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Running an active gaming-based randomized controlled trial during the COVID-19 pandemic: Challenges, solutions and lessons learned

OBJECTIVES: The COVID-19 pandemic has created significant obstacles for clinical trials and human subject research. This paper discusses the challenges our study team encountered while implementing an eHealth intervention during the pandemic, including: increased dropout, cancellation and rescheduli...

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Autores principales: Monashefsky, Alexandra, Alon, Dar, Baran, Aleksandra, Borah, Rashmi, Lee, Kelly, McGarrity, Emma, Menon, Harshita, Sousa, Caio, Swaminathan, Neha, Lu, Amy S.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9044649/
https://www.ncbi.nlm.nih.gov/pubmed/35502216
http://dx.doi.org/10.1016/j.puhip.2022.100259
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author Monashefsky, Alexandra
Alon, Dar
Baran, Aleksandra
Borah, Rashmi
Lee, Kelly
McGarrity, Emma
Menon, Harshita
Sousa, Caio
Swaminathan, Neha
Lu, Amy S.
author_facet Monashefsky, Alexandra
Alon, Dar
Baran, Aleksandra
Borah, Rashmi
Lee, Kelly
McGarrity, Emma
Menon, Harshita
Sousa, Caio
Swaminathan, Neha
Lu, Amy S.
author_sort Monashefsky, Alexandra
collection PubMed
description OBJECTIVES: The COVID-19 pandemic has created significant obstacles for clinical trials and human subject research. This paper discusses the challenges our study team encountered while implementing an eHealth intervention during the pandemic, including: increased dropout, cancellation and rescheduling rates, increased mailing returns and delays, social distancing impediments, COVID-19 positive team members, and restricted training access. STUDY DESIGN: This is a short paper on research protocol for a six-month randomized controlled single-blind trial. METHODS: N/A. RESULTS: In response to these challenges, we changed the study protocol. We included multimodal communication models, amplified recruitment efforts, expanded our population's age range, increasingly utilized tracking labels, utilized external space for extra participants, and transitioned to a virtual RA training format. CONCLUSIONS: Sharing our experience and the adaptations required to run a clinical trial during the pandemic should provide useful and practical knowledge for institutions, funding agencies, and researchers. We believe that the lessons learned here would be applicable to future clinical trial research after the pandemic as well.
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spelling pubmed-90446492022-04-28 Running an active gaming-based randomized controlled trial during the COVID-19 pandemic: Challenges, solutions and lessons learned Monashefsky, Alexandra Alon, Dar Baran, Aleksandra Borah, Rashmi Lee, Kelly McGarrity, Emma Menon, Harshita Sousa, Caio Swaminathan, Neha Lu, Amy S. Public Health Pract (Oxf) Short Communication OBJECTIVES: The COVID-19 pandemic has created significant obstacles for clinical trials and human subject research. This paper discusses the challenges our study team encountered while implementing an eHealth intervention during the pandemic, including: increased dropout, cancellation and rescheduling rates, increased mailing returns and delays, social distancing impediments, COVID-19 positive team members, and restricted training access. STUDY DESIGN: This is a short paper on research protocol for a six-month randomized controlled single-blind trial. METHODS: N/A. RESULTS: In response to these challenges, we changed the study protocol. We included multimodal communication models, amplified recruitment efforts, expanded our population's age range, increasingly utilized tracking labels, utilized external space for extra participants, and transitioned to a virtual RA training format. CONCLUSIONS: Sharing our experience and the adaptations required to run a clinical trial during the pandemic should provide useful and practical knowledge for institutions, funding agencies, and researchers. We believe that the lessons learned here would be applicable to future clinical trial research after the pandemic as well. Elsevier 2022-04-27 /pmc/articles/PMC9044649/ /pubmed/35502216 http://dx.doi.org/10.1016/j.puhip.2022.100259 Text en © 2022 The Authors https://creativecommons.org/licenses/by-nc-nd/4.0/This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).
spellingShingle Short Communication
Monashefsky, Alexandra
Alon, Dar
Baran, Aleksandra
Borah, Rashmi
Lee, Kelly
McGarrity, Emma
Menon, Harshita
Sousa, Caio
Swaminathan, Neha
Lu, Amy S.
Running an active gaming-based randomized controlled trial during the COVID-19 pandemic: Challenges, solutions and lessons learned
title Running an active gaming-based randomized controlled trial during the COVID-19 pandemic: Challenges, solutions and lessons learned
title_full Running an active gaming-based randomized controlled trial during the COVID-19 pandemic: Challenges, solutions and lessons learned
title_fullStr Running an active gaming-based randomized controlled trial during the COVID-19 pandemic: Challenges, solutions and lessons learned
title_full_unstemmed Running an active gaming-based randomized controlled trial during the COVID-19 pandemic: Challenges, solutions and lessons learned
title_short Running an active gaming-based randomized controlled trial during the COVID-19 pandemic: Challenges, solutions and lessons learned
title_sort running an active gaming-based randomized controlled trial during the covid-19 pandemic: challenges, solutions and lessons learned
topic Short Communication
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9044649/
https://www.ncbi.nlm.nih.gov/pubmed/35502216
http://dx.doi.org/10.1016/j.puhip.2022.100259
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