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Reaction time and working memory in gamers and non-gamers
The purpose of this pre-registered study was to examine whether asking gamers and non-gamers about their video game playing habits before or after they performed computerized cognitive-motor tasks affects their performance of those tasks. We recruited 187 participants from an online participants’ re...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9042951/ https://www.ncbi.nlm.nih.gov/pubmed/35474102 http://dx.doi.org/10.1038/s41598-022-10986-3 |
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author | Ziv, Gal Lidor, Ronnie Levin, Oron |
author_facet | Ziv, Gal Lidor, Ronnie Levin, Oron |
author_sort | Ziv, Gal |
collection | PubMed |
description | The purpose of this pre-registered study was to examine whether asking gamers and non-gamers about their video game playing habits before or after they performed computerized cognitive-motor tasks affects their performance of those tasks. We recruited 187 participants from an online participants’ recruitment platform. Out of those participants, 131 matched our criteria as gamers or non-gamers. They were then divided to two subgroups, and performed a choice-RT task, a Simon task, an alternate task-switching task, and a digit span memory task either before or after answering a video-game playing habits questionnaire. The results showed that gamers who completed a video-games questionnaire before performing the tasks had faster reaction times (RTs) in the Simon task compared with gamers who answered the questionnaire after performing the tasks. In contrast, non-gamers who answered the questionnaire before the task had slower RTs in the Simon task and the alternate task-switching task compared with non-gamers who answered the questionnaire after performing the tasks. The results suggest that answering a video-games questionnaire before the start of a study can lead to a response expectancy effect—positive for gamers and negative for non-gamers. This may bias findings of studies examining video games and the performance of cognitive-motor tasks. |
format | Online Article Text |
id | pubmed-9042951 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-90429512022-04-28 Reaction time and working memory in gamers and non-gamers Ziv, Gal Lidor, Ronnie Levin, Oron Sci Rep Article The purpose of this pre-registered study was to examine whether asking gamers and non-gamers about their video game playing habits before or after they performed computerized cognitive-motor tasks affects their performance of those tasks. We recruited 187 participants from an online participants’ recruitment platform. Out of those participants, 131 matched our criteria as gamers or non-gamers. They were then divided to two subgroups, and performed a choice-RT task, a Simon task, an alternate task-switching task, and a digit span memory task either before or after answering a video-game playing habits questionnaire. The results showed that gamers who completed a video-games questionnaire before performing the tasks had faster reaction times (RTs) in the Simon task compared with gamers who answered the questionnaire after performing the tasks. In contrast, non-gamers who answered the questionnaire before the task had slower RTs in the Simon task and the alternate task-switching task compared with non-gamers who answered the questionnaire after performing the tasks. The results suggest that answering a video-games questionnaire before the start of a study can lead to a response expectancy effect—positive for gamers and negative for non-gamers. This may bias findings of studies examining video games and the performance of cognitive-motor tasks. Nature Publishing Group UK 2022-04-26 /pmc/articles/PMC9042951/ /pubmed/35474102 http://dx.doi.org/10.1038/s41598-022-10986-3 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Article Ziv, Gal Lidor, Ronnie Levin, Oron Reaction time and working memory in gamers and non-gamers |
title | Reaction time and working memory in gamers and non-gamers |
title_full | Reaction time and working memory in gamers and non-gamers |
title_fullStr | Reaction time and working memory in gamers and non-gamers |
title_full_unstemmed | Reaction time and working memory in gamers and non-gamers |
title_short | Reaction time and working memory in gamers and non-gamers |
title_sort | reaction time and working memory in gamers and non-gamers |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9042951/ https://www.ncbi.nlm.nih.gov/pubmed/35474102 http://dx.doi.org/10.1038/s41598-022-10986-3 |
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