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Robotic Table and Serious Games for Integrative Rehabilitation in the Early Poststroke Phase: Two Case Reports

BACKGROUND: BrightArm Compact is a new rehabilitation system for the upper extremities. It provides bimanual training with gradated gravity loading and mediates interactions with cognitively challenging serious games. OBJECTIVE: The aim of this study is to design and test a robotic rehabilitation ta...

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Detalles Bibliográficos
Autores principales: Burdea, Grigore, Kim, Nam, Polistico, Kevin, Kadaru, Ashwin, Grampurohit, Namrata, Hundal, Jasdeep, Pollack, Simcha
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9047881/
https://www.ncbi.nlm.nih.gov/pubmed/35416787
http://dx.doi.org/10.2196/26990
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author Burdea, Grigore
Kim, Nam
Polistico, Kevin
Kadaru, Ashwin
Grampurohit, Namrata
Hundal, Jasdeep
Pollack, Simcha
author_facet Burdea, Grigore
Kim, Nam
Polistico, Kevin
Kadaru, Ashwin
Grampurohit, Namrata
Hundal, Jasdeep
Pollack, Simcha
author_sort Burdea, Grigore
collection PubMed
description BACKGROUND: BrightArm Compact is a new rehabilitation system for the upper extremities. It provides bimanual training with gradated gravity loading and mediates interactions with cognitively challenging serious games. OBJECTIVE: The aim of this study is to design and test a robotic rehabilitation table–based virtual rehabilitation system for functional impact of the integrative training in the early poststroke phase. METHODS: A new robotic rehabilitation table, controllers, and adaptive games were developed. The 2 participants underwent 12 experimental sessions in addition to the standard of care. Standardized measures of upper extremity function (primary outcome), depression, and cognition were administered before and after the intervention. Nonstandardized measures included game variables and subjective evaluations. RESULTS: The 2 case study participants attained high total arm repetitions per session (504 and 957) and achieved high grasp and finger-extension counts. Training intensity contributed to marked improvements in affected shoulder strength (225% and 100% increase), grasp strength (27% and 16% increase), and pinch strength (31% and 15% increase). The shoulder flexion range increased by 17% and 18% and elbow supination range by 75% and 58%. Improvements in motor function were at or above minimal clinically important difference for the Fugl-Meyer Assessment (11 and 10 points), Chedoke Arm and Hand Activity Inventory (11 and 14 points), and Upper Extremity Functional Index (19 and 23 points). Cognitive and emotive outcomes were mixed. Subjective rating by participants and training therapists were positive (average 4, SD 0.22, on a 5-point Likert scale). CONCLUSIONS: The design of the robotic rehabilitation table was tested on 2 participants in the early poststroke phase, and results are encouraging for upper extremity functional gains and technology acceptance. TRIAL REGISTRATION: ClinicalTrials.gov NCT04252170; https://clinicaltrials.gov/ct2/show/NCT04252170
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spelling pubmed-90478812022-04-29 Robotic Table and Serious Games for Integrative Rehabilitation in the Early Poststroke Phase: Two Case Reports Burdea, Grigore Kim, Nam Polistico, Kevin Kadaru, Ashwin Grampurohit, Namrata Hundal, Jasdeep Pollack, Simcha JMIR Rehabil Assist Technol Original Paper BACKGROUND: BrightArm Compact is a new rehabilitation system for the upper extremities. It provides bimanual training with gradated gravity loading and mediates interactions with cognitively challenging serious games. OBJECTIVE: The aim of this study is to design and test a robotic rehabilitation table–based virtual rehabilitation system for functional impact of the integrative training in the early poststroke phase. METHODS: A new robotic rehabilitation table, controllers, and adaptive games were developed. The 2 participants underwent 12 experimental sessions in addition to the standard of care. Standardized measures of upper extremity function (primary outcome), depression, and cognition were administered before and after the intervention. Nonstandardized measures included game variables and subjective evaluations. RESULTS: The 2 case study participants attained high total arm repetitions per session (504 and 957) and achieved high grasp and finger-extension counts. Training intensity contributed to marked improvements in affected shoulder strength (225% and 100% increase), grasp strength (27% and 16% increase), and pinch strength (31% and 15% increase). The shoulder flexion range increased by 17% and 18% and elbow supination range by 75% and 58%. Improvements in motor function were at or above minimal clinically important difference for the Fugl-Meyer Assessment (11 and 10 points), Chedoke Arm and Hand Activity Inventory (11 and 14 points), and Upper Extremity Functional Index (19 and 23 points). Cognitive and emotive outcomes were mixed. Subjective rating by participants and training therapists were positive (average 4, SD 0.22, on a 5-point Likert scale). CONCLUSIONS: The design of the robotic rehabilitation table was tested on 2 participants in the early poststroke phase, and results are encouraging for upper extremity functional gains and technology acceptance. TRIAL REGISTRATION: ClinicalTrials.gov NCT04252170; https://clinicaltrials.gov/ct2/show/NCT04252170 JMIR Publications 2022-04-13 /pmc/articles/PMC9047881/ /pubmed/35416787 http://dx.doi.org/10.2196/26990 Text en ©Grigore Burdea, Nam Kim, Kevin Polistico, Ashwin Kadaru, Namrata Grampurohit, Jasdeep Hundal, Simcha Pollack. Originally published in JMIR Rehabilitation and Assistive Technology (https://rehab.jmir.org), 13.04.2022. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Rehabilitation and Assistive Technology, is properly cited. The complete bibliographic information, a link to the original publication on https://rehab.jmir.org/, as well as this copyright and license information must be included.
spellingShingle Original Paper
Burdea, Grigore
Kim, Nam
Polistico, Kevin
Kadaru, Ashwin
Grampurohit, Namrata
Hundal, Jasdeep
Pollack, Simcha
Robotic Table and Serious Games for Integrative Rehabilitation in the Early Poststroke Phase: Two Case Reports
title Robotic Table and Serious Games for Integrative Rehabilitation in the Early Poststroke Phase: Two Case Reports
title_full Robotic Table and Serious Games for Integrative Rehabilitation in the Early Poststroke Phase: Two Case Reports
title_fullStr Robotic Table and Serious Games for Integrative Rehabilitation in the Early Poststroke Phase: Two Case Reports
title_full_unstemmed Robotic Table and Serious Games for Integrative Rehabilitation in the Early Poststroke Phase: Two Case Reports
title_short Robotic Table and Serious Games for Integrative Rehabilitation in the Early Poststroke Phase: Two Case Reports
title_sort robotic table and serious games for integrative rehabilitation in the early poststroke phase: two case reports
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9047881/
https://www.ncbi.nlm.nih.gov/pubmed/35416787
http://dx.doi.org/10.2196/26990
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