Cargando…

Simplified Virtual Reality System Can Be Used to Evaluate the Temporal Discrimination Ability in Softball Batting as in the Real Environment

Recently, virtual reality (VR) technology has developed rapidly and has increasingly come to be used in the sports field. VR technology ranges from large, highly immersive devices to simple devices such as smartphones, and the respective usefulness and shortcomings of different device types have bee...

Descripción completa

Detalles Bibliográficos
Autores principales: Nasu, Daiki, Baba, Takamichi, Imamura, Takumi, Yamaguchi, Masumi, Kitanishi, Yoshitake, Kashino, Makio
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9082152/
https://www.ncbi.nlm.nih.gov/pubmed/35548456
http://dx.doi.org/10.3389/fspor.2022.843896
_version_ 1784703145805348864
author Nasu, Daiki
Baba, Takamichi
Imamura, Takumi
Yamaguchi, Masumi
Kitanishi, Yoshitake
Kashino, Makio
author_facet Nasu, Daiki
Baba, Takamichi
Imamura, Takumi
Yamaguchi, Masumi
Kitanishi, Yoshitake
Kashino, Makio
author_sort Nasu, Daiki
collection PubMed
description Recently, virtual reality (VR) technology has developed rapidly and has increasingly come to be used in the sports field. VR technology ranges from large, highly immersive devices to simple devices such as smartphones, and the respective usefulness and shortcomings of different device types have been debated. Simple devices have advantages such as portability, but also provide only a weak sense of realism. It is important to understand the purpose and extent to which VR technologies can be used. Our purpose in this study was to briefly measure one of the cognitive-motor abilities used in softball batting: temporal discrimination ability in swing onset when a batter faces two types of balls thrown at different speeds. We investigated whether a simplified head-mounted display (HMD) system can evaluate such cognitive-motor ability to the same extent as in a real environment. Ten elite female softball batters swung at fastballs and slowballs randomly thrown by the same pitcher in both real and 3D VR environments, with the same range of trajectories. We then compared the temporal discrimination ability of swing onset analyzed by video analysis between environments. We found that the discrimination ability in VR is almost the same as in reality. In addition, questionnaire items on the VR system related to user experience and cybersickness showed overall promising responses. However, we also found that the system had some issues that need to be considered, such as leading to early swing onset and large variability in it. We discussed the usefulness and limitations of the VR system by combining the results for swing onset with the questionnaire responses. By understanding the characteristics of VR technology and using it as an efficient evaluation and training of players, the sports field can make significant progress.
format Online
Article
Text
id pubmed-9082152
institution National Center for Biotechnology Information
language English
publishDate 2022
publisher Frontiers Media S.A.
record_format MEDLINE/PubMed
spelling pubmed-90821522022-05-10 Simplified Virtual Reality System Can Be Used to Evaluate the Temporal Discrimination Ability in Softball Batting as in the Real Environment Nasu, Daiki Baba, Takamichi Imamura, Takumi Yamaguchi, Masumi Kitanishi, Yoshitake Kashino, Makio Front Sports Act Living Sports and Active Living Recently, virtual reality (VR) technology has developed rapidly and has increasingly come to be used in the sports field. VR technology ranges from large, highly immersive devices to simple devices such as smartphones, and the respective usefulness and shortcomings of different device types have been debated. Simple devices have advantages such as portability, but also provide only a weak sense of realism. It is important to understand the purpose and extent to which VR technologies can be used. Our purpose in this study was to briefly measure one of the cognitive-motor abilities used in softball batting: temporal discrimination ability in swing onset when a batter faces two types of balls thrown at different speeds. We investigated whether a simplified head-mounted display (HMD) system can evaluate such cognitive-motor ability to the same extent as in a real environment. Ten elite female softball batters swung at fastballs and slowballs randomly thrown by the same pitcher in both real and 3D VR environments, with the same range of trajectories. We then compared the temporal discrimination ability of swing onset analyzed by video analysis between environments. We found that the discrimination ability in VR is almost the same as in reality. In addition, questionnaire items on the VR system related to user experience and cybersickness showed overall promising responses. However, we also found that the system had some issues that need to be considered, such as leading to early swing onset and large variability in it. We discussed the usefulness and limitations of the VR system by combining the results for swing onset with the questionnaire responses. By understanding the characteristics of VR technology and using it as an efficient evaluation and training of players, the sports field can make significant progress. Frontiers Media S.A. 2022-04-25 /pmc/articles/PMC9082152/ /pubmed/35548456 http://dx.doi.org/10.3389/fspor.2022.843896 Text en Copyright © 2022 Nasu, Baba, Imamura, Yamaguchi, Kitanishi and Kashino. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Sports and Active Living
Nasu, Daiki
Baba, Takamichi
Imamura, Takumi
Yamaguchi, Masumi
Kitanishi, Yoshitake
Kashino, Makio
Simplified Virtual Reality System Can Be Used to Evaluate the Temporal Discrimination Ability in Softball Batting as in the Real Environment
title Simplified Virtual Reality System Can Be Used to Evaluate the Temporal Discrimination Ability in Softball Batting as in the Real Environment
title_full Simplified Virtual Reality System Can Be Used to Evaluate the Temporal Discrimination Ability in Softball Batting as in the Real Environment
title_fullStr Simplified Virtual Reality System Can Be Used to Evaluate the Temporal Discrimination Ability in Softball Batting as in the Real Environment
title_full_unstemmed Simplified Virtual Reality System Can Be Used to Evaluate the Temporal Discrimination Ability in Softball Batting as in the Real Environment
title_short Simplified Virtual Reality System Can Be Used to Evaluate the Temporal Discrimination Ability in Softball Batting as in the Real Environment
title_sort simplified virtual reality system can be used to evaluate the temporal discrimination ability in softball batting as in the real environment
topic Sports and Active Living
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9082152/
https://www.ncbi.nlm.nih.gov/pubmed/35548456
http://dx.doi.org/10.3389/fspor.2022.843896
work_keys_str_mv AT nasudaiki simplifiedvirtualrealitysystemcanbeusedtoevaluatethetemporaldiscriminationabilityinsoftballbattingasintherealenvironment
AT babatakamichi simplifiedvirtualrealitysystemcanbeusedtoevaluatethetemporaldiscriminationabilityinsoftballbattingasintherealenvironment
AT imamuratakumi simplifiedvirtualrealitysystemcanbeusedtoevaluatethetemporaldiscriminationabilityinsoftballbattingasintherealenvironment
AT yamaguchimasumi simplifiedvirtualrealitysystemcanbeusedtoevaluatethetemporaldiscriminationabilityinsoftballbattingasintherealenvironment
AT kitanishiyoshitake simplifiedvirtualrealitysystemcanbeusedtoevaluatethetemporaldiscriminationabilityinsoftballbattingasintherealenvironment
AT kashinomakio simplifiedvirtualrealitysystemcanbeusedtoevaluatethetemporaldiscriminationabilityinsoftballbattingasintherealenvironment