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Effects of EMG-Controlled Video Games on the Upper Limb Functionality in Patients with Multiple Sclerosis: A Feasibility Study and Development Description

Multiple sclerosis (MS) is the most common inflammatory neurological disease in young adults, with a high prevalence worldwide (2.8 million people). To aid in the MS treatment, using VR tools in cognitive and motor rehabilitation of such disease has been growing progressively in the last years. Howe...

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Autores principales: Oña, Edwin Daniel, Marcos-Antón, Selena, Copaci, Dorin-Sabin, Arias, Janeth, Cano-de-la-Cuerda, Roberto, Jardón, Alberto
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9017529/
https://www.ncbi.nlm.nih.gov/pubmed/35449748
http://dx.doi.org/10.1155/2022/3735979
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author Oña, Edwin Daniel
Marcos-Antón, Selena
Copaci, Dorin-Sabin
Arias, Janeth
Cano-de-la-Cuerda, Roberto
Jardón, Alberto
author_facet Oña, Edwin Daniel
Marcos-Antón, Selena
Copaci, Dorin-Sabin
Arias, Janeth
Cano-de-la-Cuerda, Roberto
Jardón, Alberto
author_sort Oña, Edwin Daniel
collection PubMed
description Multiple sclerosis (MS) is the most common inflammatory neurological disease in young adults, with a high prevalence worldwide (2.8 million people). To aid in the MS treatment, using VR tools in cognitive and motor rehabilitation of such disease has been growing progressively in the last years. However, the role of VR as a rehabilitative tool in MS treatment is still under debate. This paper explores the effects of VR training using EMG activation in upper limb functionality. An experimental training protocol using video games controlled using an MYO armband sensor was conducted in a sample of patients with MS. Results support the use of EMG-commanded video games as a rehabilitative tool in patients with MS, obtaining favorable outcomes related to upper limb functionality and satisfaction.
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spelling pubmed-90175292022-04-20 Effects of EMG-Controlled Video Games on the Upper Limb Functionality in Patients with Multiple Sclerosis: A Feasibility Study and Development Description Oña, Edwin Daniel Marcos-Antón, Selena Copaci, Dorin-Sabin Arias, Janeth Cano-de-la-Cuerda, Roberto Jardón, Alberto Comput Intell Neurosci Research Article Multiple sclerosis (MS) is the most common inflammatory neurological disease in young adults, with a high prevalence worldwide (2.8 million people). To aid in the MS treatment, using VR tools in cognitive and motor rehabilitation of such disease has been growing progressively in the last years. However, the role of VR as a rehabilitative tool in MS treatment is still under debate. This paper explores the effects of VR training using EMG activation in upper limb functionality. An experimental training protocol using video games controlled using an MYO armband sensor was conducted in a sample of patients with MS. Results support the use of EMG-commanded video games as a rehabilitative tool in patients with MS, obtaining favorable outcomes related to upper limb functionality and satisfaction. Hindawi 2022-04-11 /pmc/articles/PMC9017529/ /pubmed/35449748 http://dx.doi.org/10.1155/2022/3735979 Text en Copyright © 2022 Edwin Daniel Oña et al. https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research Article
Oña, Edwin Daniel
Marcos-Antón, Selena
Copaci, Dorin-Sabin
Arias, Janeth
Cano-de-la-Cuerda, Roberto
Jardón, Alberto
Effects of EMG-Controlled Video Games on the Upper Limb Functionality in Patients with Multiple Sclerosis: A Feasibility Study and Development Description
title Effects of EMG-Controlled Video Games on the Upper Limb Functionality in Patients with Multiple Sclerosis: A Feasibility Study and Development Description
title_full Effects of EMG-Controlled Video Games on the Upper Limb Functionality in Patients with Multiple Sclerosis: A Feasibility Study and Development Description
title_fullStr Effects of EMG-Controlled Video Games on the Upper Limb Functionality in Patients with Multiple Sclerosis: A Feasibility Study and Development Description
title_full_unstemmed Effects of EMG-Controlled Video Games on the Upper Limb Functionality in Patients with Multiple Sclerosis: A Feasibility Study and Development Description
title_short Effects of EMG-Controlled Video Games on the Upper Limb Functionality in Patients with Multiple Sclerosis: A Feasibility Study and Development Description
title_sort effects of emg-controlled video games on the upper limb functionality in patients with multiple sclerosis: a feasibility study and development description
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9017529/
https://www.ncbi.nlm.nih.gov/pubmed/35449748
http://dx.doi.org/10.1155/2022/3735979
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