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Supervised learning for analysing movement patterns in a virtual reality experiment

The projection into a virtual character and the concomitant illusionary body ownership can lead to transformations of one’s entity. Both during and after the exposure, behavioural and attitudinal changes may occur, depending on the characteristics or stereotypes associated with the embodied avatar....

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Detalles Bibliográficos
Autores principales: Vogel, Frederike, Vahle, Nils M., Gertheiss, Jan, Tomasik, Martin J.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Royal Society 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9039785/
https://www.ncbi.nlm.nih.gov/pubmed/35601447
http://dx.doi.org/10.1098/rsos.211594
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author Vogel, Frederike
Vahle, Nils M.
Gertheiss, Jan
Tomasik, Martin J.
author_facet Vogel, Frederike
Vahle, Nils M.
Gertheiss, Jan
Tomasik, Martin J.
author_sort Vogel, Frederike
collection PubMed
description The projection into a virtual character and the concomitant illusionary body ownership can lead to transformations of one’s entity. Both during and after the exposure, behavioural and attitudinal changes may occur, depending on the characteristics or stereotypes associated with the embodied avatar. In the present study, we investigated the effects on physical activity when young students experience being old. After assignment (at random) to a young or an older avatar, the participants’ body movements were tracked while performing upper body exercises. We propose and discuss the use of supervised learning procedures to assign these movement patterns to the underlying avatar class in order to detect behavioural differences. This approach can be seen as an alternative to classical feature-wise testing. We found that the classification accuracy was remarkably good for support vector machines with linear kernel and deep learning by convolutional neural networks, when inserting time sub-sequences extracted at random and repeatedly from the original data. For hand movements, associated decision boundaries revealed a higher level of local, vertical positions for the young avatar group, indicating increased agility in their performances. This occurrence held for both guided movements as well as achievement-orientated exercises.
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spelling pubmed-90397852022-05-21 Supervised learning for analysing movement patterns in a virtual reality experiment Vogel, Frederike Vahle, Nils M. Gertheiss, Jan Tomasik, Martin J. R Soc Open Sci Computer Science and Artificial Intelligence The projection into a virtual character and the concomitant illusionary body ownership can lead to transformations of one’s entity. Both during and after the exposure, behavioural and attitudinal changes may occur, depending on the characteristics or stereotypes associated with the embodied avatar. In the present study, we investigated the effects on physical activity when young students experience being old. After assignment (at random) to a young or an older avatar, the participants’ body movements were tracked while performing upper body exercises. We propose and discuss the use of supervised learning procedures to assign these movement patterns to the underlying avatar class in order to detect behavioural differences. This approach can be seen as an alternative to classical feature-wise testing. We found that the classification accuracy was remarkably good for support vector machines with linear kernel and deep learning by convolutional neural networks, when inserting time sub-sequences extracted at random and repeatedly from the original data. For hand movements, associated decision boundaries revealed a higher level of local, vertical positions for the young avatar group, indicating increased agility in their performances. This occurrence held for both guided movements as well as achievement-orientated exercises. The Royal Society 2022-04-20 /pmc/articles/PMC9039785/ /pubmed/35601447 http://dx.doi.org/10.1098/rsos.211594 Text en © 2022 The Authors. https://creativecommons.org/licenses/by/4.0/Published by the Royal Society under the terms of the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, provided the original author and source are credited.
spellingShingle Computer Science and Artificial Intelligence
Vogel, Frederike
Vahle, Nils M.
Gertheiss, Jan
Tomasik, Martin J.
Supervised learning for analysing movement patterns in a virtual reality experiment
title Supervised learning for analysing movement patterns in a virtual reality experiment
title_full Supervised learning for analysing movement patterns in a virtual reality experiment
title_fullStr Supervised learning for analysing movement patterns in a virtual reality experiment
title_full_unstemmed Supervised learning for analysing movement patterns in a virtual reality experiment
title_short Supervised learning for analysing movement patterns in a virtual reality experiment
title_sort supervised learning for analysing movement patterns in a virtual reality experiment
topic Computer Science and Artificial Intelligence
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9039785/
https://www.ncbi.nlm.nih.gov/pubmed/35601447
http://dx.doi.org/10.1098/rsos.211594
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