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Automated virtual reality therapy to treat agoraphobic avoidance and distress in patients with psychosis (gameChange): a multicentre, parallel-group, single-blind, randomised, controlled trial in England with mediation and moderation analyses

BACKGROUND: Automated delivery of psychological therapy using immersive technologies such as virtual reality (VR) might greatly increase the availability of effective help for patients. We aimed to evaluate the efficacy of an automated VR cognitive therapy (gameChange) to treat avoidance and distres...

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Detalles Bibliográficos
Autores principales: Freeman, Daniel, Lambe, Sinéad, Kabir, Thomas, Petit, Ariane, Rosebrock, Laina, Yu, Ly-Mee, Dudley, Robert, Chapman, Kate, Morrison, Anthony, O'Regan, Eileen, Aynsworth, Charlotte, Jones, Julia, Murphy, Elizabeth, Powling, Rosie, Galal, Ushma, Grabey, Jenna, Rovira, Aitor, Martin, Jennifer, Hollis, Chris, Clark, David M, Waite, Felicity
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9010306/
https://www.ncbi.nlm.nih.gov/pubmed/35395204
http://dx.doi.org/10.1016/S2215-0366(22)00060-8