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Exploring subtypes and correlates of internet gaming disorder severity among adolescents during COVID-19 in China: A latent class analysis
The WHO recently included Gaming Disorder as a psychiatric diagnosis. Whether there are distinct groups of adolescents who differ based on severity of gaming disorder and their relationships with other mental health and addictive behavior outcomes, including problematic smartphone use (PSU), remains...
Autores principales: | , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9050178/ https://www.ncbi.nlm.nih.gov/pubmed/35505828 http://dx.doi.org/10.1007/s12144-022-03133-8 |
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author | Chang, Chi Ian Fong Sit, Hao Chao, Tong Chen, Chun Shen, Jie Cao, Bolin Montag, Christian Elhai, Jon D. Hall, Brian J. |
author_facet | Chang, Chi Ian Fong Sit, Hao Chao, Tong Chen, Chun Shen, Jie Cao, Bolin Montag, Christian Elhai, Jon D. Hall, Brian J. |
author_sort | Chang, Chi Ian |
collection | PubMed |
description | The WHO recently included Gaming Disorder as a psychiatric diagnosis. Whether there are distinct groups of adolescents who differ based on severity of gaming disorder and their relationships with other mental health and addictive behavior outcomes, including problematic smartphone use (PSU), remains unclear. The current study explored and identified subtypes of Internet Gaming Disorder (IGD) severity and estimated the association between these subtypes and other disorders. Participants completed online questionnaires assessing the severity of IGD, PSU, depression, and anxiety during COVID-19. We conducted a latent class analysis of IGD symptoms among 1,305 Chinese adolescents (mean age = 15.2; male = 58.5%) from 11 secondary schools in Macao (SAR), China. Multinomial logistic regression estimated correlates of latent class membership and PSU. A 4-class model adequately described the sample subgroups. Classes were labeled as normative gamers (30.9%), occasional gamers (42.4%), problematic gamers (22.7%), and addictive gamers (4.1%). Relative to normative gamers, PSU severity, depression, and being male were significantly higher among problematic gamers, addictive gamers, and occasional gamers. Only problematic gamers showed significant positive associations with anxiety severity compared to the other groups. The study revealed the differences in severity of gaming disorder and its association with psychopathology outcomes. Application in screening for IGD and comorbidity is discussed. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s12144-022-03133-8. |
format | Online Article Text |
id | pubmed-9050178 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Springer US |
record_format | MEDLINE/PubMed |
spelling | pubmed-90501782022-04-29 Exploring subtypes and correlates of internet gaming disorder severity among adolescents during COVID-19 in China: A latent class analysis Chang, Chi Ian Fong Sit, Hao Chao, Tong Chen, Chun Shen, Jie Cao, Bolin Montag, Christian Elhai, Jon D. Hall, Brian J. Curr Psychol Article The WHO recently included Gaming Disorder as a psychiatric diagnosis. Whether there are distinct groups of adolescents who differ based on severity of gaming disorder and their relationships with other mental health and addictive behavior outcomes, including problematic smartphone use (PSU), remains unclear. The current study explored and identified subtypes of Internet Gaming Disorder (IGD) severity and estimated the association between these subtypes and other disorders. Participants completed online questionnaires assessing the severity of IGD, PSU, depression, and anxiety during COVID-19. We conducted a latent class analysis of IGD symptoms among 1,305 Chinese adolescents (mean age = 15.2; male = 58.5%) from 11 secondary schools in Macao (SAR), China. Multinomial logistic regression estimated correlates of latent class membership and PSU. A 4-class model adequately described the sample subgroups. Classes were labeled as normative gamers (30.9%), occasional gamers (42.4%), problematic gamers (22.7%), and addictive gamers (4.1%). Relative to normative gamers, PSU severity, depression, and being male were significantly higher among problematic gamers, addictive gamers, and occasional gamers. Only problematic gamers showed significant positive associations with anxiety severity compared to the other groups. The study revealed the differences in severity of gaming disorder and its association with psychopathology outcomes. Application in screening for IGD and comorbidity is discussed. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s12144-022-03133-8. Springer US 2022-04-29 /pmc/articles/PMC9050178/ /pubmed/35505828 http://dx.doi.org/10.1007/s12144-022-03133-8 Text en © The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2022 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic. |
spellingShingle | Article Chang, Chi Ian Fong Sit, Hao Chao, Tong Chen, Chun Shen, Jie Cao, Bolin Montag, Christian Elhai, Jon D. Hall, Brian J. Exploring subtypes and correlates of internet gaming disorder severity among adolescents during COVID-19 in China: A latent class analysis |
title | Exploring subtypes and correlates of internet gaming disorder severity among adolescents during COVID-19 in China: A latent class analysis |
title_full | Exploring subtypes and correlates of internet gaming disorder severity among adolescents during COVID-19 in China: A latent class analysis |
title_fullStr | Exploring subtypes and correlates of internet gaming disorder severity among adolescents during COVID-19 in China: A latent class analysis |
title_full_unstemmed | Exploring subtypes and correlates of internet gaming disorder severity among adolescents during COVID-19 in China: A latent class analysis |
title_short | Exploring subtypes and correlates of internet gaming disorder severity among adolescents during COVID-19 in China: A latent class analysis |
title_sort | exploring subtypes and correlates of internet gaming disorder severity among adolescents during covid-19 in china: a latent class analysis |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9050178/ https://www.ncbi.nlm.nih.gov/pubmed/35505828 http://dx.doi.org/10.1007/s12144-022-03133-8 |
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