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Interactive Video Games as a Method to Increase Physical Activity Levels in Children Treated for Leukemia

Despite the beneficial effect of exercise, children treated for cancer do not engage in sufficient physical activity. It is necessary to search for attractive forms of physical activity, including interactive video games (IVGs). The aim of this study was to verify the effectiveness of the rehabilita...

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Detalles Bibliográficos
Autores principales: Kowaluk, Aleksandra, Woźniewski, Marek
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9025872/
https://www.ncbi.nlm.nih.gov/pubmed/35455869
http://dx.doi.org/10.3390/healthcare10040692
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author Kowaluk, Aleksandra
Woźniewski, Marek
author_facet Kowaluk, Aleksandra
Woźniewski, Marek
author_sort Kowaluk, Aleksandra
collection PubMed
description Despite the beneficial effect of exercise, children treated for cancer do not engage in sufficient physical activity. It is necessary to search for attractive forms of physical activity, including interactive video games (IVGs). The aim of this study was to verify the effectiveness of the rehabilitation model developed by the authors based on the use of IVGs in children undergoing leukemia treatment. The study included a group of 21 children aged 7–13 years (12 boys, 9 girls) undergoing treatment for acute lymphoblastic leukemia (ALL) (n = 13) and acute myeloid leukemia (AML) (n = 8). The children were randomly assigned to an intervention group and a control group. To assess the level of cardiorespiratory fitness (CRF), each child participated in a Cardiopulmonary Exercise Test. Daily physical activity was assessed using the HBSC questionnaire. The study also used the Children’s Effort Rating Table Scale (CERT) to assess the intensity of physical effort. The children in the intervention group participated in 12 sessions of. The study participants managed to complete all stages of a progressive training program, which confirmed the feasibility of such physical effort by patients with cancer. Pediatric patients reported that the IVG training required a light to moderate physical effort despite high values of energy expenditure (EE).
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spelling pubmed-90258722022-04-23 Interactive Video Games as a Method to Increase Physical Activity Levels in Children Treated for Leukemia Kowaluk, Aleksandra Woźniewski, Marek Healthcare (Basel) Article Despite the beneficial effect of exercise, children treated for cancer do not engage in sufficient physical activity. It is necessary to search for attractive forms of physical activity, including interactive video games (IVGs). The aim of this study was to verify the effectiveness of the rehabilitation model developed by the authors based on the use of IVGs in children undergoing leukemia treatment. The study included a group of 21 children aged 7–13 years (12 boys, 9 girls) undergoing treatment for acute lymphoblastic leukemia (ALL) (n = 13) and acute myeloid leukemia (AML) (n = 8). The children were randomly assigned to an intervention group and a control group. To assess the level of cardiorespiratory fitness (CRF), each child participated in a Cardiopulmonary Exercise Test. Daily physical activity was assessed using the HBSC questionnaire. The study also used the Children’s Effort Rating Table Scale (CERT) to assess the intensity of physical effort. The children in the intervention group participated in 12 sessions of. The study participants managed to complete all stages of a progressive training program, which confirmed the feasibility of such physical effort by patients with cancer. Pediatric patients reported that the IVG training required a light to moderate physical effort despite high values of energy expenditure (EE). MDPI 2022-04-06 /pmc/articles/PMC9025872/ /pubmed/35455869 http://dx.doi.org/10.3390/healthcare10040692 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Kowaluk, Aleksandra
Woźniewski, Marek
Interactive Video Games as a Method to Increase Physical Activity Levels in Children Treated for Leukemia
title Interactive Video Games as a Method to Increase Physical Activity Levels in Children Treated for Leukemia
title_full Interactive Video Games as a Method to Increase Physical Activity Levels in Children Treated for Leukemia
title_fullStr Interactive Video Games as a Method to Increase Physical Activity Levels in Children Treated for Leukemia
title_full_unstemmed Interactive Video Games as a Method to Increase Physical Activity Levels in Children Treated for Leukemia
title_short Interactive Video Games as a Method to Increase Physical Activity Levels in Children Treated for Leukemia
title_sort interactive video games as a method to increase physical activity levels in children treated for leukemia
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9025872/
https://www.ncbi.nlm.nih.gov/pubmed/35455869
http://dx.doi.org/10.3390/healthcare10040692
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