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Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students
BACKGROUND: Active video games are a new method for increasing physical activity (PA). Fully immersive virtual reality (VR) is a hardware device on which an active video game can run. Active (video games in) VR (AVR), might increase immersion, game engagement, and moderate-to-vigorous PA (MVPA), the...
Autores principales: | Sousa, Caio Victor, Hwang, Jungyun, Cabrera-Perez, Romina, Fernandez, Austin, Misawa, Aika, Newhook, Kelsey, Lu, Amy Shirong |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Shanghai University of Sport
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9068577/ https://www.ncbi.nlm.nih.gov/pubmed/34004390 http://dx.doi.org/10.1016/j.jshs.2021.05.002 |
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