Cargando…
Reaction time and working memory in gamers and non-gamers
The purpose of this pre-registered study was to examine whether asking gamers and non-gamers about their video game playing habits before or after they performed computerized cognitive-motor tasks affects their performance of those tasks. We recruited 187 participants from an online participants’ re...
Autores principales: | Ziv, Gal, Lidor, Ronnie, Levin, Oron |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9042951/ https://www.ncbi.nlm.nih.gov/pubmed/35474102 http://dx.doi.org/10.1038/s41598-022-10986-3 |
Ejemplares similares
-
Gamers’ and non-gamers’ perspectives on the development of problematic video game play
por: Monley, Corey M., et al.
Publicado: (2023) -
Association of General Cognitive Functions with Gaming Use in Young Adults: A Comparison among Excessive Gamers, Regular Gamers and Non-Gamers
por: Jang, Joon Hwan, et al.
Publicado: (2021) -
To Be or Not to Be a Female Gamer: A Qualitative Exploration of Female Gamer Identity
por: Kuss, Daria J., et al.
Publicado: (2022) -
Gamers and Robotic Surgery
por: da Silva, Emanuel Ângelo, et al.
Publicado: (2022) -
Gamer psychology and behavior
por: Bostan, Barbaros
Publicado: (2016)