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Improved Digital Therapy for Developmental Pediatrics Using Domain-Specific Artificial Intelligence: Machine Learning Study

BACKGROUND: Automated emotion classification could aid those who struggle to recognize emotions, including children with developmental behavioral conditions such as autism. However, most computer vision emotion recognition models are trained on adult emotion and therefore underperform when applied t...

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Autores principales: Washington, Peter, Kalantarian, Haik, Kent, John, Husic, Arman, Kline, Aaron, Leblanc, Emilie, Hou, Cathy, Mutlu, Onur Cezmi, Dunlap, Kaitlyn, Penev, Yordan, Varma, Maya, Stockham, Nate Tyler, Chrisman, Brianna, Paskov, Kelley, Sun, Min Woo, Jung, Jae-Yoon, Voss, Catalin, Haber, Nick, Wall, Dennis Paul
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9034430/
https://www.ncbi.nlm.nih.gov/pubmed/35394438
http://dx.doi.org/10.2196/26760
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author Washington, Peter
Kalantarian, Haik
Kent, John
Husic, Arman
Kline, Aaron
Leblanc, Emilie
Hou, Cathy
Mutlu, Onur Cezmi
Dunlap, Kaitlyn
Penev, Yordan
Varma, Maya
Stockham, Nate Tyler
Chrisman, Brianna
Paskov, Kelley
Sun, Min Woo
Jung, Jae-Yoon
Voss, Catalin
Haber, Nick
Wall, Dennis Paul
author_facet Washington, Peter
Kalantarian, Haik
Kent, John
Husic, Arman
Kline, Aaron
Leblanc, Emilie
Hou, Cathy
Mutlu, Onur Cezmi
Dunlap, Kaitlyn
Penev, Yordan
Varma, Maya
Stockham, Nate Tyler
Chrisman, Brianna
Paskov, Kelley
Sun, Min Woo
Jung, Jae-Yoon
Voss, Catalin
Haber, Nick
Wall, Dennis Paul
author_sort Washington, Peter
collection PubMed
description BACKGROUND: Automated emotion classification could aid those who struggle to recognize emotions, including children with developmental behavioral conditions such as autism. However, most computer vision emotion recognition models are trained on adult emotion and therefore underperform when applied to child faces. OBJECTIVE: We designed a strategy to gamify the collection and labeling of child emotion–enriched images to boost the performance of automatic child emotion recognition models to a level closer to what will be needed for digital health care approaches. METHODS: We leveraged our prototype therapeutic smartphone game, GuessWhat, which was designed in large part for children with developmental and behavioral conditions, to gamify the secure collection of video data of children expressing a variety of emotions prompted by the game. Independently, we created a secure web interface to gamify the human labeling effort, called HollywoodSquares, tailored for use by any qualified labeler. We gathered and labeled 2155 videos, 39,968 emotion frames, and 106,001 labels on all images. With this drastically expanded pediatric emotion–centric database (>30 times larger than existing public pediatric emotion data sets), we trained a convolutional neural network (CNN) computer vision classifier of happy, sad, surprised, fearful, angry, disgust, and neutral expressions evoked by children. RESULTS: The classifier achieved a 66.9% balanced accuracy and 67.4% F1-score on the entirety of the Child Affective Facial Expression (CAFE) as well as a 79.1% balanced accuracy and 78% F1-score on CAFE Subset A, a subset containing at least 60% human agreement on emotions labels. This performance is at least 10% higher than all previously developed classifiers evaluated against CAFE, the best of which reached a 56% balanced accuracy even when combining “anger” and “disgust” into a single class. CONCLUSIONS: This work validates that mobile games designed for pediatric therapies can generate high volumes of domain-relevant data sets to train state-of-the-art classifiers to perform tasks helpful to precision health efforts.
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spelling pubmed-90344302022-04-24 Improved Digital Therapy for Developmental Pediatrics Using Domain-Specific Artificial Intelligence: Machine Learning Study Washington, Peter Kalantarian, Haik Kent, John Husic, Arman Kline, Aaron Leblanc, Emilie Hou, Cathy Mutlu, Onur Cezmi Dunlap, Kaitlyn Penev, Yordan Varma, Maya Stockham, Nate Tyler Chrisman, Brianna Paskov, Kelley Sun, Min Woo Jung, Jae-Yoon Voss, Catalin Haber, Nick Wall, Dennis Paul JMIR Pediatr Parent Original Paper BACKGROUND: Automated emotion classification could aid those who struggle to recognize emotions, including children with developmental behavioral conditions such as autism. However, most computer vision emotion recognition models are trained on adult emotion and therefore underperform when applied to child faces. OBJECTIVE: We designed a strategy to gamify the collection and labeling of child emotion–enriched images to boost the performance of automatic child emotion recognition models to a level closer to what will be needed for digital health care approaches. METHODS: We leveraged our prototype therapeutic smartphone game, GuessWhat, which was designed in large part for children with developmental and behavioral conditions, to gamify the secure collection of video data of children expressing a variety of emotions prompted by the game. Independently, we created a secure web interface to gamify the human labeling effort, called HollywoodSquares, tailored for use by any qualified labeler. We gathered and labeled 2155 videos, 39,968 emotion frames, and 106,001 labels on all images. With this drastically expanded pediatric emotion–centric database (>30 times larger than existing public pediatric emotion data sets), we trained a convolutional neural network (CNN) computer vision classifier of happy, sad, surprised, fearful, angry, disgust, and neutral expressions evoked by children. RESULTS: The classifier achieved a 66.9% balanced accuracy and 67.4% F1-score on the entirety of the Child Affective Facial Expression (CAFE) as well as a 79.1% balanced accuracy and 78% F1-score on CAFE Subset A, a subset containing at least 60% human agreement on emotions labels. This performance is at least 10% higher than all previously developed classifiers evaluated against CAFE, the best of which reached a 56% balanced accuracy even when combining “anger” and “disgust” into a single class. CONCLUSIONS: This work validates that mobile games designed for pediatric therapies can generate high volumes of domain-relevant data sets to train state-of-the-art classifiers to perform tasks helpful to precision health efforts. JMIR Publications 2022-04-08 /pmc/articles/PMC9034430/ /pubmed/35394438 http://dx.doi.org/10.2196/26760 Text en ©Peter Washington, Haik Kalantarian, John Kent, Arman Husic, Aaron Kline, Emilie Leblanc, Cathy Hou, Onur Cezmi Mutlu, Kaitlyn Dunlap, Yordan Penev, Maya Varma, Nate Tyler Stockham, Brianna Chrisman, Kelley Paskov, Min Woo Sun, Jae-Yoon Jung, Catalin Voss, Nick Haber, Dennis Paul Wall. Originally published in JMIR Pediatrics and Parenting (https://pediatrics.jmir.org), 08.04.2022. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Pediatrics and Parenting, is properly cited. The complete bibliographic information, a link to the original publication on https://pediatrics.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Washington, Peter
Kalantarian, Haik
Kent, John
Husic, Arman
Kline, Aaron
Leblanc, Emilie
Hou, Cathy
Mutlu, Onur Cezmi
Dunlap, Kaitlyn
Penev, Yordan
Varma, Maya
Stockham, Nate Tyler
Chrisman, Brianna
Paskov, Kelley
Sun, Min Woo
Jung, Jae-Yoon
Voss, Catalin
Haber, Nick
Wall, Dennis Paul
Improved Digital Therapy for Developmental Pediatrics Using Domain-Specific Artificial Intelligence: Machine Learning Study
title Improved Digital Therapy for Developmental Pediatrics Using Domain-Specific Artificial Intelligence: Machine Learning Study
title_full Improved Digital Therapy for Developmental Pediatrics Using Domain-Specific Artificial Intelligence: Machine Learning Study
title_fullStr Improved Digital Therapy for Developmental Pediatrics Using Domain-Specific Artificial Intelligence: Machine Learning Study
title_full_unstemmed Improved Digital Therapy for Developmental Pediatrics Using Domain-Specific Artificial Intelligence: Machine Learning Study
title_short Improved Digital Therapy for Developmental Pediatrics Using Domain-Specific Artificial Intelligence: Machine Learning Study
title_sort improved digital therapy for developmental pediatrics using domain-specific artificial intelligence: machine learning study
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9034430/
https://www.ncbi.nlm.nih.gov/pubmed/35394438
http://dx.doi.org/10.2196/26760
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