasibility of virtual reality based training for optimising covid-19 case handling in uganda |
topic | Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9006530/ https://www.ncbi.nlm.nih.gov/pubmed/35418070 http://dx.doi.org/10.1186/s12909-022-03294-x |
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