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Towards socialVR: evaluating a novel technology for watching videos together

Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a shared virtual environment, extending the capabilities of traditional social platforms like Facebook and Netflix...

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Detalles Bibliográficos
Autores principales: Montagud, Mario, Li, Jie, Cernigliaro, Gianluca, El Ali, Abdallah, Fernández, Sergi, Cesar, Pablo
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer London 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9079854/
https://www.ncbi.nlm.nih.gov/pubmed/35572185
http://dx.doi.org/10.1007/s10055-022-00651-5
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author Montagud, Mario
Li, Jie
Cernigliaro, Gianluca
El Ali, Abdallah
Fernández, Sergi
Cesar, Pablo
author_facet Montagud, Mario
Li, Jie
Cernigliaro, Gianluca
El Ali, Abdallah
Fernández, Sergi
Cesar, Pablo
author_sort Montagud, Mario
collection PubMed
description Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a shared virtual environment, extending the capabilities of traditional social platforms like Facebook and Netflix. This paper explores the benefits and drawbacks provided by a lightweight and low-cost Social VR platform (SocialVR), in which users are captured by several cameras and reconstructed in real-time. In particular, the paper contributes with (1) the design and evaluation of an experimental protocol for Social VR experiences; (2) the report of a production workflow for this new type of media experiences; and (3) the results of experiments with both end-users (N = 15 pairs) and professionals (N = 22 companies) to evaluate the potential of the SocialVR platform. Results from the questionnaires and semi-structured interviews show that end-users rated positively towards the experiences provided by the SocialVR platform, which enabled them to sense emotions and communicate effortlessly. End-users perceived the photo-realistic experience of SocialVR similar to face-to-face scenarios and appreciated this new creative medium. From a commercial perspective, professionals confirmed the potential of this communication medium and encourage further research for the adoption of the platform in the commercial landscape. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s10055-022-00651-5.
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spelling pubmed-90798542022-05-09 Towards socialVR: evaluating a novel technology for watching videos together Montagud, Mario Li, Jie Cernigliaro, Gianluca El Ali, Abdallah Fernández, Sergi Cesar, Pablo Virtual Real Original Article Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a shared virtual environment, extending the capabilities of traditional social platforms like Facebook and Netflix. This paper explores the benefits and drawbacks provided by a lightweight and low-cost Social VR platform (SocialVR), in which users are captured by several cameras and reconstructed in real-time. In particular, the paper contributes with (1) the design and evaluation of an experimental protocol for Social VR experiences; (2) the report of a production workflow for this new type of media experiences; and (3) the results of experiments with both end-users (N = 15 pairs) and professionals (N = 22 companies) to evaluate the potential of the SocialVR platform. Results from the questionnaires and semi-structured interviews show that end-users rated positively towards the experiences provided by the SocialVR platform, which enabled them to sense emotions and communicate effortlessly. End-users perceived the photo-realistic experience of SocialVR similar to face-to-face scenarios and appreciated this new creative medium. From a commercial perspective, professionals confirmed the potential of this communication medium and encourage further research for the adoption of the platform in the commercial landscape. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s10055-022-00651-5. Springer London 2022-05-08 2022 /pmc/articles/PMC9079854/ /pubmed/35572185 http://dx.doi.org/10.1007/s10055-022-00651-5 Text en © The Author(s), under exclusive licence to Springer-Verlag London Ltd., part of Springer Nature 2022 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic.
spellingShingle Original Article
Montagud, Mario
Li, Jie
Cernigliaro, Gianluca
El Ali, Abdallah
Fernández, Sergi
Cesar, Pablo
Towards socialVR: evaluating a novel technology for watching videos together
title Towards socialVR: evaluating a novel technology for watching videos together
title_full Towards socialVR: evaluating a novel technology for watching videos together
title_fullStr Towards socialVR: evaluating a novel technology for watching videos together
title_full_unstemmed Towards socialVR: evaluating a novel technology for watching videos together
title_short Towards socialVR: evaluating a novel technology for watching videos together
title_sort towards socialvr: evaluating a novel technology for watching videos together
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9079854/
https://www.ncbi.nlm.nih.gov/pubmed/35572185
http://dx.doi.org/10.1007/s10055-022-00651-5
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