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Application of Internet of Things Artificial Intelligence and Knowledge Innovation System in Table Tennis Teaching and Training

The Internet of Things is an important link in the future development of the Internet and will have a significant impact on development over the next five years or so. The purpose of this article is to learn how to use the Internet of Things to learn and practice table tennis and find new ways to in...

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Autores principales: Cui, Yingmin, Zhou, Changlei
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9054474/
https://www.ncbi.nlm.nih.gov/pubmed/35498138
http://dx.doi.org/10.1155/2022/7625626
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author Cui, Yingmin
Zhou, Changlei
author_facet Cui, Yingmin
Zhou, Changlei
author_sort Cui, Yingmin
collection PubMed
description The Internet of Things is an important link in the future development of the Internet and will have a significant impact on development over the next five years or so. The purpose of this article is to learn how to use the Internet of Things to learn and practice table tennis and find new ways to integrate table tennis and the internet. This article proposes to build a detection system for IoT sensors and collect information about the ball's movement state and the athlete's movement state during table tennis. Through data analysis, we better guide athletes to develop table tennis training. At the same time, it also uses knowledge innovation to integrate the Internet of Things with the reality of life and better derive the development of the Internet of Things artificial intelligence. Based on this, this paper designs the construction of IoT sensors to collect the sports status of table tennis enthusiasts and verify the sports experience of table tennis enthusiasts by comparing factors such as physical training, basic skills and mobile training, interest, and confidence. The experimental results of this article show that the Internet of Things artificial intelligence has great potential, and it can innovatively promote industrial change. It better realizes the teaching and training of table tennis players and improves the teaching and training ability of table tennis by 20%.
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spelling pubmed-90544742022-04-30 Application of Internet of Things Artificial Intelligence and Knowledge Innovation System in Table Tennis Teaching and Training Cui, Yingmin Zhou, Changlei Appl Bionics Biomech Research Article The Internet of Things is an important link in the future development of the Internet and will have a significant impact on development over the next five years or so. The purpose of this article is to learn how to use the Internet of Things to learn and practice table tennis and find new ways to integrate table tennis and the internet. This article proposes to build a detection system for IoT sensors and collect information about the ball's movement state and the athlete's movement state during table tennis. Through data analysis, we better guide athletes to develop table tennis training. At the same time, it also uses knowledge innovation to integrate the Internet of Things with the reality of life and better derive the development of the Internet of Things artificial intelligence. Based on this, this paper designs the construction of IoT sensors to collect the sports status of table tennis enthusiasts and verify the sports experience of table tennis enthusiasts by comparing factors such as physical training, basic skills and mobile training, interest, and confidence. The experimental results of this article show that the Internet of Things artificial intelligence has great potential, and it can innovatively promote industrial change. It better realizes the teaching and training of table tennis players and improves the teaching and training ability of table tennis by 20%. Hindawi 2022-04-22 /pmc/articles/PMC9054474/ /pubmed/35498138 http://dx.doi.org/10.1155/2022/7625626 Text en Copyright © 2022 Yingmin Cui and Changlei Zhou. https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research Article
Cui, Yingmin
Zhou, Changlei
Application of Internet of Things Artificial Intelligence and Knowledge Innovation System in Table Tennis Teaching and Training
title Application of Internet of Things Artificial Intelligence and Knowledge Innovation System in Table Tennis Teaching and Training
title_full Application of Internet of Things Artificial Intelligence and Knowledge Innovation System in Table Tennis Teaching and Training
title_fullStr Application of Internet of Things Artificial Intelligence and Knowledge Innovation System in Table Tennis Teaching and Training
title_full_unstemmed Application of Internet of Things Artificial Intelligence and Knowledge Innovation System in Table Tennis Teaching and Training
title_short Application of Internet of Things Artificial Intelligence and Knowledge Innovation System in Table Tennis Teaching and Training
title_sort application of internet of things artificial intelligence and knowledge innovation system in table tennis teaching and training
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9054474/
https://www.ncbi.nlm.nih.gov/pubmed/35498138
http://dx.doi.org/10.1155/2022/7625626
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