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Haptic Feedback-Based Virtual Reality Intervention for a Child With Infantile Hemiplegia: A Case Report

Virtual reality (VR) refers to an advanced technology that provides real life-like experience in a virtual environment. Numerous commercially available systems provide gaming opportunities with VR, while a few also provide haptic feedback along with VR. In the recent past, VR has been explored as a...

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Detalles Bibliográficos
Autores principales: Goyal, Chanan, Vardhan, Vishnu, Naqvi, Waqar M
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Cureus 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9038603/
https://www.ncbi.nlm.nih.gov/pubmed/35495018
http://dx.doi.org/10.7759/cureus.23489
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author Goyal, Chanan
Vardhan, Vishnu
Naqvi, Waqar M
author_facet Goyal, Chanan
Vardhan, Vishnu
Naqvi, Waqar M
author_sort Goyal, Chanan
collection PubMed
description Virtual reality (VR) refers to an advanced technology that provides real life-like experience in a virtual environment. Numerous commercially available systems provide gaming opportunities with VR, while a few also provide haptic feedback along with VR. In the recent past, VR has been explored as a viable intervention in the field of neurorehabilitation. Although there are promising results for adults with hemiplegia, the research involving children with infantile hemiplegia is in the nascent stage. Infantile hemiplegia is manifested by sensory and motor deficits predominantly on one side of the body resulting in adverse effects on the functionality of the affected side since early life. VR gaming has an intense, motivational component that encourages children to put sustained voluntary effort to use both upper extremities. A six-year-old male with infantile hemiplegia presented with difficulty in using the left upper extremity. Pre-intervention scores of the nine-hole peg test (9HPT) and box and block test (BBT) were used to evaluate the manual dexterity, while those of ABILHAND-kids and functional independence measure for children (WeeFIM self-care section) assessed the functional independence. The child underwent treatment for six weeks (five days/week), with each session lasting for 60 minutes/day that included VR gaming with haptic feedback for 30 minutes and conventional physiotherapy for 30 minutes. Post-intervention scores were recorded and were compared with pre-intervention scores. Marked improvement in left upper extremity function was noted not only objectively by the outcome measures but also subjectively by the parents as well as by the child. Moreover, the child remarked that he enjoyed the therapy sessions. The findings of this report would facilitate the design of further research in this area in the form of larger trials.
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spelling pubmed-90386032022-04-27 Haptic Feedback-Based Virtual Reality Intervention for a Child With Infantile Hemiplegia: A Case Report Goyal, Chanan Vardhan, Vishnu Naqvi, Waqar M Cureus Neurology Virtual reality (VR) refers to an advanced technology that provides real life-like experience in a virtual environment. Numerous commercially available systems provide gaming opportunities with VR, while a few also provide haptic feedback along with VR. In the recent past, VR has been explored as a viable intervention in the field of neurorehabilitation. Although there are promising results for adults with hemiplegia, the research involving children with infantile hemiplegia is in the nascent stage. Infantile hemiplegia is manifested by sensory and motor deficits predominantly on one side of the body resulting in adverse effects on the functionality of the affected side since early life. VR gaming has an intense, motivational component that encourages children to put sustained voluntary effort to use both upper extremities. A six-year-old male with infantile hemiplegia presented with difficulty in using the left upper extremity. Pre-intervention scores of the nine-hole peg test (9HPT) and box and block test (BBT) were used to evaluate the manual dexterity, while those of ABILHAND-kids and functional independence measure for children (WeeFIM self-care section) assessed the functional independence. The child underwent treatment for six weeks (five days/week), with each session lasting for 60 minutes/day that included VR gaming with haptic feedback for 30 minutes and conventional physiotherapy for 30 minutes. Post-intervention scores were recorded and were compared with pre-intervention scores. Marked improvement in left upper extremity function was noted not only objectively by the outcome measures but also subjectively by the parents as well as by the child. Moreover, the child remarked that he enjoyed the therapy sessions. The findings of this report would facilitate the design of further research in this area in the form of larger trials. Cureus 2022-03-25 /pmc/articles/PMC9038603/ /pubmed/35495018 http://dx.doi.org/10.7759/cureus.23489 Text en Copyright © 2022, Goyal et al. https://creativecommons.org/licenses/by/3.0/This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Neurology
Goyal, Chanan
Vardhan, Vishnu
Naqvi, Waqar M
Haptic Feedback-Based Virtual Reality Intervention for a Child With Infantile Hemiplegia: A Case Report
title Haptic Feedback-Based Virtual Reality Intervention for a Child With Infantile Hemiplegia: A Case Report
title_full Haptic Feedback-Based Virtual Reality Intervention for a Child With Infantile Hemiplegia: A Case Report
title_fullStr Haptic Feedback-Based Virtual Reality Intervention for a Child With Infantile Hemiplegia: A Case Report
title_full_unstemmed Haptic Feedback-Based Virtual Reality Intervention for a Child With Infantile Hemiplegia: A Case Report
title_short Haptic Feedback-Based Virtual Reality Intervention for a Child With Infantile Hemiplegia: A Case Report
title_sort haptic feedback-based virtual reality intervention for a child with infantile hemiplegia: a case report
topic Neurology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9038603/
https://www.ncbi.nlm.nih.gov/pubmed/35495018
http://dx.doi.org/10.7759/cureus.23489
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