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Multisensory GPS impact on spatial representation in an immersive virtual reality driving game

Individuals are increasingly relying on GPS devices to orient and find their way in their environment and research has pointed to a negative impact of navigational systems on spatial memory. We used immersive virtual reality to examine whether an audio–visual navigational aid can counteract the nega...

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Autores principales: Seminati, Laura, Hadnett-Hunter, Jacob, Joiner, Richard, Petrini, Karin
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9072375/
https://www.ncbi.nlm.nih.gov/pubmed/35513403
http://dx.doi.org/10.1038/s41598-022-11124-9
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author Seminati, Laura
Hadnett-Hunter, Jacob
Joiner, Richard
Petrini, Karin
author_facet Seminati, Laura
Hadnett-Hunter, Jacob
Joiner, Richard
Petrini, Karin
author_sort Seminati, Laura
collection PubMed
description Individuals are increasingly relying on GPS devices to orient and find their way in their environment and research has pointed to a negative impact of navigational systems on spatial memory. We used immersive virtual reality to examine whether an audio–visual navigational aid can counteract the negative impact of visual only or auditory only GPS systems. We also examined the effect of spatial representation preferences and abilities when using different GPS systems. Thirty-four participants completed an IVR driving game including 4 GPS conditions (No GPS; audio GPS; visual GPS; audio–visual GPS). After driving one of the routes in one of the 4 GPS conditions, participants were asked to drive to a target landmark they had previously encountered. The audio–visual GPS condition returned more accurate performance than the visual and no GPS condition. General orientation ability predicted the distance to the target landmark for the visual and the audio–visual GPS conditions, while landmark preference predicted performance in the audio GPS condition. Finally, the variability in end distance to the target landmark was significantly reduced in the audio–visual GPS condition when compared to the visual and audio GPS conditions. These findings support theories of spatial cognition and inform the optimisation of GPS designs.
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spelling pubmed-90723752022-05-07 Multisensory GPS impact on spatial representation in an immersive virtual reality driving game Seminati, Laura Hadnett-Hunter, Jacob Joiner, Richard Petrini, Karin Sci Rep Article Individuals are increasingly relying on GPS devices to orient and find their way in their environment and research has pointed to a negative impact of navigational systems on spatial memory. We used immersive virtual reality to examine whether an audio–visual navigational aid can counteract the negative impact of visual only or auditory only GPS systems. We also examined the effect of spatial representation preferences and abilities when using different GPS systems. Thirty-four participants completed an IVR driving game including 4 GPS conditions (No GPS; audio GPS; visual GPS; audio–visual GPS). After driving one of the routes in one of the 4 GPS conditions, participants were asked to drive to a target landmark they had previously encountered. The audio–visual GPS condition returned more accurate performance than the visual and no GPS condition. General orientation ability predicted the distance to the target landmark for the visual and the audio–visual GPS conditions, while landmark preference predicted performance in the audio GPS condition. Finally, the variability in end distance to the target landmark was significantly reduced in the audio–visual GPS condition when compared to the visual and audio GPS conditions. These findings support theories of spatial cognition and inform the optimisation of GPS designs. Nature Publishing Group UK 2022-05-05 /pmc/articles/PMC9072375/ /pubmed/35513403 http://dx.doi.org/10.1038/s41598-022-11124-9 Text en © Crown 2022 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Seminati, Laura
Hadnett-Hunter, Jacob
Joiner, Richard
Petrini, Karin
Multisensory GPS impact on spatial representation in an immersive virtual reality driving game
title Multisensory GPS impact on spatial representation in an immersive virtual reality driving game
title_full Multisensory GPS impact on spatial representation in an immersive virtual reality driving game
title_fullStr Multisensory GPS impact on spatial representation in an immersive virtual reality driving game
title_full_unstemmed Multisensory GPS impact on spatial representation in an immersive virtual reality driving game
title_short Multisensory GPS impact on spatial representation in an immersive virtual reality driving game
title_sort multisensory gps impact on spatial representation in an immersive virtual reality driving game
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9072375/
https://www.ncbi.nlm.nih.gov/pubmed/35513403
http://dx.doi.org/10.1038/s41598-022-11124-9
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