Cargando…
Need Frustration, Gaming Motives, and Internet Gaming Disorder in Mobile Multiplayer Online Battle Arena (MOBA) Games: Through the Lens of Self-Determination Theory
Playing mobile MOBA games has become a popular leisure activity among Malaysian youth. However, MOBA games are highly addictive and have negative impacts on adult development. Inadequate local studies investigated the risk factors of excessive MOBA gameplay. The present study examined the (1) predic...
Autores principales: | , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9037055/ https://www.ncbi.nlm.nih.gov/pubmed/35497075 http://dx.doi.org/10.1007/s11469-022-00825-x |
_version_ | 1784693649261461504 |
---|---|
author | T’ng, Soo Ting Ho, Khee Hoong Pau, Kee |
author_facet | T’ng, Soo Ting Ho, Khee Hoong Pau, Kee |
author_sort | T’ng, Soo Ting |
collection | PubMed |
description | Playing mobile MOBA games has become a popular leisure activity among Malaysian youth. However, MOBA games are highly addictive and have negative impacts on adult development. Inadequate local studies investigated the risk factors of excessive MOBA gameplay. The present study examined the (1) predictive role of need frustration on Internet gaming disorder (IGD) and (2) mediating effect of gaming motives. A total of 398 mobile MOBA gamers aged 18 to 29 participated in this cross-sectional online survey study. The findings showed that need frustration positively predicted IGD. Social, escape, competition, coping, and skill motives were significant mediators for the association between need frustration and IGD. However, fantasy and recreation motives were not significant mediators. MOBA players who were frustrated while fulfilling their basic needs may succumb to uncontrollable gaming behavior. Therefore, future prevention and intervention programs should cultivate positive mental strength for youth while meeting their basic needs. |
format | Online Article Text |
id | pubmed-9037055 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Springer US |
record_format | MEDLINE/PubMed |
spelling | pubmed-90370552022-04-26 Need Frustration, Gaming Motives, and Internet Gaming Disorder in Mobile Multiplayer Online Battle Arena (MOBA) Games: Through the Lens of Self-Determination Theory T’ng, Soo Ting Ho, Khee Hoong Pau, Kee Int J Ment Health Addict Original Article Playing mobile MOBA games has become a popular leisure activity among Malaysian youth. However, MOBA games are highly addictive and have negative impacts on adult development. Inadequate local studies investigated the risk factors of excessive MOBA gameplay. The present study examined the (1) predictive role of need frustration on Internet gaming disorder (IGD) and (2) mediating effect of gaming motives. A total of 398 mobile MOBA gamers aged 18 to 29 participated in this cross-sectional online survey study. The findings showed that need frustration positively predicted IGD. Social, escape, competition, coping, and skill motives were significant mediators for the association between need frustration and IGD. However, fantasy and recreation motives were not significant mediators. MOBA players who were frustrated while fulfilling their basic needs may succumb to uncontrollable gaming behavior. Therefore, future prevention and intervention programs should cultivate positive mental strength for youth while meeting their basic needs. Springer US 2022-04-25 /pmc/articles/PMC9037055/ /pubmed/35497075 http://dx.doi.org/10.1007/s11469-022-00825-x Text en © The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2022 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic. |
spellingShingle | Original Article T’ng, Soo Ting Ho, Khee Hoong Pau, Kee Need Frustration, Gaming Motives, and Internet Gaming Disorder in Mobile Multiplayer Online Battle Arena (MOBA) Games: Through the Lens of Self-Determination Theory |
title | Need Frustration, Gaming Motives, and Internet Gaming Disorder in Mobile Multiplayer Online Battle Arena (MOBA) Games: Through the Lens of Self-Determination Theory |
title_full | Need Frustration, Gaming Motives, and Internet Gaming Disorder in Mobile Multiplayer Online Battle Arena (MOBA) Games: Through the Lens of Self-Determination Theory |
title_fullStr | Need Frustration, Gaming Motives, and Internet Gaming Disorder in Mobile Multiplayer Online Battle Arena (MOBA) Games: Through the Lens of Self-Determination Theory |
title_full_unstemmed | Need Frustration, Gaming Motives, and Internet Gaming Disorder in Mobile Multiplayer Online Battle Arena (MOBA) Games: Through the Lens of Self-Determination Theory |
title_short | Need Frustration, Gaming Motives, and Internet Gaming Disorder in Mobile Multiplayer Online Battle Arena (MOBA) Games: Through the Lens of Self-Determination Theory |
title_sort | need frustration, gaming motives, and internet gaming disorder in mobile multiplayer online battle arena (moba) games: through the lens of self-determination theory |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9037055/ https://www.ncbi.nlm.nih.gov/pubmed/35497075 http://dx.doi.org/10.1007/s11469-022-00825-x |
work_keys_str_mv | AT tngsooting needfrustrationgamingmotivesandinternetgamingdisorderinmobilemultiplayeronlinebattlearenamobagamesthroughthelensofselfdeterminationtheory AT hokheehoong needfrustrationgamingmotivesandinternetgamingdisorderinmobilemultiplayeronlinebattlearenamobagamesthroughthelensofselfdeterminationtheory AT paukee needfrustrationgamingmotivesandinternetgamingdisorderinmobilemultiplayeronlinebattlearenamobagamesthroughthelensofselfdeterminationtheory |