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A Serious Game for Young People With First Episode Psychosis (OnTrack>The Game): Qualitative Findings of a Randomized Controlled Trial

BACKGROUND: Several studies have shown the benefits of coordinated specialty care (CSC) for individuals with first episode psychosis; however, pathways to care are marred by lack of knowledge, stigma, and difficulties with treatment engagement. Serious games or video interventions may provide a way...

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Autores principales: Jankowski, Samantha, Ferreira, Kathleen, Mascayano, Franco, Donovan, Effy, Rahim, Reanne, Birnbaum, Michael L, Yum-Chan, Sabrina, Medoff, Deborah, Marcogliese, Bethany, Fang, Lijuan, Nicholson, Terriann, Dixon, Lisa
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9021940/
https://www.ncbi.nlm.nih.gov/pubmed/35384847
http://dx.doi.org/10.2196/33526
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author Jankowski, Samantha
Ferreira, Kathleen
Mascayano, Franco
Donovan, Effy
Rahim, Reanne
Birnbaum, Michael L
Yum-Chan, Sabrina
Medoff, Deborah
Marcogliese, Bethany
Fang, Lijuan
Nicholson, Terriann
Dixon, Lisa
author_facet Jankowski, Samantha
Ferreira, Kathleen
Mascayano, Franco
Donovan, Effy
Rahim, Reanne
Birnbaum, Michael L
Yum-Chan, Sabrina
Medoff, Deborah
Marcogliese, Bethany
Fang, Lijuan
Nicholson, Terriann
Dixon, Lisa
author_sort Jankowski, Samantha
collection PubMed
description BACKGROUND: Several studies have shown the benefits of coordinated specialty care (CSC) for individuals with first episode psychosis; however, pathways to care are marred by lack of knowledge, stigma, and difficulties with treatment engagement. Serious games or video interventions may provide a way to address these factors. OBJECTIVE: This study focuses on qualitative results of a randomized controlled trial comparing OnTrack>The Game (OTG) with recovery videos (RVs) on engagement, stigma, empowerment, hope, recovery, and understanding of psychosis in clients receiving CSC. Clinicians are also interviewed regarding their perceptions of the interventions and suggestions for improvement. METHODS: A total of 16 clients aged 16-30 years, with first episode psychosis attending a CSC program in New York State, and 9 clinicians participated in the qualitative interviews. Interviews were analyzed using the rapid identification of themes from audio recordings method. RESULTS: For clients, themes included relatability of game content, an increased sense of hope and the possibility of recovery, decreased self-stigma and public stigma, increased understanding of the importance of social support, and increased empowerment in the OTG group. Clinicians had a preference for RV and provided suggestions for dissemination and implementation. CONCLUSIONS: Themes that may help inform future research in this area, particularly regarding dissemination and implementation of OTG and RV, emerged. TRIAL REGISTRATION: ClinicalTrials.gov NCT03390491; https://clinicaltrials.gov/ct2/show/NCT03390491
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spelling pubmed-90219402022-04-22 A Serious Game for Young People With First Episode Psychosis (OnTrack>The Game): Qualitative Findings of a Randomized Controlled Trial Jankowski, Samantha Ferreira, Kathleen Mascayano, Franco Donovan, Effy Rahim, Reanne Birnbaum, Michael L Yum-Chan, Sabrina Medoff, Deborah Marcogliese, Bethany Fang, Lijuan Nicholson, Terriann Dixon, Lisa JMIR Ment Health Original Paper BACKGROUND: Several studies have shown the benefits of coordinated specialty care (CSC) for individuals with first episode psychosis; however, pathways to care are marred by lack of knowledge, stigma, and difficulties with treatment engagement. Serious games or video interventions may provide a way to address these factors. OBJECTIVE: This study focuses on qualitative results of a randomized controlled trial comparing OnTrack>The Game (OTG) with recovery videos (RVs) on engagement, stigma, empowerment, hope, recovery, and understanding of psychosis in clients receiving CSC. Clinicians are also interviewed regarding their perceptions of the interventions and suggestions for improvement. METHODS: A total of 16 clients aged 16-30 years, with first episode psychosis attending a CSC program in New York State, and 9 clinicians participated in the qualitative interviews. Interviews were analyzed using the rapid identification of themes from audio recordings method. RESULTS: For clients, themes included relatability of game content, an increased sense of hope and the possibility of recovery, decreased self-stigma and public stigma, increased understanding of the importance of social support, and increased empowerment in the OTG group. Clinicians had a preference for RV and provided suggestions for dissemination and implementation. CONCLUSIONS: Themes that may help inform future research in this area, particularly regarding dissemination and implementation of OTG and RV, emerged. TRIAL REGISTRATION: ClinicalTrials.gov NCT03390491; https://clinicaltrials.gov/ct2/show/NCT03390491 JMIR Publications 2022-04-06 /pmc/articles/PMC9021940/ /pubmed/35384847 http://dx.doi.org/10.2196/33526 Text en ©Samantha Jankowski, Kathleen Ferreira, Franco Mascayano, Effy Donovan, Reanne Rahim, Michael L Birnbaum, Sabrina Yum-Chan, Deborah Medoff, Bethany Marcogliese, Lijuan Fang, Terriann Nicholson, Lisa Dixon. Originally published in JMIR Mental Health (https://mental.jmir.org), 06.04.2022. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Mental Health, is properly cited. The complete bibliographic information, a link to the original publication on https://mental.jmir.org/, as well as this copyright and license information must be included.
spellingShingle Original Paper
Jankowski, Samantha
Ferreira, Kathleen
Mascayano, Franco
Donovan, Effy
Rahim, Reanne
Birnbaum, Michael L
Yum-Chan, Sabrina
Medoff, Deborah
Marcogliese, Bethany
Fang, Lijuan
Nicholson, Terriann
Dixon, Lisa
A Serious Game for Young People With First Episode Psychosis (OnTrack>The Game): Qualitative Findings of a Randomized Controlled Trial
title A Serious Game for Young People With First Episode Psychosis (OnTrack>The Game): Qualitative Findings of a Randomized Controlled Trial
title_full A Serious Game for Young People With First Episode Psychosis (OnTrack>The Game): Qualitative Findings of a Randomized Controlled Trial
title_fullStr A Serious Game for Young People With First Episode Psychosis (OnTrack>The Game): Qualitative Findings of a Randomized Controlled Trial
title_full_unstemmed A Serious Game for Young People With First Episode Psychosis (OnTrack>The Game): Qualitative Findings of a Randomized Controlled Trial
title_short A Serious Game for Young People With First Episode Psychosis (OnTrack>The Game): Qualitative Findings of a Randomized Controlled Trial
title_sort serious game for young people with first episode psychosis (ontrack>the game): qualitative findings of a randomized controlled trial
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9021940/
https://www.ncbi.nlm.nih.gov/pubmed/35384847
http://dx.doi.org/10.2196/33526
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