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Teen reactions to a self-representational avatar: A qualitative exploration
PURPOSE: This research presents findings from a qualitative exploration of the reactions of adolescents (12–14 years old) to navigating an exergame with an avatar created from multiple scans of the player (referred to as a self-representational avatar). METHODS: Post-gameplay interviews were conduct...
Autores principales: | Baysden, Emily, Mendoza, Ninna, Callender, Chishinga, Deng, Zhigang, Thompson, Debbe |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Shanghai University of Sport
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9068574/ https://www.ncbi.nlm.nih.gov/pubmed/34293497 http://dx.doi.org/10.1016/j.jshs.2021.07.004 |
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