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Brain–Heart Interaction and the Experience of Flow While Playing a Video Game

The flow state – an experience of complete absorption in an activity – is linked with less self-referential processing and increased arousal. We used the heart-evoked potential (HEP), an index representing brain–heart interaction, as well as indices of peripheral physiology to assess the state of fl...

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Autores principales: Khoshnoud, Shiva, Alvarez Igarzábal, Federico, Wittmann, Marc
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9096496/
https://www.ncbi.nlm.nih.gov/pubmed/35572002
http://dx.doi.org/10.3389/fnhum.2022.819834
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author Khoshnoud, Shiva
Alvarez Igarzábal, Federico
Wittmann, Marc
author_facet Khoshnoud, Shiva
Alvarez Igarzábal, Federico
Wittmann, Marc
author_sort Khoshnoud, Shiva
collection PubMed
description The flow state – an experience of complete absorption in an activity – is linked with less self-referential processing and increased arousal. We used the heart-evoked potential (HEP), an index representing brain–heart interaction, as well as indices of peripheral physiology to assess the state of flow in individuals playing a video game. 22 gamers and 21 non-gamers played the video game Thumper for 25 min while their brain and cardiorespiratory signals were simultaneously recorded. The more participants were absorbed in the game, the less they thought about time and the faster time passed subjectively. On the cortical level, the fronto-central HEP amplitude was significantly lower while playing the game compared to resting states before and after the game, reflecting less self-referential processing while playing. This HEP effect corresponded with lower activity during gameplay in brain regions contributing to interoceptive processing. The HEP amplitude predicted the level of absorption in the game. While the HEP amplitude was overall lower during the gaming session than during the resting states, within the gaming session the amplitude of HEP was positively associated with absorption. Since higher absorption was related to higher performance in the game, the higher HEP in more absorbed individuals reflects more efficient brain–heart interaction, which is necessary for efficient game play. On the physiological level, a higher level of flow was associated with increased overall sympathetic activity and less inhibited parasympathetic activity toward the end of the game. These results are building blocks for future neurophysiological assessments of flow.
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spelling pubmed-90964962022-05-13 Brain–Heart Interaction and the Experience of Flow While Playing a Video Game Khoshnoud, Shiva Alvarez Igarzábal, Federico Wittmann, Marc Front Hum Neurosci Human Neuroscience The flow state – an experience of complete absorption in an activity – is linked with less self-referential processing and increased arousal. We used the heart-evoked potential (HEP), an index representing brain–heart interaction, as well as indices of peripheral physiology to assess the state of flow in individuals playing a video game. 22 gamers and 21 non-gamers played the video game Thumper for 25 min while their brain and cardiorespiratory signals were simultaneously recorded. The more participants were absorbed in the game, the less they thought about time and the faster time passed subjectively. On the cortical level, the fronto-central HEP amplitude was significantly lower while playing the game compared to resting states before and after the game, reflecting less self-referential processing while playing. This HEP effect corresponded with lower activity during gameplay in brain regions contributing to interoceptive processing. The HEP amplitude predicted the level of absorption in the game. While the HEP amplitude was overall lower during the gaming session than during the resting states, within the gaming session the amplitude of HEP was positively associated with absorption. Since higher absorption was related to higher performance in the game, the higher HEP in more absorbed individuals reflects more efficient brain–heart interaction, which is necessary for efficient game play. On the physiological level, a higher level of flow was associated with increased overall sympathetic activity and less inhibited parasympathetic activity toward the end of the game. These results are building blocks for future neurophysiological assessments of flow. Frontiers Media S.A. 2022-04-28 /pmc/articles/PMC9096496/ /pubmed/35572002 http://dx.doi.org/10.3389/fnhum.2022.819834 Text en Copyright © 2022 Khoshnoud, Alvarez Igarzábal and Wittmann. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Human Neuroscience
Khoshnoud, Shiva
Alvarez Igarzábal, Federico
Wittmann, Marc
Brain–Heart Interaction and the Experience of Flow While Playing a Video Game
title Brain–Heart Interaction and the Experience of Flow While Playing a Video Game
title_full Brain–Heart Interaction and the Experience of Flow While Playing a Video Game
title_fullStr Brain–Heart Interaction and the Experience of Flow While Playing a Video Game
title_full_unstemmed Brain–Heart Interaction and the Experience of Flow While Playing a Video Game
title_short Brain–Heart Interaction and the Experience of Flow While Playing a Video Game
title_sort brain–heart interaction and the experience of flow while playing a video game
topic Human Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9096496/
https://www.ncbi.nlm.nih.gov/pubmed/35572002
http://dx.doi.org/10.3389/fnhum.2022.819834
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