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AOASM Position Statement on Esports, Active Video Gaming, and the Role of the Sports Medicine Physician
Electronic sports, or esports, has a global audience of over 300 million fans and is increasing in popularity, resulting in projected revenue of over $1 billion by the end of this past year. The global pandemic of 2020 had little to no effect on these increasing numbers because athletes have been ab...
Autores principales: | , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Clinical Journal of Sport Medicine
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9042337/ https://www.ncbi.nlm.nih.gov/pubmed/35470342 http://dx.doi.org/10.1097/JSM.0000000000001034 |
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author | Franks, R. Robert King, Dominic Bodine, Warren Chisari, Emanuele Heller, Alan Jamal, Faraz Luksch, John Quinn, Kate Singh, Raunak Solomon, Mary |
author_facet | Franks, R. Robert King, Dominic Bodine, Warren Chisari, Emanuele Heller, Alan Jamal, Faraz Luksch, John Quinn, Kate Singh, Raunak Solomon, Mary |
author_sort | Franks, R. Robert |
collection | PubMed |
description | Electronic sports, or esports, has a global audience of over 300 million fans and is increasing in popularity, resulting in projected revenue of over $1 billion by the end of this past year. The global pandemic of 2020 had little to no effect on these increasing numbers because athletes have been able to continue to engage in sports because of its electronic nature and fans have been able to follow them virtually. Esports has been recognized as an organized sport by the International Olympic Committee, the US National Collegiate Athletic Association, and several secondary school athletic associations within the United States. In addition, professional teams have been established in several major cities within the United States, Canada, Europe, and Australia. With the growth of esports, the necessity of incorporating esports medicine into the practice of sports medicine physicians has become paramount. Esports can be played on a monitor or screen and played using physical activity in what has become known as active video gaming. Within both of these platforms, there have emerged certain conditions unique to esports. There are also certain conditions seen in other sports applicable to esports athletes. This document will review the evaluation of the esports athlete, introduce conditions unique to these athletes and review common conditions seen in esports, discuss diagnostics used in the evaluation of esports athletes, introduce treatment options for conditions unique to esports and review those for commonly seen injuries in esports, discuss prevention of injuries in esports, and introduce a framework for the future development of esports medicine that can be introduced into the daily practice of the sports medicine physician. |
format | Online Article Text |
id | pubmed-9042337 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Clinical Journal of Sport Medicine |
record_format | MEDLINE/PubMed |
spelling | pubmed-90423372022-04-28 AOASM Position Statement on Esports, Active Video Gaming, and the Role of the Sports Medicine Physician Franks, R. Robert King, Dominic Bodine, Warren Chisari, Emanuele Heller, Alan Jamal, Faraz Luksch, John Quinn, Kate Singh, Raunak Solomon, Mary Clin J Sport Med Position Statement Electronic sports, or esports, has a global audience of over 300 million fans and is increasing in popularity, resulting in projected revenue of over $1 billion by the end of this past year. The global pandemic of 2020 had little to no effect on these increasing numbers because athletes have been able to continue to engage in sports because of its electronic nature and fans have been able to follow them virtually. Esports has been recognized as an organized sport by the International Olympic Committee, the US National Collegiate Athletic Association, and several secondary school athletic associations within the United States. In addition, professional teams have been established in several major cities within the United States, Canada, Europe, and Australia. With the growth of esports, the necessity of incorporating esports medicine into the practice of sports medicine physicians has become paramount. Esports can be played on a monitor or screen and played using physical activity in what has become known as active video gaming. Within both of these platforms, there have emerged certain conditions unique to esports. There are also certain conditions seen in other sports applicable to esports athletes. This document will review the evaluation of the esports athlete, introduce conditions unique to these athletes and review common conditions seen in esports, discuss diagnostics used in the evaluation of esports athletes, introduce treatment options for conditions unique to esports and review those for commonly seen injuries in esports, discuss prevention of injuries in esports, and introduce a framework for the future development of esports medicine that can be introduced into the daily practice of the sports medicine physician. Clinical Journal of Sport Medicine 2022-05 2022-04-23 /pmc/articles/PMC9042337/ /pubmed/35470342 http://dx.doi.org/10.1097/JSM.0000000000001034 Text en Copyright © 2022 The Author(s). Published by Wolters Kluwer Health, Inc. https://creativecommons.org/licenses/by-nc-nd/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution-Non Commercial-No Derivatives License 4.0 (CCBY-NC-ND) (https://creativecommons.org/licenses/by-nc-nd/4.0/) , where it is permissible to download and share the work provided it is properly cited. The work cannot be changed in any way or used commercially without permission from the journal. |
spellingShingle | Position Statement Franks, R. Robert King, Dominic Bodine, Warren Chisari, Emanuele Heller, Alan Jamal, Faraz Luksch, John Quinn, Kate Singh, Raunak Solomon, Mary AOASM Position Statement on Esports, Active Video Gaming, and the Role of the Sports Medicine Physician |
title | AOASM Position Statement on Esports, Active Video Gaming, and the Role of the Sports Medicine Physician |
title_full | AOASM Position Statement on Esports, Active Video Gaming, and the Role of the Sports Medicine Physician |
title_fullStr | AOASM Position Statement on Esports, Active Video Gaming, and the Role of the Sports Medicine Physician |
title_full_unstemmed | AOASM Position Statement on Esports, Active Video Gaming, and the Role of the Sports Medicine Physician |
title_short | AOASM Position Statement on Esports, Active Video Gaming, and the Role of the Sports Medicine Physician |
title_sort | aoasm position statement on esports, active video gaming, and the role of the sports medicine physician |
topic | Position Statement |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9042337/ https://www.ncbi.nlm.nih.gov/pubmed/35470342 http://dx.doi.org/10.1097/JSM.0000000000001034 |
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