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Role-play Games (RPGs) for Mental Health (Why Not?): Roll for Initiative
COVID-19 has impacted the mental health of the general public negatively, associated with preventative measures, restricting life activities. These restrictions, such as the stay-at-home strategy, resulted in heightened stress, depression, loneliness, substance abuse, and domestic violence, violatin...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9092936/ https://www.ncbi.nlm.nih.gov/pubmed/35578675 http://dx.doi.org/10.1007/s11469-022-00832-y |
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author | Baker, Ian S. Turner, Ian J. Kotera, Yasuhiro |
author_facet | Baker, Ian S. Turner, Ian J. Kotera, Yasuhiro |
author_sort | Baker, Ian S. |
collection | PubMed |
description | COVID-19 has impacted the mental health of the general public negatively, associated with preventative measures, restricting life activities. These restrictions, such as the stay-at-home strategy, resulted in heightened stress, depression, loneliness, substance abuse, and domestic violence, violating people’s occupational and personal lives. During the pandemic, the demands for role-play games (RPGs) have increased: for example, the sales of “Dungeons & Dragons” tripled, underscoring the potential mental health benefits of such games. However, research into the mental health benefits of such games remains under-developed, needing more scientific attention. Accordingly, this commentary paper reviews the existing literature, and suggests areas for application and research about RPGs and mental health including psychotherapy, career guidance, education, and people with disabilities. Insights offered can help practitioners and researchers in RPGs and mental health conduct empirical research and develop alternative approaches for mental health in stressful times. |
format | Online Article Text |
id | pubmed-9092936 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Springer US |
record_format | MEDLINE/PubMed |
spelling | pubmed-90929362022-05-12 Role-play Games (RPGs) for Mental Health (Why Not?): Roll for Initiative Baker, Ian S. Turner, Ian J. Kotera, Yasuhiro Int J Ment Health Addict Commentary COVID-19 has impacted the mental health of the general public negatively, associated with preventative measures, restricting life activities. These restrictions, such as the stay-at-home strategy, resulted in heightened stress, depression, loneliness, substance abuse, and domestic violence, violating people’s occupational and personal lives. During the pandemic, the demands for role-play games (RPGs) have increased: for example, the sales of “Dungeons & Dragons” tripled, underscoring the potential mental health benefits of such games. However, research into the mental health benefits of such games remains under-developed, needing more scientific attention. Accordingly, this commentary paper reviews the existing literature, and suggests areas for application and research about RPGs and mental health including psychotherapy, career guidance, education, and people with disabilities. Insights offered can help practitioners and researchers in RPGs and mental health conduct empirical research and develop alternative approaches for mental health in stressful times. Springer US 2022-05-11 /pmc/articles/PMC9092936/ /pubmed/35578675 http://dx.doi.org/10.1007/s11469-022-00832-y Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Commentary Baker, Ian S. Turner, Ian J. Kotera, Yasuhiro Role-play Games (RPGs) for Mental Health (Why Not?): Roll for Initiative |
title | Role-play Games (RPGs) for Mental Health (Why Not?): Roll for Initiative |
title_full | Role-play Games (RPGs) for Mental Health (Why Not?): Roll for Initiative |
title_fullStr | Role-play Games (RPGs) for Mental Health (Why Not?): Roll for Initiative |
title_full_unstemmed | Role-play Games (RPGs) for Mental Health (Why Not?): Roll for Initiative |
title_short | Role-play Games (RPGs) for Mental Health (Why Not?): Roll for Initiative |
title_sort | role-play games (rpgs) for mental health (why not?): roll for initiative |
topic | Commentary |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9092936/ https://www.ncbi.nlm.nih.gov/pubmed/35578675 http://dx.doi.org/10.1007/s11469-022-00832-y |
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