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Stress-Relieving Video Game and Its Effects: A POMS Case Study
Stress is the response or a change in our bodies to environmental factors like challenges or demands that are physical and emotional. The main cause of stress is illnesses and it is gaining more interest, a hot topic for many researchers. Stress can be brought about by a wide range of normal life oc...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Hindawi
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9045975/ https://www.ncbi.nlm.nih.gov/pubmed/35498201 http://dx.doi.org/10.1155/2022/4239536 |
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author | Ajmal, Abdullah Aldabbas, Hamza Amin, Rashid Ibrar, Sundas Alouffi, Bader Gheisari, Mehdi |
author_facet | Ajmal, Abdullah Aldabbas, Hamza Amin, Rashid Ibrar, Sundas Alouffi, Bader Gheisari, Mehdi |
author_sort | Ajmal, Abdullah |
collection | PubMed |
description | Stress is the response or a change in our bodies to environmental factors like challenges or demands that are physical and emotional. The main cause of stress is illnesses and it is gaining more interest, a hot topic for many researchers. Stress can be brought about by a wide range of normal life occasions that are hard to avoid. Stress generally refers to two things: first, the psychological perception of pressure and the body's response to it. On the other hand, it involves multiple systems, from metabolism to muscles to memory. Many methods and tools are being developed to reduce stress in humans. Stress can be a short-term issue or a long-term problem, depending on what changes in your life. The emphasis of this article is to reduce the effects of stress by developing a stress-releasing game and verifying its results through the Profile of Mood States (POMS) and POMS-2 survey. Games are associated with stress levels; hence, parameters like sounds, visuals, and colors associated with reducing stress are used to develop a game for the stress reduction in the players. The survey research aims to determine that the purpose-built game will affect the player's stress level using a reliable psychological survey paper. The survey collected a variety of information from its participants over six months. Different aspects of a person's psychology and reactions are recorded in this scenario by calculating the mean, standard deviation, degree of freedom, zero-error, and probability-value%. The POMS and POMS-2 results are obtained from the custom-built game, and these are found to be effective in reducing stress. |
format | Online Article Text |
id | pubmed-9045975 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Hindawi |
record_format | MEDLINE/PubMed |
spelling | pubmed-90459752022-04-28 Stress-Relieving Video Game and Its Effects: A POMS Case Study Ajmal, Abdullah Aldabbas, Hamza Amin, Rashid Ibrar, Sundas Alouffi, Bader Gheisari, Mehdi Comput Intell Neurosci Research Article Stress is the response or a change in our bodies to environmental factors like challenges or demands that are physical and emotional. The main cause of stress is illnesses and it is gaining more interest, a hot topic for many researchers. Stress can be brought about by a wide range of normal life occasions that are hard to avoid. Stress generally refers to two things: first, the psychological perception of pressure and the body's response to it. On the other hand, it involves multiple systems, from metabolism to muscles to memory. Many methods and tools are being developed to reduce stress in humans. Stress can be a short-term issue or a long-term problem, depending on what changes in your life. The emphasis of this article is to reduce the effects of stress by developing a stress-releasing game and verifying its results through the Profile of Mood States (POMS) and POMS-2 survey. Games are associated with stress levels; hence, parameters like sounds, visuals, and colors associated with reducing stress are used to develop a game for the stress reduction in the players. The survey research aims to determine that the purpose-built game will affect the player's stress level using a reliable psychological survey paper. The survey collected a variety of information from its participants over six months. Different aspects of a person's psychology and reactions are recorded in this scenario by calculating the mean, standard deviation, degree of freedom, zero-error, and probability-value%. The POMS and POMS-2 results are obtained from the custom-built game, and these are found to be effective in reducing stress. Hindawi 2022-04-20 /pmc/articles/PMC9045975/ /pubmed/35498201 http://dx.doi.org/10.1155/2022/4239536 Text en Copyright © 2022 Abdullah Ajmal et al. https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Research Article Ajmal, Abdullah Aldabbas, Hamza Amin, Rashid Ibrar, Sundas Alouffi, Bader Gheisari, Mehdi Stress-Relieving Video Game and Its Effects: A POMS Case Study |
title | Stress-Relieving Video Game and Its Effects: A POMS Case Study |
title_full | Stress-Relieving Video Game and Its Effects: A POMS Case Study |
title_fullStr | Stress-Relieving Video Game and Its Effects: A POMS Case Study |
title_full_unstemmed | Stress-Relieving Video Game and Its Effects: A POMS Case Study |
title_short | Stress-Relieving Video Game and Its Effects: A POMS Case Study |
title_sort | stress-relieving video game and its effects: a poms case study |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9045975/ https://www.ncbi.nlm.nih.gov/pubmed/35498201 http://dx.doi.org/10.1155/2022/4239536 |
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